Documentation ¶
Overview ¶
Small library on top of reflect for make lookups to Structs or Maps. Using a very simple DSL you can access to any property, key or value of any value of Go.
Index ¶
- Constants
- Variables
- func FieldByTagName(ty reflect.Type, key string) (*reflect.StructField, bool)
- func Lookup(i interface{}, path ...string) (reflect.Value, error)
- func LookupString(i interface{}, path string) (reflect.Value, error)
- func Set(object interface{}, key, val string) error
- func ValueByTagName(v reflect.Value, key string) (reflect.Value, bool)
Examples ¶
Constants ¶
View Source
const ( SplitToken = "." IndexCloseChar = "]" IndexOpenChar = "[" )
Variables ¶
Functions ¶
func FieldByTagName ¶
func Lookup ¶
Lookup performs a lookup into a value, using a path of keys. The key should match with a Field or a MapIndex. For slice you can use the syntax key[index] to access a specific index. If one key owns to a slice and an index is not specificied the rest of the path will be apllied to evaley value of the slice, and the value will be merged into a slice.
Example ¶
type ExampleStruct struct { Values struct { Foo int } } i := ExampleStruct{} i.Values.Foo = 10 value, _ := Lookup(i, "Values", "Foo") fmt.Println(value.Interface())
Output: 10
func LookupString ¶
LookupString performs a lookup into a value, using a string. Same as `Loookup` but using a string with the keys separated by `.`
Example ¶
type Cast struct { Actor, Role string } type Serie struct { Cast []Cast } series := map[string]Serie{ "A-Team": {Cast: []Cast{ {Actor: "George Peppard", Role: "Hannibal"}, {Actor: "Dwight Schultz", Role: "Murdock"}, {Actor: "Mr. T", Role: "Baracus"}, {Actor: "Dirk Benedict", Role: "Faceman"}, }}, } q := "A-Team.Cast.Role" value, _ := LookupString(series, q) fmt.Println(q, "->", value.Interface()) q = "A-Team.Cast[0].Actor" value, _ = LookupString(series, q) fmt.Println(q, "->", value.Interface())
Output: A-Team.Cast.Role -> [Hannibal Murdock Baracus Faceman] A-Team.Cast[0].Actor -> George Peppard
Types ¶
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