proto

package
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Published: Aug 2, 2016 License: MIT Imports: 5 Imported by: 0

Documentation

Overview

Package proto is a generated protocol buffer package.

It is generated from these files:

game.proto

It has these top-level messages:

Game

Index

Constants

This section is empty.

Variables

View Source
var Game_FrameType_name = map[int32]string{
	0: "Message",
	1: "Kick",
	2: "Ping",
}
View Source
var Game_FrameType_value = map[string]int32{
	"Message": 0,
	"Kick":    1,
	"Ping":    2,
}

Functions

func RegisterGameServiceServer

func RegisterGameServiceServer(s *grpc.Server, srv GameServiceServer)

Types

type Game

type Game struct {
}

func (*Game) ProtoMessage

func (*Game) ProtoMessage()

func (*Game) Reset

func (m *Game) Reset()

func (*Game) String

func (m *Game) String() string

type GameServiceClient

type GameServiceClient interface {
	Stream(ctx context.Context, opts ...grpc.CallOption) (GameService_StreamClient, error)
}

func NewGameServiceClient

func NewGameServiceClient(cc *grpc.ClientConn) GameServiceClient

type GameServiceServer

type GameServiceServer interface {
	Stream(GameService_StreamServer) error
}

type GameService_StreamClient

type GameService_StreamClient interface {
	Send(*Game_Frame) error
	Recv() (*Game_Frame, error)
	grpc.ClientStream
}

type GameService_StreamServer

type GameService_StreamServer interface {
	Send(*Game_Frame) error
	Recv() (*Game_Frame, error)
	grpc.ServerStream
}

type Game_Frame

type Game_Frame struct {
	Type    Game_FrameType `protobuf:"varint,1,opt,name=Type,enum=proto.Game_FrameType" json:"Type,omitempty"`
	Message []byte         `protobuf:"bytes,2,opt,name=Message,proto3" json:"Message,omitempty"`
}

func (*Game_Frame) ProtoMessage

func (*Game_Frame) ProtoMessage()

func (*Game_Frame) Reset

func (m *Game_Frame) Reset()

func (*Game_Frame) String

func (m *Game_Frame) String() string

type Game_FrameType

type Game_FrameType int32
const (
	Game_Message Game_FrameType = 0
	Game_Kick    Game_FrameType = 1
	Game_Ping    Game_FrameType = 2
)

func (Game_FrameType) String

func (x Game_FrameType) String() string

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