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Types ¶
type Face ¶
type Face struct { // Planenum Planenum uint16 // Side Side byte // OnNode OnNode byte // FirstEdge is index into the edges lump data FirstEdge int32 // NumEdges is the number of edges that make up this face NumEdges int16 // TexInfo is index into texinfos lump TexInfo int16 // DispInfo is index into dispinfos lump DispInfo int16 // SurfaceFogVolumeID SurfaceFogVolumeID int16 // Styles Styles [4]byte // Lightofs is offset into lighting lump (-1 if unlit) Lightofs int32 // Area is total size of this side (units^2) Area float32 // LightmapTextureMinsInLuxels LightmapTextureMinsInLuxels [2]int32 // LightmapTextureSizeInLuxels is XY size of lightmap data LightmapTextureSizeInLuxels [2]int32 // OrigFace OrigFace int32 // NumPrims NumPrims uint16 // FirstPrimID FirstPrimID uint16 // SmoothingGroups SmoothingGroups uint32 }
Face
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