Documentation ¶
Overview ¶
The nodefs package offers a high level API that resembles the kernel's idea of what an FS looks like. File systems can have multiple hard-links to one file, for example. It is also suited if the data to represent fits in memory: you can construct the complete file system tree at mount time
Index ¶
- Constants
- type File
- type FileSystemConnector
- func (c *FileSystemConnector) DeleteNotify(dir *Inode, child *Inode, name string) fuse.Status
- func (c *FileSystemConnector) EntryNotify(node *Inode, name string) fuse.Status
- func (c *FileSystemConnector) FileNotify(node *Inode, off int64, length int64) fuse.Status
- func (c *FileSystemConnector) InodeHandleCount() int
- func (c *FileSystemConnector) LookupNode(parent *Inode, path string) *Inode
- func (c *FileSystemConnector) Mount(parent *Inode, name string, root Node, opts *Options) fuse.Status
- func (c *FileSystemConnector) Node(parent *Inode, fullPath string) (*Inode, []string)
- func (c *FileSystemConnector) RawFS() fuse.RawFileSystem
- func (c *FileSystemConnector) Server() *fuse.Server
- func (c *FileSystemConnector) SetDebug(debug bool)
- func (c *FileSystemConnector) Unmount(node *Inode) fuse.Status
- type Inode
- func (n *Inode) AddChild(name string, child *Inode)
- func (n *Inode) AnyFile() (file File)
- func (n *Inode) Children() (out map[string]*Inode)
- func (n *Inode) Files(mask uint32) (files []WithFlags)
- func (n *Inode) FsChildren() (out map[string]*Inode)
- func (n *Inode) GetChild(name string) (child *Inode)
- func (n *Inode) IsDir() bool
- func (n *Inode) NewChild(name string, isDir bool, fsi Node) *Inode
- func (n *Inode) Node() Node
- func (n *Inode) Parent() (parent *Inode, name string)
- func (n *Inode) RmChild(name string) (ch *Inode)
- type Node
- type Options
- type TreeWatcher
- type WithFlags
Constants ¶
const ( F_OFD_GETLK = 36 F_OFD_SETLK = 37 F_OFD_SETLKW = 38 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type File ¶
type File interface { // Called upon registering the filehandle in the inode. SetInode(*Inode) // The String method is for debug printing. String() string // Wrappers around other File implementations, should return // the inner file here. InnerFile() File Read(dest []byte, off int64) (fuse.ReadResult, fuse.Status) Write(data []byte, off int64) (written uint32, code fuse.Status) // File locking GetLk(owner uint64, lk *fuse.FileLock, flags uint32, out *fuse.FileLock) (code fuse.Status) SetLk(owner uint64, lk *fuse.FileLock, flags uint32) (code fuse.Status) SetLkw(owner uint64, lk *fuse.FileLock, flags uint32) (code fuse.Status) // Flush is called for close() call on a file descriptor. In // case of duplicated descriptor, it may be called more than // once for a file. Flush() fuse.Status // This is called to before the file handle is forgotten. This // method has no return value, so nothing can synchronizes on // the call. Any cleanup that requires specific synchronization or // could fail with I/O errors should happen in Flush instead. Release() Fsync(flags int) (code fuse.Status) // The methods below may be called on closed files, due to // concurrency. In that case, you should return EBADF. Truncate(size uint64) fuse.Status GetAttr(out *fuse.Attr) fuse.Status Chown(uid uint32, gid uint32) fuse.Status Chmod(perms uint32) fuse.Status Utimens(atime *time.Time, mtime *time.Time) fuse.Status Allocate(off uint64, size uint64, mode uint32) (code fuse.Status) }
A File object is returned from FileSystem.Open and FileSystem.Create. Include the NewDefaultFile return value into the struct to inherit a null implementation.
func NewDataFile ¶
func NewDefaultFile ¶
func NewDefaultFile() File
NewDefaultFile returns a File instance that returns ENOSYS for every operation.
func NewDevNullFile ¶
func NewDevNullFile() File
NewDevNullFile returns a file that accepts any write, and always returns EOF for reads.
func NewLockingFile ¶
NewLockingFile serializes operations an existing File.
func NewLoopbackFile ¶
LoopbackFile delegates all operations back to an underlying os.File.
func NewReadOnlyFile ¶
NewReadOnlyFile wraps a File so all write operations are denied.
type FileSystemConnector ¶
type FileSystemConnector struct {
// contains filtered or unexported fields
}
FileSystemConnector translates the raw FUSE protocol (serialized structs of uint32/uint64) to operations on Go objects representing files and directories.
func MountRoot ¶
func MountRoot(mountpoint string, root Node, opts *Options) (*fuse.Server, *FileSystemConnector, error)
Mounts a filesystem with the given root node on the given directory
func NewFileSystemConnector ¶
func NewFileSystemConnector(root Node, opts *Options) (c *FileSystemConnector)
NewFileSystemConnector creates a FileSystemConnector with the given options.
func (*FileSystemConnector) DeleteNotify ¶
DeleteNotify signals to the kernel that the named entry in dir for the child disappeared. No filesystem related locks should be held when calling this.
func (*FileSystemConnector) EntryNotify ¶
func (c *FileSystemConnector) EntryNotify(node *Inode, name string) fuse.Status
EntryNotify makes the kernel forget the entry data from the given name from a directory. After this call, the kernel will issue a new lookup request for the given name when necessary. No filesystem related locks should be held when calling this.
func (*FileSystemConnector) FileNotify ¶
FileNotify notifies the kernel that data and metadata of this inode has changed. After this call completes, the kernel will issue a new GetAttr requests for metadata and new Read calls for content. Use negative offset for metadata-only invalidation, and zero-length for invalidating all content.
func (*FileSystemConnector) InodeHandleCount ¶
func (c *FileSystemConnector) InodeHandleCount() int
InodeCount returns the number of inodes registered with the kernel.
func (*FileSystemConnector) LookupNode ¶
func (c *FileSystemConnector) LookupNode(parent *Inode, path string) *Inode
Follows the path from the given parent, doing lookups as necessary. The path should be '/' separated without leading slash.
func (*FileSystemConnector) Mount ¶
func (c *FileSystemConnector) Mount(parent *Inode, name string, root Node, opts *Options) fuse.Status
Mount() generates a synthetic directory node, and mounts the file system there. If opts is nil, the mount options of the root file system are inherited. The encompassing filesystem should pretend the mount point does not exist.
It returns ENOENT if the directory containing the mount point does not exist, and EBUSY if the intended mount point already exists.
func (*FileSystemConnector) Node ¶
func (c *FileSystemConnector) Node(parent *Inode, fullPath string) (*Inode, []string)
Finds a node within the currently known inodes, returns the last known node and the remaining unknown path components. If parent is nil, start from FUSE mountpoint.
func (*FileSystemConnector) RawFS ¶
func (c *FileSystemConnector) RawFS() fuse.RawFileSystem
Returns the RawFileSystem so it can be mounted.
func (*FileSystemConnector) Server ¶
func (c *FileSystemConnector) Server() *fuse.Server
Server returns the fuse.Server that talking to the kernel.
func (*FileSystemConnector) SetDebug ¶
func (c *FileSystemConnector) SetDebug(debug bool)
SetDebug toggles printing of debug information. This function is deprecated. Set the Debug option in the Options struct instead.
type Inode ¶
type Inode struct {
// contains filtered or unexported fields
}
An Inode reflects the kernel's idea of the inode. Inodes have IDs that are communicated to the kernel, and they have a tree structure: a directory Inode may contain named children. Each Inode object is paired with a Node object, which file system implementers should supply.
func (*Inode) Files ¶
Files() returns an opens file that have bits in common with the give mask. Use mask==0 to return all files.
func (*Inode) FsChildren ¶
FsChildren returns all the children from the same filesystem. It will skip mountpoints.
func (*Inode) GetChild ¶
GetChild returns a child inode with the given name, or nil if it does not exist.
type Node ¶
type Node interface { // Inode and SetInode are basic getter/setters. They are // called by the FileSystemConnector. You get them for free by // embedding the result of NewDefaultNode() in your node // struct. Inode() *Inode SetInode(node *Inode) // OnMount is called on the root node just after a mount is // executed, either when the actual root is mounted, or when a // filesystem is mounted in-process. The passed-in // FileSystemConnector gives access to Notify methods and // Debug settings. OnMount(conn *FileSystemConnector) // OnUnmount is executed just before a submount is removed, // and when the process receives a forget for the FUSE root // node. OnUnmount() // Lookup finds a child node to this node; it is only called // for directory Nodes. Lookup may be called on nodes that are // already known. Lookup(out *fuse.Attr, name string, context *fuse.Context) (*Inode, fuse.Status) // Deletable() should return true if this node may be discarded once // the kernel forgets its reference. // If it returns false, OnForget will never get called for this node. This // is appropriate if the filesystem has no persistent backing store // (in-memory filesystems) where discarding the node loses the stored data. // Deletable will be called from within the treeLock critical section, so you // cannot look at other nodes. Deletable() bool // OnForget is called when the kernel forgets its reference to this node and // sends a FORGET request. It should perform cleanup and free memory as // appropriate for the filesystem. // OnForget is not called if the node is a directory and has children. // This is called from within a treeLock critical section. OnForget() // Misc. Access(mode uint32, context *fuse.Context) (code fuse.Status) Readlink(c *fuse.Context) ([]byte, fuse.Status) // Mknod should create the node, add it to the receiver's // inode, and return it Mknod(name string, mode uint32, dev uint32, context *fuse.Context) (newNode *Inode, code fuse.Status) // Mkdir should create the directory Inode, add it to the // receiver's Inode, and return it Mkdir(name string, mode uint32, context *fuse.Context) (newNode *Inode, code fuse.Status) Unlink(name string, context *fuse.Context) (code fuse.Status) Rmdir(name string, context *fuse.Context) (code fuse.Status) // Symlink should create a child inode to the receiver, and // return it. Symlink(name string, content string, context *fuse.Context) (*Inode, fuse.Status) Rename(oldName string, newParent Node, newName string, context *fuse.Context) (code fuse.Status) // Link should return the Inode of the resulting link. In // a POSIX conformant file system, this should add 'existing' // to the receiver, and return the Inode corresponding to // 'existing'. Link(name string, existing Node, context *fuse.Context) (newNode *Inode, code fuse.Status) // Create should return an open file, and the Inode for that file. Create(name string, flags uint32, mode uint32, context *fuse.Context) (file File, child *Inode, code fuse.Status) // Open opens a file, and returns a File which is associated // with a file handle. It is OK to return (nil, OK) here. In // that case, the Node should implement Read or Write // directly. Open(flags uint32, context *fuse.Context) (file File, code fuse.Status) OpenDir(context *fuse.Context) ([]fuse.DirEntry, fuse.Status) Read(file File, dest []byte, off int64, context *fuse.Context) (fuse.ReadResult, fuse.Status) Write(file File, data []byte, off int64, context *fuse.Context) (written uint32, code fuse.Status) // XAttrs GetXAttr(attribute string, context *fuse.Context) (data []byte, code fuse.Status) RemoveXAttr(attr string, context *fuse.Context) fuse.Status SetXAttr(attr string, data []byte, flags int, context *fuse.Context) fuse.Status ListXAttr(context *fuse.Context) (attrs []string, code fuse.Status) // File locking // // GetLk returns existing lock information for file. GetLk(file File, owner uint64, lk *fuse.FileLock, flags uint32, out *fuse.FileLock, context *fuse.Context) (code fuse.Status) // Sets or clears the lock described by lk on file. SetLk(file File, owner uint64, lk *fuse.FileLock, flags uint32, context *fuse.Context) (code fuse.Status) // Sets or clears the lock described by lk. This call blocks until the operation can be completed. SetLkw(file File, owner uint64, lk *fuse.FileLock, flags uint32, context *fuse.Context) (code fuse.Status) // Attributes GetAttr(out *fuse.Attr, file File, context *fuse.Context) (code fuse.Status) Chmod(file File, perms uint32, context *fuse.Context) (code fuse.Status) Chown(file File, uid uint32, gid uint32, context *fuse.Context) (code fuse.Status) Truncate(file File, size uint64, context *fuse.Context) (code fuse.Status) Utimens(file File, atime *time.Time, mtime *time.Time, context *fuse.Context) (code fuse.Status) Fallocate(file File, off uint64, size uint64, mode uint32, context *fuse.Context) (code fuse.Status) StatFs() *fuse.StatfsOut }
The Node interface implements the user-defined file system functionality
func NewDefaultNode ¶
func NewDefaultNode() Node
NewDefaultNode returns an implementation of Node that returns ENOSYS for all operations.
func NewMemNodeFSRoot ¶
NewMemNodeFSRoot creates an in-memory node-based filesystem. Files are written into a backing store under the given prefix.
type Options ¶
type Options struct { EntryTimeout time.Duration AttrTimeout time.Duration NegativeTimeout time.Duration // If set, replace all uids with given UID. // NewOptions() will set this to the daemon's // uid/gid. *fuse.Owner // This option exists for compatibility and is ignored. PortableInodes bool // If set, print debug information. Debug bool // If set, issue Lookup rather than GetAttr calls for known // children. This allows the filesystem to update its inode // hierarchy in response to kernel calls. LookupKnownChildren bool }
Options contains time out options for a node FileSystem. The default copied from libfuse and set in NewMountOptions() is (1s,1s,0s).
func NewOptions ¶
func NewOptions() *Options
NewOptions generates FUSE options that correspond to libfuse's defaults.
type TreeWatcher ¶
type TreeWatcher interface { OnAdd(parent *Inode, name string) OnRemove(parent *Inode, name string) }
TreeWatcher is an additional interface that Nodes can implement. If they do, the OnAdd and OnRemove are called for operations on the file system tree. These functions run under a lock, so they should not do blocking operations.