Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Pool ¶
type Pool struct {
// contains filtered or unexported fields
}
A simple connection pool. It will create a small pool of initial connections, and if more connections are needed they will be created on demand. If a connection is returned and the pool is full it will be closed.
func NewOrEmptyPool ¶
Calls NewPool, but if there is an error it return a pool of the same size but without any connections pre-initialized (can be used the same way, but if this happens there might be something wrong with the redis instance you're connecting to)
func NewPool ¶
Creates a new Pool whose connections are all created using redis.Dial(network, addr). The size indicates the maximum number of idle connections to have waiting to be used at any given moment
func (*Pool) Empty ¶
func (p *Pool) Empty()
Removes and calls Close() on all the connections currently in the pool. Assuming there are no other connections waiting to be Put back this method effectively closes and cleans up the pool.
func (*Pool) Get ¶
Retrieves an available redis client. If there are none available it will create a new one on the fly