Documentation
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Index ¶
- func Arduino() cli.Command
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetNames() []string
- func Bluetooth() cli.Command
- func Crazyflie() cli.Command
- func Digispark() cli.Command
- func DroneDrop() cli.Command
- func Klaatu() cli.Command
- func Particle() cli.Command
- func Scan() cli.Command
- func Unzip(src, dest string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
Types ¶
This section is empty.
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