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Types ¶
type State ¶
type State struct { Settings *xsync.MapOf[string, *dispatch.Settings] Disponents *xsync.MapOf[string, []*users.UserShort] Units *xsync.MapOf[string, *xsync.MapOf[uint64, *dispatch.Unit]] Dispatches *xsync.MapOf[string, *xsync.MapOf[uint64, *dispatch.Dispatch]] UserIDToUnitID *xsync.MapOf[int32, uint64] }
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