Documentation ¶
Index ¶
- func NewLeaderElectionConfig(config *rest.Config, options Options) (*leaderelection.LeaderElectionConfig, error)
- func NewResourceLock(config *rest.Config, eventRecorder record.EventRecorder, options Options) (resourcelock.Interface, error)
- func RunOrDie(ctx context.Context, config *rest.Config, options Options)
- type Options
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewLeaderElectionConfig ¶
func NewLeaderElectionConfig(config *rest.Config, options Options) (*leaderelection.LeaderElectionConfig, error)
NewLeaderElectionConfig
func NewResourceLock ¶
func NewResourceLock(config *rest.Config, eventRecorder record.EventRecorder, options Options) (resourcelock.Interface, error)
NewResourceLock creates a resourcelock.Interface object with provided parameters.
Types ¶
type Options ¶
type Options struct { // LeaderElectionID is the unique string identifying a lease holder across // all participants in an election. LeaderElectionID string // LeaderElectionNamespace determines the namespace in which the leader // election resource will be created. LeaderElectionNamespace string // LeaderElectionName determines the name of the resource that leader election // will use for holding the leader lock. LeaderElectionName string // LeaseDuration is the duration that non-leader candidates will // wait to force acquire leadership. This is measured against time of // last observed ack. // // A client needs to wait a full LeaseDuration without observing a change to // the record before it can attempt to take over. When all clients are // shutdown and a new set of clients are started with different names against // the same leader record, they must wait the full LeaseDuration before // attempting to acquire the lease. Thus LeaseDuration should be as short as // possible (within your tolerance for clock skew rate) to avoid a possible // long waits in the scenario. // // Core clients default this value to 15 seconds. LeaseDuration time.Duration // RenewDeadline is the duration that the acting master will retry // refreshing leadership before giving up. // // Core clients default this value to 10 seconds. RenewDeadline time.Duration // RetryPeriod is the duration the LeaderElector clients should wait // between tries of actions. // // Core clients default this value to 2 seconds. RetryPeriod time.Duration // OnStartedLeading is called when a LeaderElector client starts leading OnStartedLeading func() // OnStoppedLeading is called when a LeaderElector client stops leading OnStoppedLeading func() // OnNewLeader is called when the client observes a leader that is // not the previously observed leader. This includes the first observed // leader when the client starts. OnNewLeader func(identity string) }
Options provides the requested configuration to create a new resource lock.
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