Documentation
¶
Index ¶
- Variables
- type Engine
- type EngineMock
- func (mock *EngineMock) Exists(in1 string) bool
- func (mock *EngineMock) Expire(in1 string) error
- func (mock *EngineMock) Get(in1 string) ([]byte, error)
- func (mock *EngineMock) IsExpired(in1 string) bool
- func (mock *EngineMock) IsLocked(in1 string) bool
- func (mock *EngineMock) Lock(in1 string) error
- func (mock *EngineMock) Put(in1 string, in2 []byte, in3 time.Time) error
- func (mock *EngineMock) Unlock(in1 string) error
Constants ¶
This section is empty.
Variables ¶
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var ( ErrNonExistentKey = errors.New("non-existent key") ErrKeyAlreadyLocked = errors.New("key already locked") ErrInvalidData = errors.New("invalid data") ErrEngineLocked = errors.New("data is being regenerated by another process") )
Errors
Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine interface { Exists(string) bool Get(string) ([]byte, error) Put(string, []byte, time.Time) error Expire(string) error IsExpired(string) bool Lock(string) error Unlock(string) error IsLocked(string) bool }
Engine is the interface all caching engines must adhere to
type EngineMock ¶ added in v1.0.1
type EngineMock struct { // ExistsFunc mocks the Exists function. ExistsFunc func(in1 string) bool // ExpireFunc mocks the Expire function. ExpireFunc func(in1 string) error // GetFunc mocks the Get function. GetFunc func(in1 string) ([]byte, error) // IsExpiredFunc mocks the IsExpired function. IsExpiredFunc func(in1 string) bool // IsLockedFunc mocks the IsLocked function. IsLockedFunc func(in1 string) bool // LockFunc mocks the Lock function. LockFunc func(in1 string) error // PutFunc mocks the Put function. PutFunc func(in1 string, in2 []byte, in3 time.Time) error // UnlockFunc mocks the Unlock function. UnlockFunc func(in1 string) error }
EngineMock is a mock implementation of Engine.
func TestSomethingThatUsesEngine(t *testing.T) { // make and configure a mocked Engine mockedEngine := &EngineMock{ ExistsFunc: func(in1 string) bool { panic("TODO: mock out the Exists function") }, ExpireFunc: func(in1 string) error { panic("TODO: mock out the Expire function") }, GetFunc: func(in1 string) ([]byte, error) { panic("TODO: mock out the Get function") }, IsExpiredFunc: func(in1 string) bool { panic("TODO: mock out the IsExpired function") }, IsLockedFunc: func(in1 string) bool { panic("TODO: mock out the IsLocked function") }, LockFunc: func(in1 string) error { panic("TODO: mock out the Lock function") }, PutFunc: func(in1 string, in2 []byte, in3 time.Time) error { panic("TODO: mock out the Put function") }, UnlockFunc: func(in1 string) error { panic("TODO: mock out the Unlock function") }, } // TODO: use mockedEngine in code that requires Engine }
func (*EngineMock) Exists ¶ added in v1.0.1
func (mock *EngineMock) Exists(in1 string) bool
Exists calls ExistsFunc.
func (*EngineMock) Expire ¶ added in v1.0.1
func (mock *EngineMock) Expire(in1 string) error
Expire calls ExpireFunc.
func (*EngineMock) Get ¶ added in v1.0.1
func (mock *EngineMock) Get(in1 string) ([]byte, error)
Get calls GetFunc.
func (*EngineMock) IsExpired ¶ added in v1.0.1
func (mock *EngineMock) IsExpired(in1 string) bool
IsExpired calls IsExpiredFunc.
func (*EngineMock) IsLocked ¶ added in v1.0.1
func (mock *EngineMock) IsLocked(in1 string) bool
IsLocked calls IsLockedFunc.
func (*EngineMock) Lock ¶ added in v1.0.1
func (mock *EngineMock) Lock(in1 string) error
Lock calls LockFunc.
func (*EngineMock) Unlock ¶ added in v1.0.1
func (mock *EngineMock) Unlock(in1 string) error
Unlock calls UnlockFunc.
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