asset

package
v0.0.7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Apr 23, 2019 License: GPL-3.0 Imports: 8 Imported by: 7

Documentation

Overview

Copyright 2018 The Fractal Team Authors This file is part of the fractal project.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Index

Constants

This section is empty.

Variables

View Source
var (
	ErrAccountNameNull      = errors.New("account name is null")
	ErrAssetIsExist         = errors.New("asset is exist")
	ErrAssetNotExist        = errors.New("asset not exist")
	ErrOwnerMismatch        = errors.New("asset owner mismatch")
	ErrAssetNameEmpty       = errors.New("asset name is empty")
	ErrAssetObjectEmpty     = errors.New("asset object is empty")
	ErrNewAssetObject       = errors.New("create asset object input invalid")
	ErrAssetAmountZero      = errors.New("asset amount is zero")
	ErrUpperLimit           = errors.New("asset amount over the issuance limit")
	ErrDestroyLimit         = errors.New("asset destroy exceeding the lower limit")
	ErrAssetCountNotExist   = errors.New("asset total count not exist")
	ErrAssetIdInvalid       = errors.New("asset id invalid")
	ErrAssetManagerNotExist = errors.New("asset manager name not exist")
)

Functions

func SetAssetMangerName added in v0.0.7

func SetAssetMangerName(name common.Name) bool

SetAssetMangerName set the global asset manager name

func SetAssetNameConfig added in v0.0.7

func SetAssetNameConfig(config *Config) bool

Types

type Asset

type Asset struct {
	// contains filtered or unexported fields
}

func NewAsset

func NewAsset(sdb *state.StateDB) *Asset

NewAsset New create Asset

func (*Asset) DestroyAsset added in v0.0.7

func (a *Asset) DestroyAsset(accountName common.Name, assetId uint64, amount *big.Int) error

DestroyAsset destroy asset

func (*Asset) GetAllAssetObject

func (a *Asset) GetAllAssetObject() ([]*AssetObject, error)

GetAllAssetObject get all asset

func (*Asset) GetAssetAmountByTime

func (a *Asset) GetAssetAmountByTime(assetID uint64, time uint64) (*big.Int, error)

GetAssetAmountByTime get asset amount by time

func (*Asset) GetAssetFounderById

func (a *Asset) GetAssetFounderById(id uint64) (common.Name, error)

GetAssetFounderById get asset founder by id

func (*Asset) GetAssetIdByName

func (a *Asset) GetAssetIdByName(assetName string) (uint64, error)

GetAssetIdByName get assset id by asset name

func (*Asset) GetAssetObjectById

func (a *Asset) GetAssetObjectById(id uint64) (*AssetObject, error)

GetAssetObjectById get asset by asset id

func (*Asset) GetAssetObjectByName

func (a *Asset) GetAssetObjectByName(assetName string) (*AssetObject, error)

GetAssetObjectByName get asset object by name

func (*Asset) GetAssetObjectByTime

func (a *Asset) GetAssetObjectByTime(assetID uint64, time uint64) (*AssetObject, error)

GetAssetObjectByTime get asset object by time

func (*Asset) IncreaseAsset

func (a *Asset) IncreaseAsset(accountName common.Name, assetId uint64, amount *big.Int) error

IncreaseAsset increase asset, upperlimit == 0 means no upper limit

func (*Asset) InitAssetCount

func (a *Asset) InitAssetCount()

InitAssetCount init asset count

func (*Asset) IsValidOwner added in v0.0.7

func (a *Asset) IsValidOwner(fromName common.Name, assetName string) bool

func (*Asset) IssueAsset

func (a *Asset) IssueAsset(assetName string, number uint64, symbol string, amount *big.Int, dec uint64, founder common.Name, owner common.Name, limit *big.Int, contract common.Name) error

IssueAsset issue asset

func (*Asset) IssueAssetObject

func (a *Asset) IssueAssetObject(ao *AssetObject) (uint64, error)

IssueAssetObject Issue Asset Object

func (*Asset) SetAssetNewOwner

func (a *Asset) SetAssetNewOwner(accountName common.Name, assetId uint64, newOwner common.Name) error

SetAssetNewOwner change asset owner

func (*Asset) SetAssetObject

func (a *Asset) SetAssetObject(ao *AssetObject) error

SetAssetObject store an asset into database

func (*Asset) UpdateAsset added in v0.0.7

func (a *Asset) UpdateAsset(accountName common.Name, assetId uint64, Owner common.Name, founderName common.Name, contractName common.Name) error

UpdateAsset change asset info

type AssetIf

type AssetIf interface {
	GetAssetIdByName(assetName common.Name) (uint64, error)
	GetAllAssetObject() []*AssetObject
	IssueAssetObject(ao *AssetObject) (uint64, error)
	IssueAsset(assetName common.Name, symbol string, amount *big.Int, owner common.Name) error
	IncreaseAsset(accountName common.Name, assetId uint64, amount *big.Int) error
	SetAssetNewOwner(accountName common.Name, assetId uint64, newOwner common.Name) error
}

export

type AssetObject

type AssetObject struct {
	AssetId    uint64      `json:"assetId,omitempty"`
	Number     uint64      `json:"number,omitempty"`
	AssetName  string      `json:"assetName"`
	Symbol     string      `json:"symbol"`
	Amount     *big.Int    `json:"amount"`
	Decimals   uint64      `json:"decimals"`
	Founder    common.Name `json:"founder"`
	Owner      common.Name `json:"owner"`
	AddIssue   *big.Int    `json:"addIssue"`
	UpperLimit *big.Int    `json:"upperLimit"`
	Contract   common.Name `json:"contract"`
}

func NewAssetObject

func NewAssetObject(assetName string, number uint64, symbol string, amount *big.Int, dec uint64, founder common.Name, owner common.Name, limit *big.Int, contract common.Name) (*AssetObject, error)

func (*AssetObject) GetAssetAddIssue

func (ao *AssetObject) GetAssetAddIssue() *big.Int

func (*AssetObject) GetAssetAmount

func (ao *AssetObject) GetAssetAmount() *big.Int

func (*AssetObject) GetAssetContract added in v0.0.7

func (ao *AssetObject) GetAssetContract() common.Name

func (*AssetObject) GetAssetFounder

func (ao *AssetObject) GetAssetFounder() common.Name

func (*AssetObject) GetAssetId

func (ao *AssetObject) GetAssetId() uint64

func (*AssetObject) GetAssetName

func (ao *AssetObject) GetAssetName() string

func (*AssetObject) GetAssetNumber added in v0.0.7

func (ao *AssetObject) GetAssetNumber() uint64

func (*AssetObject) GetAssetOwner

func (ao *AssetObject) GetAssetOwner() common.Name

func (*AssetObject) GetContract added in v0.0.7

func (ao *AssetObject) GetContract() common.Name

func (*AssetObject) GetDecimals

func (ao *AssetObject) GetDecimals() uint64

func (*AssetObject) GetSymbol

func (ao *AssetObject) GetSymbol() string

func (*AssetObject) GetUpperLimit

func (ao *AssetObject) GetUpperLimit() *big.Int

func (*AssetObject) SetAssetAddIssue

func (ao *AssetObject) SetAssetAddIssue(amount *big.Int)

func (*AssetObject) SetAssetAmount

func (ao *AssetObject) SetAssetAmount(amount *big.Int)

func (*AssetObject) SetAssetContract added in v0.0.7

func (ao *AssetObject) SetAssetContract(contract common.Name)

func (*AssetObject) SetAssetFounder

func (ao *AssetObject) SetAssetFounder(f common.Name)

func (*AssetObject) SetAssetId

func (ao *AssetObject) SetAssetId(assetId uint64)

func (*AssetObject) SetAssetName

func (ao *AssetObject) SetAssetName(assetName string)

func (*AssetObject) SetAssetNumber added in v0.0.7

func (ao *AssetObject) SetAssetNumber(number uint64)

func (*AssetObject) SetAssetOwner

func (ao *AssetObject) SetAssetOwner(owner common.Name)

func (*AssetObject) SetDecimals

func (ao *AssetObject) SetDecimals(dec uint64)

func (*AssetObject) SetSymbol

func (ao *AssetObject) SetSymbol(sym string)

type Config added in v0.0.7

type Config struct {
	AssetNameLevel     uint64 `json:"assetNameLevel"`
	AssetNameLength    uint64 `json:"assetNameLength"`
	SubAssetNameLength uint64 `json:"subAssetNameLength"`
}

Config Asset name level

func DefaultAssetNameConf added in v0.0.7

func DefaultAssetNameConf() *Config

DefaultAssetNameConf return asset config

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL