Documentation ¶
Index ¶
- Constants
- type Element
- type Iterator
- type IteratorState
- type Mode
- type ThresholdMap
- func (t *ThresholdMap) Ceiling(key interface{}) (floorKey interface{}, floorValue interface{}, exists bool)
- func (t *ThresholdMap) Clear()
- func (t *ThresholdMap) Delete(key interface{}) (element *Element, success bool)
- func (t *ThresholdMap) DeleteElement(element *Element)
- func (t *ThresholdMap) Empty() bool
- func (t *ThresholdMap) Floor(key interface{}) (floorKey interface{}, floorValue interface{}, exists bool)
- func (t *ThresholdMap) ForEach(iterator func(node *Element) bool)
- func (t *ThresholdMap) Get(key interface{}) (value interface{}, exists bool)
- func (t *ThresholdMap) GetElement(key interface{}) *Element
- func (t *ThresholdMap) Iterator(optionalStartingNode ...*Element) *Iterator
- func (t *ThresholdMap) Keys() []interface{}
- func (t *ThresholdMap) MaxElement() *Element
- func (t *ThresholdMap) MinElement() *Element
- func (t *ThresholdMap) Set(key interface{}, value interface{})
- func (t *ThresholdMap) Size() int
- func (t *ThresholdMap) Values() []interface{}
Constants ¶
const ( // LowerThresholdMode interprets the keys of the ThresholdMap as lower thresholds which means that querying the map // will return the value of the largest node whose key is <= than the queried value. LowerThresholdMode = true // UpperThresholdMode interprets the keys of the ThresholdMap as upper thresholds which means that querying the map // will return the value of the smallest node whose key is >= than the queried value. UpperThresholdMode = false )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Element ¶
type Element struct {
*redblacktree.Node
}
Element is a wrapper for the Node used in the underlying red-black RedBlackTree.
type Iterator ¶
type Iterator struct {
// contains filtered or unexported fields
}
Iterator is an object that allows to iterate over the ThresholdMap by providing methods to walk through the map in a deterministic order.
func NewIterator ¶
NewIterator is the constructor of the Iterator that takes the starting Element as its parameter.
func (*Iterator) HasNext ¶
HasNext returns true if there is another Element after the previously retrieved Element that can be requested via the Next method.
func (*Iterator) HasPrev ¶
HasPrev returns true if there is another Element before the previously retrieved Element that can be requested via the Prev method.
func (*Iterator) Next ¶
Next returns the next Element in the Iterator and advances the internal pointer. The method panics if there is no next Element that can be retrieved (always use HasNext to check if another Element can be requested).
func (*Iterator) Prev ¶
Prev returns the previous Element in the Iterator and moves back the internal pointer. The method panics if there is no previous Element that can be retrieved (always use HasPrev to check if another Element can be requested).
func (*Iterator) Reset ¶
func (i *Iterator) Reset()
Reset resets the Iterator to its initial Element.
func (*Iterator) State ¶
func (i *Iterator) State() IteratorState
State returns the current IteratorState that the Iterator is in.
type IteratorState ¶
type IteratorState int
IteratorState represents the state of the Iterator that is used to track where in the set of contained Elements the pointer is currently located.
const ( // InitialState is the state of the Iterator before the first Element has been retrieved. InitialState IteratorState = iota // IterationStartedState is the state of the Iterator after the first Element has been retrieved and before we have // reached either the first or the last Element. IterationStartedState // LeftEndReachedState is the state of the Iterator after we have reached the smallest Element. LeftEndReachedState // RightEndReachedState is the state of the Iterator after we have reached the largest Element. RightEndReachedState )
type Mode ¶
type Mode bool
Mode encodes different modes of function for the ThresholdMap that specifies if the defines keys act as upper or lower thresholds.
type ThresholdMap ¶
type ThresholdMap struct {
// contains filtered or unexported fields
}
ThresholdMap is a data structure that allows to map keys bigger or lower than a certain threshold to a given value.
func New ¶
func New(mode Mode, optionalComparator ...genericcomparator.Type) *ThresholdMap
New returns a ThresholdMap that operates in the given Mode and that can also receive an optional comparator function to support custom key types.
func (*ThresholdMap) Ceiling ¶
func (t *ThresholdMap) Ceiling(key interface{}) (floorKey interface{}, floorValue interface{}, exists bool)
Ceiling returns the smallest key that is >= the given key, it's value and a boolean flag indicating if it exists.
func (*ThresholdMap) Clear ¶
func (t *ThresholdMap) Clear()
Clear removes all Elements from the map.
func (*ThresholdMap) Delete ¶
func (t *ThresholdMap) Delete(key interface{}) (element *Element, success bool)
Delete removes a threshold from the map.
func (*ThresholdMap) DeleteElement ¶
func (t *ThresholdMap) DeleteElement(element *Element)
DeleteElement removes the given Element from the map.
func (*ThresholdMap) Empty ¶
func (t *ThresholdMap) Empty() bool
Empty returns true of the map has no thresholds.
func (*ThresholdMap) Floor ¶
func (t *ThresholdMap) Floor(key interface{}) (floorKey interface{}, floorValue interface{}, exists bool)
Floor returns the largest key that is <= the given key, it's value and a boolean flag indicating if it exists.
func (*ThresholdMap) ForEach ¶
func (t *ThresholdMap) ForEach(iterator func(node *Element) bool)
ForEach provides a callback based iterator that iterates through all Elements in the map.
func (*ThresholdMap) Get ¶
func (t *ThresholdMap) Get(key interface{}) (value interface{}, exists bool)
Get returns the value of the next higher or lower existing threshold (depending on the mode) and a flag that indicates if there is a threshold that covers the given value.
func (*ThresholdMap) GetElement ¶
func (t *ThresholdMap) GetElement(key interface{}) *Element
GetElement returns the Element that is used to store the next higher or lower threshold (depending on the mode) belonging to the given key (or nil if none exists).
func (*ThresholdMap) Iterator ¶
func (t *ThresholdMap) Iterator(optionalStartingNode ...*Element) *Iterator
Iterator returns an Iterator object that can be used to manually iterate through the Elements in the map. It accepts an optional starting Element where the iteration begins.
func (*ThresholdMap) Keys ¶
func (t *ThresholdMap) Keys() []interface{}
Keys returns a list of thresholds that have been set in the map.
func (*ThresholdMap) MaxElement ¶
func (t *ThresholdMap) MaxElement() *Element
MaxElement returns the largest threshold in the map (or nil if the map is empty).
func (*ThresholdMap) MinElement ¶
func (t *ThresholdMap) MinElement() *Element
MinElement returns the smallest threshold in the map (or nil if the map is empty).
func (*ThresholdMap) Set ¶
func (t *ThresholdMap) Set(key interface{}, value interface{})
Set adds a new threshold that maps all keys >= or <= (depending on the Mode) the value given by key to a certain value.
func (*ThresholdMap) Size ¶
func (t *ThresholdMap) Size() int
Size returns the amount of thresholds that are stored in the map.
func (*ThresholdMap) Values ¶
func (t *ThresholdMap) Values() []interface{}
Values returns a list of values that are associated to the thresholds in the map.