Documentation
¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Boing()
- func Chicken()
- func Crow()
- func FileInGoPath(relativePath string) (*os.File, error)
- func FilePathInGoPath(relativePath string) (string, bool)
- func Klaxon()
- func MustAsset(name string) []byte
- func Ping()
- func Play(waves ...string)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func Tone()
Constants ¶
const Chicken2 = "files/chicken2.wav"
const Chicken3 = "files/chicken_3.wav"
const Chicken4 = "files/chicken_4.wav"
const Chickens = "files/chickens.wav"
const ChickensInBarn = "files/Chickens_in_Barn_02.wav"
const Klaxon1 = "files/danielnieto7__alert.wav"
const MouthHarp = "files/juskiddink__boing.wav"
const Rooster = "files/384188__inspectorj__rooster-crowing-a_R.wav"
const Sonar1 = "files/jillys-sonar.wav"
const Tone1 = "files/A-Tone-His_Self-1266414414.wav"
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶
func AssetNames() []string
AssetNames returns the names of the assets. nolint: deadcode
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables. nolint: deadcode
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.