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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type StatusEffect ¶
type StatusEffect interface { Type() types.Type StatusEffect(dt float64, v interface{}) (float64, error) }
StatusEffect ... using Type we can know what to give it..?
func NewManastorm ¶
func NewManastorm(from uint64, at pixel.Vec) StatusEffect
type StatusManager ¶
type StatusManager struct {
// contains filtered or unexported fields
}
func NewManager ¶
func NewManager() *StatusManager
func (*StatusManager) Push ¶
func (s *StatusManager) Push(a common.PlayerAction)
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