Documentation ¶
Index ¶
- type HandleResponse
- type NextPhaseState
- type NextPhaseStatePlugin
- func (n NextPhaseStatePlugin) Abort(ctx context.Context, tCtx pluginCore.TaskExecutionContext) error
- func (n NextPhaseStatePlugin) Finalize(ctx context.Context, tCtx pluginCore.TaskExecutionContext) error
- func (n NextPhaseStatePlugin) GetID() string
- func (n NextPhaseStatePlugin) GetProperties() pluginCore.PluginProperties
- func (n NextPhaseStatePlugin) Handle(ctx context.Context, tCtx pluginCore.TaskExecutionContext) (pluginCore.Transition, error)
- type ReplayerPlugin
- func (r ReplayerPlugin) Abort(_ context.Context, tCtx pluginCore.TaskExecutionContext) error
- func (r ReplayerPlugin) Finalize(_ context.Context, tCtx pluginCore.TaskExecutionContext) error
- func (r ReplayerPlugin) GetID() string
- func (r ReplayerPlugin) GetProperties() pluginCore.PluginProperties
- func (r ReplayerPlugin) Handle(_ context.Context, tCtx pluginCore.TaskExecutionContext) (pluginCore.Transition, error)
- func (r ReplayerPlugin) VerifyAllCallsCompleted(taskExecID string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type HandleResponse ¶
type HandleResponse struct { T pluginCore.Transition Err error }
func NewHandleError ¶
func NewHandleError(err error) HandleResponse
func NewHandleTransition ¶
func NewHandleTransition(transition pluginCore.Transition) HandleResponse
type NextPhaseState ¶
type NextPhaseState struct { Phase pluginCore.Phase PhaseVersion uint32 TaskInfo *pluginCore.TaskInfo TaskErr *io.ExecutionError DeckExists bool OutputExists bool OrError bool }
type NextPhaseStatePlugin ¶
type NextPhaseStatePlugin struct {
// contains filtered or unexported fields
}
func NewPhaseBasedPlugin ¶
func NewPhaseBasedPlugin() NextPhaseStatePlugin
func (NextPhaseStatePlugin) Abort ¶
func (n NextPhaseStatePlugin) Abort(ctx context.Context, tCtx pluginCore.TaskExecutionContext) error
func (NextPhaseStatePlugin) Finalize ¶
func (n NextPhaseStatePlugin) Finalize(ctx context.Context, tCtx pluginCore.TaskExecutionContext) error
func (NextPhaseStatePlugin) GetID ¶
func (n NextPhaseStatePlugin) GetID() string
func (NextPhaseStatePlugin) GetProperties ¶
func (n NextPhaseStatePlugin) GetProperties() pluginCore.PluginProperties
func (NextPhaseStatePlugin) Handle ¶
func (n NextPhaseStatePlugin) Handle(ctx context.Context, tCtx pluginCore.TaskExecutionContext) (pluginCore.Transition, error)
type ReplayerPlugin ¶
type ReplayerPlugin struct {
// contains filtered or unexported fields
}
This is a test plugin and can be used to play any scenario responses from a plugin, (exceptions: panic) The plugin is to be invoked within a single thread (not thread safe) and is very simple in terms of usage It does not use any state and does not drive the state machine using that state. It drives the state machine constantly forward for a taskID
func NewReplayer ¶
func NewReplayer(forPluginID string, props pluginCore.PluginProperties, orderedOnHandleResponses []HandleResponse, orderedAbortResponses, orderedFinalizeResponses []error) *ReplayerPlugin
func (ReplayerPlugin) Abort ¶
func (r ReplayerPlugin) Abort(_ context.Context, tCtx pluginCore.TaskExecutionContext) error
func (ReplayerPlugin) Finalize ¶
func (r ReplayerPlugin) Finalize(_ context.Context, tCtx pluginCore.TaskExecutionContext) error
func (ReplayerPlugin) GetID ¶
func (r ReplayerPlugin) GetID() string
func (ReplayerPlugin) GetProperties ¶
func (r ReplayerPlugin) GetProperties() pluginCore.PluginProperties
func (ReplayerPlugin) Handle ¶
func (r ReplayerPlugin) Handle(_ context.Context, tCtx pluginCore.TaskExecutionContext) (pluginCore.Transition, error)
func (ReplayerPlugin) VerifyAllCallsCompleted ¶
func (r ReplayerPlugin) VerifyAllCallsCompleted(taskExecID string) error
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