Documentation ¶
Index ¶
- Constants
- type BadTipSetCache
- type SyncStateStage
- type Target
- type TargetBuckets
- type TargetTracker
- func (tq *TargetTracker) Add(t *Target) bool
- func (tq *TargetTracker) Buckets() TargetBuckets
- func (tq *TargetTracker) History() []*Target
- func (tq *TargetTracker) Len() int
- func (tq *TargetTracker) Remove(t *Target)
- func (tq *TargetTracker) Select() (*Target, bool)
- func (tq *TargetTracker) SubNewTarget(key string, cacheSize int) chan struct{}
- func (tq *TargetTracker) UnsubNewTarget(key string)
Constants ¶
const ( StageIdle = SyncStateStage(iota) StateInSyncing StageSyncComplete StageSyncErrored )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BadTipSetCache ¶
type BadTipSetCache struct {
// contains filtered or unexported fields
}
BadTipSetCache keeps track of bad tipsets that the syncer should not try to download. Readers and writers grab a lock. The purpose of this cache is to prevent a node from having to repeatedly invalidate a block (and its children) in the event that the tipset does not conform to the rules of consensus. Note that the cache is only in-memory, so it is reset whenever the node is restarted. TODO: this needs to be limited.
func NewBadTipSetCache ¶
func NewBadTipSetCache() *BadTipSetCache
func (*BadTipSetCache) Add ¶
func (cache *BadTipSetCache) Add(tsKey string)
Add adds a single tipset key to the BadTipSetCache.
func (*BadTipSetCache) AddChain ¶
func (cache *BadTipSetCache) AddChain(chain []*types.TipSet)
AddChain adds the chain of tipsets to the BadTipSetCache. For now it just does the simplest thing and adds all blocks of the chain to the cache. TODO: might want to cache a random subset once cache size is limited.
func (*BadTipSetCache) Has ¶
func (cache *BadTipSetCache) Has(tsKey string) bool
Has checks for membership in the BadTipSetCache.
type SyncStateStage ¶
type SyncStateStage int
just compatible code lotus
func (SyncStateStage) String ¶
func (v SyncStateStage) String() string
type Target ¶
type Target struct { State SyncStateStage Base *types.TipSet Current *types.TipSet Start time.Time End time.Time Err error types.ChainInfo }
Target tracks a logical request of the syncing subsystem to run a syncing job against given inputs.
func (*Target) HasChild ¶ added in v0.9.4
HasChild is another is a child target of current. if the t' blocks in a subset of current target ,the t is a child of current target
func (*Target) IsNeighbor ¶ added in v0.9.7
IsNeighbor the target t is neighbor or not the same height, the same weight, the same parent is neighbor target. the can merge
type TargetBuckets ¶
type TargetBuckets []*Target
TargetBuckets orders targets by a policy.
The current simple policy is to order syncing requests by claimed chain height.
`TargetBuckets` can panic so it shouldn't be used unwrapped
func (TargetBuckets) Len ¶
func (rq TargetBuckets) Len() int
Len heavily inspired by https://golang.org/pkg/container/heap/
func (TargetBuckets) Less ¶
func (rq TargetBuckets) Less(i, j int) bool
func (*TargetBuckets) Pop ¶
func (rq *TargetBuckets) Pop() interface{}
func (TargetBuckets) Swap ¶
func (rq TargetBuckets) Swap(i, j int)
type TargetTracker ¶
type TargetTracker struct {
// contains filtered or unexported fields
}
TargetTracker orders dispatcher syncRequests by the underlying `TargetBuckets`'s prioritization policy.
It also filters the `TargetBuckets` so that it always contains targets with unique chain heads.
It wraps the `TargetBuckets` to prevent panics during normal operation.
func NewTargetTracker ¶
func NewTargetTracker(size int) *TargetTracker
NewTargetTracker returns a new target queue.
func (*TargetTracker) Add ¶
func (tq *TargetTracker) Add(t *Target) bool
Add adds a sync target to the target queue. First, check whether the weight is received or not, and the message will record the minimum weight. If the weight is less than the current weight, it will exit automatically. Then, check whether the current target and the recorded target can be merged. If they can be merged, a new target containing more blocks will be generated. Try to replace a sub target in idle state. If it does not exist, the message will be displayed, Try to replace the target with the lowest weight and idle. If the above two situations do not exist, check whether the task exceeds the maximum number of saved tasks. If the number exceeds the maximum number, the current target will be abandoned. If there are any vacancies, the current target will be appended to the end. After each completion of this process, all targets will be reordered. First, they will be sorted according to the weight from small to large, and then they will be sorted according to the number of blocks in the group from small to large, Include as many blocks as possible.
func (*TargetTracker) Buckets ¶
func (tq *TargetTracker) Buckets() TargetBuckets
Buckets returns the number of targets in the queue.
func (*TargetTracker) History ¶
func (tq *TargetTracker) History() []*Target
History return sync history
func (*TargetTracker) Len ¶
func (tq *TargetTracker) Len() int
Len returns the number of targets in the queue.
func (*TargetTracker) Remove ¶
func (tq *TargetTracker) Remove(t *Target)
Remove remote a target after sync completed First remove target from live queue, add the target to history.
func (*TargetTracker) Select ¶
func (tq *TargetTracker) Select() (*Target, bool)
Pop removes and returns the highest priority syncing target. If there is nothing in the queue the second argument returns false
func (*TargetTracker) SubNewTarget ¶ added in v1.2.0
func (tq *TargetTracker) SubNewTarget(key string, cacheSize int) chan struct{}
func (*TargetTracker) UnsubNewTarget ¶ added in v1.2.0
func (tq *TargetTracker) UnsubNewTarget(key string)