Documentation ¶
Overview ¶
Package main generated by go-bindata.// sources: wait-for-it.sh
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type BaseExecutor
- func (b *BaseExecutor) CacheDir() (input string, output string)
- func (b *BaseExecutor) Close()
- func (b *BaseExecutor) CmdIn() *domain.ShellIn
- func (b *BaseExecutor) GetResult() *domain.ShellOut
- func (b *BaseExecutor) IsInteracting() bool
- func (b *BaseExecutor) Kill()
- func (b *BaseExecutor) Stdout() <-chan string
- func (b *BaseExecutor) TtyId() string
- func (b *BaseExecutor) TtyIn() chan<- string
- func (b *BaseExecutor) TtyOut() <-chan string
- type Executor
- type Options
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("nonexistent") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type BaseExecutor ¶
type BaseExecutor struct {
// contains filtered or unexported fields
}
func (*BaseExecutor) CacheDir ¶
func (b *BaseExecutor) CacheDir() (input string, output string)
func (*BaseExecutor) Close ¶
func (b *BaseExecutor) Close()
func (*BaseExecutor) CmdIn ¶
func (b *BaseExecutor) CmdIn() *domain.ShellIn
func (*BaseExecutor) GetResult ¶
func (b *BaseExecutor) GetResult() *domain.ShellOut
func (*BaseExecutor) IsInteracting ¶
func (b *BaseExecutor) IsInteracting() bool
func (*BaseExecutor) Kill ¶
func (b *BaseExecutor) Kill()
func (*BaseExecutor) Stdout ¶
func (b *BaseExecutor) Stdout() <-chan string
func (*BaseExecutor) TtyId ¶
func (b *BaseExecutor) TtyId() string
func (*BaseExecutor) TtyIn ¶
func (b *BaseExecutor) TtyIn() chan<- string
func (*BaseExecutor) TtyOut ¶
func (b *BaseExecutor) TtyOut() <-chan string
type Executor ¶
type Executor interface { Init() error CacheDir() (string, string) CmdIn() *domain.ShellIn StartTty(ttyId string, onStarted func(ttyId string)) error StopTty() TtyId() string TtyIn() chan<- string TtyOut() <-chan string // b64 out IsInteracting() bool Start() error Stdout() <-chan string // b64 log Kill() Close() GetResult() *domain.ShellOut }