Documentation ¶
Overview ¶
Package types provides the types that are used internally within the roomserver.
Index ¶
- Constants
- type Event
- type EventNID
- type EventNIDs
- type EventStateKeyNID
- type EventTypeNID
- type MissingEventError
- type MissingStateError
- type RejectedError
- type RoomInfo
- type RoomNID
- type StateAtEvent
- type StateAtEventAndReference
- type StateAtEventAndReferences
- type StateBlockNID
- type StateBlockNIDList
- type StateBlockNIDs
- type StateEntries
- type StateEntry
- type StateEntryList
- type StateKeyTuple
- type StateKeyTupleSorter
- type StateSnapshotNID
Constants ¶
const ( // MRoomCreateNID is the numeric ID for the "m.room.create" event type. MRoomCreateNID = 1 // MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type. MRoomPowerLevelsNID = 2 // MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type. MRoomJoinRulesNID = 3 // MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type. MRoomThirdPartyInviteNID = 4 // MRoomMemberNID is the numeric ID for the "m.room.member" event type. MRoomMemberNID = 5 // MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type. MRoomRedactionNID = 6 // MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type. MRoomHistoryVisibilityNID = 7 )
const (
// EmptyStateKeyNID is the numeric ID for the empty state key.
EmptyStateKeyNID = 1
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Event ¶
type Event struct { EventNID EventNID *gomatrixserverlib.Event }
An Event is a gomatrixserverlib.Event with the numeric event ID attached. It is when performing bulk event lookup in the database.
type EventStateKeyNID ¶
type EventStateKeyNID int64
EventStateKeyNID is a numeric ID for an event state_key.
type MissingEventError ¶
type MissingEventError string
A MissingEventError is an error that happened because the roomserver was missing requested events from its database.
func (MissingEventError) Error ¶
func (e MissingEventError) Error() string
type MissingStateError ¶
type MissingStateError string
A MissingStateError is an error that happened because the roomserver was missing requested state snapshots from its databases.
func (MissingStateError) Error ¶
func (e MissingStateError) Error() string
type RejectedError ¶
type RejectedError string
A RejectedError is returned when an event is stored as rejected. The error contains the reason why.
func (RejectedError) Error ¶
func (e RejectedError) Error() string
type RoomInfo ¶
type RoomInfo struct { RoomNID RoomNID RoomVersion gomatrixserverlib.RoomVersion // contains filtered or unexported fields }
RoomInfo contains metadata about a room
func (*RoomInfo) SetStateSnapshotNID ¶
func (r *RoomInfo) SetStateSnapshotNID(nid StateSnapshotNID)
func (*RoomInfo) StateSnapshotNID ¶
func (r *RoomInfo) StateSnapshotNID() StateSnapshotNID
type StateAtEvent ¶
type StateAtEvent struct { // The state before the event. BeforeStateSnapshotNID StateSnapshotNID // True if this StateEntry is rejected. State resolution should then treat this // StateEntry as being a message event (not a state event). IsRejected bool // The state entry for the event itself, allows us to calculate the state after the event. StateEntry }
StateAtEvent is the state before and after a matrix event.
func (StateAtEvent) IsStateEvent ¶
func (s StateAtEvent) IsStateEvent() bool
IsStateEvent returns whether the event the state is at is a state event.
type StateAtEventAndReference ¶
type StateAtEventAndReference struct { StateAtEvent gomatrixserverlib.EventReference }
StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together. It is used when looking up the latest events in a room in the database. The gomatrixserverlib.EventReference is used to check whether a new event references the event. The StateAtEvent is used to construct the current state of the room from the latest events.
type StateAtEventAndReferences ¶
type StateAtEventAndReferences []StateAtEventAndReference
func (StateAtEventAndReferences) EventIDs ¶
func (s StateAtEventAndReferences) EventIDs() string
func (StateAtEventAndReferences) Len ¶
func (s StateAtEventAndReferences) Len() int
func (StateAtEventAndReferences) Less ¶
func (s StateAtEventAndReferences) Less(a, b int) bool
func (StateAtEventAndReferences) Swap ¶
func (s StateAtEventAndReferences) Swap(a, b int)
type StateBlockNID ¶
type StateBlockNID int64
StateBlockNID is a numeric ID for a block of state data. These blocks of state data are combined to form the actual state.
type StateBlockNIDList ¶
type StateBlockNIDList struct { StateSnapshotNID StateSnapshotNID StateBlockNIDs []StateBlockNID }
StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
type StateBlockNIDs ¶
type StateBlockNIDs []StateBlockNID
StateBlockNIDs is used to sort and dedupe state block NIDs.
func (StateBlockNIDs) Hash ¶
func (a StateBlockNIDs) Hash() []byte
func (StateBlockNIDs) Len ¶
func (a StateBlockNIDs) Len() int
func (StateBlockNIDs) Less ¶
func (a StateBlockNIDs) Less(i, j int) bool
func (StateBlockNIDs) Swap ¶
func (a StateBlockNIDs) Swap(i, j int)
type StateEntries ¶
type StateEntries []StateEntry
func (StateEntries) Len ¶
func (a StateEntries) Len() int
func (StateEntries) Less ¶
func (a StateEntries) Less(i, j int) bool
func (StateEntries) Swap ¶
func (a StateEntries) Swap(i, j int)
type StateEntry ¶
type StateEntry struct { StateKeyTuple // The numeric ID for the event. EventNID EventNID }
A StateEntry is an entry in the room state of a matrix room.
func DeduplicateStateEntries ¶
func DeduplicateStateEntries(a []StateEntry) []StateEntry
Deduplicate takes a set of state entries and ensures that there are no duplicate (event type, state key) tuples. If there are then we dedupe them, making sure that the latest/highest NIDs are always chosen.
func (StateEntry) LessThan ¶
func (a StateEntry) LessThan(b StateEntry) bool
LessThan returns true if this state entry is less than the other state entry. The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
type StateEntryList ¶
type StateEntryList struct { StateBlockNID StateBlockNID StateEntries []StateEntry }
StateEntryList is used to return the result of bulk state entry lookups from the database.
type StateKeyTuple ¶
type StateKeyTuple struct { // The numeric ID for the event type. EventTypeNID EventTypeNID // The numeric ID for the state key. EventStateKeyNID EventStateKeyNID }
A StateKeyTuple is a pair of a numeric event type and a numeric state key. It is used to lookup state entries.
func (StateKeyTuple) IsCreate ¶
func (a StateKeyTuple) IsCreate() bool
func (StateKeyTuple) LessThan ¶
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool
LessThan returns true if this state key is less than the other state key. The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
type StateKeyTupleSorter ¶
type StateKeyTupleSorter []StateKeyTuple
func (StateKeyTupleSorter) Len ¶
func (s StateKeyTupleSorter) Len() int
func (StateKeyTupleSorter) Less ¶
func (s StateKeyTupleSorter) Less(i, j int) bool
func (StateKeyTupleSorter) Swap ¶
func (s StateKeyTupleSorter) Swap(i, j int)
func (StateKeyTupleSorter) TypesAndStateKeysAsArrays ¶
func (s StateKeyTupleSorter) TypesAndStateKeysAsArrays() (eventTypeNIDs []int64, eventStateKeyNIDs []int64)
List the unique eventTypeNIDs and eventStateKeyNIDs. Assumes that the list is sorted.
type StateSnapshotNID ¶
type StateSnapshotNID int64
StateSnapshotNID is a numeric ID for the state at an event.