Documentation ¶
Index ¶
Constants ¶
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const CHAR_DISCARD_CUTSET = "{} \r\n"
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const CHAR_ENTER_SCOPE = "{"
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const CHAR_ESCAPE = "\""
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const CHAR_EXIT_SCOPE = "}"
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const NODE_KEY_ROOT = "$root"
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const NODE_TYPE_CAMERAS = "cameras"
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const NODE_TYPE_CORDON = "cordon"
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const NODE_TYPE_CORDONS = "cordons"
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const NODE_TYPE_ENTITY = "entity"
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const NODE_TYPE_VERSIONINFO = "versioninfo"
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const NODE_TYPE_VIEWSETTINGS = "viewsettings"
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const NODE_TYPE_VISGROUPS = "visgroups"
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const NODE_TYPE_WORLD = "world"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Node ¶
type Node struct {
// contains filtered or unexported fields
}
A KeyValue object, that may hold multiple Values
func (*Node) GetChildrenByKey ¶
Return all children of a given type for a node. This is different from properties, as a property is a string:string
func (*Node) GetProperty ¶
Return the value of a property from its name Note: A property is a string:string, not a string:[]Node
func (*Node) HasProperty ¶
Check if Node has a property defined
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