agent

package
v3.1.1 Latest Latest
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Published: May 20, 2021 License: Apache-2.0, MIT Imports: 43 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var DisbursedAmount = big.Mul(big.NewInt(41e6), big.NewInt(1e18))

Functions

func BlockstoreCopy

func BlockstoreCopy(from, to cbor.IpldBlockstore, root cid.Cid) (blocks uint64, copySize uint64, err error)

func CreateMinerParamsV2 added in v3.1.0

func CreateMinerParamsV2(worker, owner address.Address, sealProof abi.RegisteredSealProof) (interface{}, error)

func CreateMinerParamsV3 added in v3.1.0

func CreateMinerParamsV3(worker, owner address.Address, sealProof abi.RegisteredSealProof) (interface{}, error)

func PopRandom

func PopRandom(list []uint64, rnd *rand.Rand) (uint64, []uint64)

this panics if list is empty.

func WinCount

func WinCount(minerPower abi.StoragePower, totalPower abi.StoragePower, random float64) uint64

This is the Filecoin algorithm for winning a ticket within a block with the tickets replaced with random numbers. It lets miners win according to a Poisson distribution with rate proportional to the miner's fraction of network power.

Types

type Agent

type Agent interface {
	Tick(v SimState) ([]message, error)
}

type DeadlineStateV2 added in v3.1.0

type DeadlineStateV2 struct {
	// contains filtered or unexported fields
}

func (*DeadlineStateV2) LoadPartition added in v3.1.0

func (d *DeadlineStateV2) LoadPartition(store adt.Store, partIdx uint64) (SimPartitionState, error)

type DeadlineStateV3 added in v3.1.0

type DeadlineStateV3 struct {
	// contains filtered or unexported fields
}

func (*DeadlineStateV3) LoadPartition added in v3.1.0

func (d *DeadlineStateV3) LoadPartition(store adt.Store, partIdx uint64) (SimPartitionState, error)

type DealClientAgent

type DealClientAgent struct {
	DealCount int
	// contains filtered or unexported fields
}

func AddDealClientsForAccounts

func AddDealClientsForAccounts(s SimState, accounts []address.Address, seed int64, config DealClientConfig) []*DealClientAgent

func NewDealClientAgent

func NewDealClientAgent(account address.Address, seed int64, config DealClientConfig) *DealClientAgent

func (*DealClientAgent) Tick

func (dca *DealClientAgent) Tick(s SimState) ([]message, error)

type DealClientConfig

type DealClientConfig struct {
	DealRate         float64         // deals made per epoch
	MinPieceSize     uint64          // minimum piece size (actual piece size be rounded up to power of 2)
	MaxPieceSize     uint64          // maximum piece size
	MinStoragePrice  abi.TokenAmount // minimum price per epoch a client will pay for storage (may be zero)
	MaxStoragePrice  abi.TokenAmount // maximum price per epoch a client will pay for storage
	MinMarketBalance abi.TokenAmount // balance below which client will top up funds in market actor
	MaxMarketBalance abi.TokenAmount // balance to which client will top up funds in market actor
}

type DealProvider

type DealProvider interface {
	Address() address.Address
	DealRange(currentEpoch abi.ChainEpoch) (start abi.ChainEpoch, end abi.ChainEpoch)
	CreateDeal(proposal market.ClientDealProposal)
	AvailableCollateral() abi.TokenAmount
}

type MinerAgent

type MinerAgent struct {
	Config        MinerAgentConfig // parameters used to define miner prior to creation
	Owner         address.Address
	Worker        address.Address
	IDAddress     address.Address
	RobustAddress address.Address

	// Stats
	UpgradedSectors uint64
	// contains filtered or unexported fields
}

func NewMinerAgent

func NewMinerAgent(owner address.Address, worker address.Address, idAddress address.Address, robustAddress address.Address,
	rndSeed int64, config MinerAgentConfig,
) *MinerAgent

func (*MinerAgent) Address

func (ma *MinerAgent) Address() address.Address

func (*MinerAgent) AvailableCollateral

func (ma *MinerAgent) AvailableCollateral() abi.TokenAmount

func (*MinerAgent) CreateDeal

func (ma *MinerAgent) CreateDeal(proposal market.ClientDealProposal)

func (*MinerAgent) DealRange

func (ma *MinerAgent) DealRange(currentEpoch abi.ChainEpoch) (abi.ChainEpoch, abi.ChainEpoch)

func (*MinerAgent) Tick

func (ma *MinerAgent) Tick(s SimState) ([]message, error)

type MinerAgentConfig

type MinerAgentConfig struct {
	PrecommitRate    float64                 // average number of PreCommits per epoch
	ProofType        abi.RegisteredSealProof // seal proof type for this miner
	StartingBalance  abi.TokenAmount         // initial actor balance for miner actor
	FaultRate        float64                 // rate at which committed sectors go faulty (faults per committed sector per epoch)
	RecoveryRate     float64                 // rate at which faults are recovered (recoveries per fault per epoch)
	MinMarketBalance abi.TokenAmount         // balance below which miner will top up funds in market actor
	MaxMarketBalance abi.TokenAmount         // balance to which miner will top up funds in market actor
	UpgradeSectors   bool                    // if true, miner will replace sectors without deals with sectors that do
}

type MinerGenerator

type MinerGenerator struct {
	// contains filtered or unexported fields
}

MinerGenerator adds miner agents to the simulation at a configured rate. When triggered to add a new miner, it: * Selects the next owner address from the accounts it has been given. * Sends a createMiner message from that account * Handles the response by creating a MinerAgent with MinerAgentConfig and registering it in the sim.

func NewMinerGenerator

func NewMinerGenerator(accounts []address.Address, config MinerAgentConfig, createMinerRate float64, rndSeed int64) *MinerGenerator

func (*MinerGenerator) Tick

func (mg *MinerGenerator) Tick(s SimState) ([]message, error)

type MinerStateV2 added in v3.1.0

type MinerStateV2 struct {
	Root cid.Cid
	Ctx  context.Context
	// contains filtered or unexported fields
}

func (*MinerStateV2) DeadlineInfo added in v3.1.0

func (m *MinerStateV2) DeadlineInfo(store adt.Store, currEpoch abi.ChainEpoch) (*dline.Info, error)

func (*MinerStateV2) FeeDebt added in v3.1.0

func (m *MinerStateV2) FeeDebt(store adt.Store) (abi.TokenAmount, error)

func (*MinerStateV2) FindSector added in v3.1.0

func (m *MinerStateV2) FindSector(store adt.Store, sectorNo abi.SectorNumber) (uint64, uint64, error)

func (*MinerStateV2) HasSectorNo added in v3.1.0

func (m *MinerStateV2) HasSectorNo(store adt.Store, sectorNo abi.SectorNumber) (bool, error)

func (*MinerStateV2) LoadDeadlineState added in v3.1.0

func (m *MinerStateV2) LoadDeadlineState(store adt.Store, dlIdx uint64) (SimDeadlineState, error)

func (*MinerStateV2) LoadSectorInfo added in v3.1.0

func (m *MinerStateV2) LoadSectorInfo(store adt.Store, sectorNo uint64) (SimSectorInfo, error)

func (*MinerStateV2) ProvingPeriodStart added in v3.1.0

func (m *MinerStateV2) ProvingPeriodStart(store adt.Store) (abi.ChainEpoch, error)

type MinerStateV3 added in v3.1.0

type MinerStateV3 struct {
	Root cid.Cid

	Ctx context.Context
	// contains filtered or unexported fields
}

func (*MinerStateV3) DeadlineInfo added in v3.1.0

func (m *MinerStateV3) DeadlineInfo(store adt.Store, currEpoch abi.ChainEpoch) (*dline.Info, error)

func (*MinerStateV3) FeeDebt added in v3.1.0

func (m *MinerStateV3) FeeDebt(store adt.Store) (abi.TokenAmount, error)

func (*MinerStateV3) FindSector added in v3.1.0

func (m *MinerStateV3) FindSector(store adt.Store, sectorNo abi.SectorNumber) (uint64, uint64, error)

func (*MinerStateV3) HasSectorNo added in v3.1.0

func (m *MinerStateV3) HasSectorNo(store adt.Store, sectorNo abi.SectorNumber) (bool, error)

func (*MinerStateV3) LoadDeadlineState added in v3.1.0

func (m *MinerStateV3) LoadDeadlineState(store adt.Store, dlIdx uint64) (SimDeadlineState, error)

func (*MinerStateV3) LoadSectorInfo added in v3.1.0

func (m *MinerStateV3) LoadSectorInfo(store adt.Store, sectorNo uint64) (SimSectorInfo, error)

func (*MinerStateV3) ProvingPeriodStart added in v3.1.0

func (m *MinerStateV3) ProvingPeriodStart(store adt.Store) (abi.ChainEpoch, error)

type PartitionStateV2 added in v3.1.0

type PartitionStateV2 struct {
	// contains filtered or unexported fields
}

func (*PartitionStateV2) Terminated added in v3.1.0

func (p *PartitionStateV2) Terminated() bitfield.BitField

type PartitionStateV3 added in v3.1.0

type PartitionStateV3 struct {
	// contains filtered or unexported fields
}

func (*PartitionStateV3) Terminated added in v3.1.0

func (p *PartitionStateV3) Terminated() bitfield.BitField

type PowerTable added in v3.1.0

type PowerTable struct {
	// contains filtered or unexported fields
}

func ComputePowerTableV2 added in v3.1.0

func ComputePowerTableV2(v SimVM, agents []Agent) (PowerTable, error)

func ComputePowerTableV3 added in v3.1.0

func ComputePowerTableV3(v SimVM, agents []Agent) (PowerTable, error)

type RateIterator

type RateIterator struct {
	// contains filtered or unexported fields
}

RateIterator can be used to model poisson process (a process with discreet events occurring at arbitrary times with a specified average rate). It's Tick function must be called at regular intervals with a function that will be called zero or more times to produce the event distribution at the correct rate.

func NewRateIterator

func NewRateIterator(rate float64, seed int64) *RateIterator

func (*RateIterator) Tick

func (ri *RateIterator) Tick(f func() error) error

simulate random occurrences by calling the given function once for each event that would land in this epoch. The function will be called `rate` times on average, but may be called zero or many times in any Tick.

func (*RateIterator) TickWithRate

func (ri *RateIterator) TickWithRate(rate float64, f func() error) error

TickWithRate permits a variable rate. If the rate has changed, it will compute a new next occurrence before running tick. This prevents having to wait a long time to recognize a change from a very slow rate to a higher one.

type SectorInfoV2 added in v3.1.0

type SectorInfoV2 struct {
	// contains filtered or unexported fields
}

func (*SectorInfoV2) Expiration added in v3.1.0

func (s *SectorInfoV2) Expiration() abi.ChainEpoch

type SectorInfoV3 added in v3.1.0

type SectorInfoV3 struct {
	// contains filtered or unexported fields
}

func (*SectorInfoV3) Expiration added in v3.1.0

func (s *SectorInfoV3) Expiration() abi.ChainEpoch

type Sim

type Sim struct {
	Config                SimConfig
	Agents                []Agent
	DealProviders         []DealProvider
	WinCount              uint64
	MessageCount          uint64
	ComputePowerTable     func(SimVM, []Agent) (PowerTable, error)
	CreateMinerParamsFunc func(address.Address, address.Address, abi.RegisteredSealProof) (interface{}, error)
	// contains filtered or unexported fields
}

Sim is a simulation framework to exercise actor code in a network-like environment. It's goal is to simulate realistic call sequences and interactions to perform invariant analysis and test performance assumptions prior to shipping actor code out to implementations. The model is that the simulation will "Tick" once per epoch. Within this tick: * It will first compute winning tickets from previous state for miners to simulate block mining. * It will create any agents it is configured to create and generate messages to create their associated actors. * It will call tick on all it agents. This call will return messages that will get added to the simulated "tipset". * Messages will be shuffled to simulate network entropy. * Messages will be applied and an new VM will be created from the resulting state tree for the next tick.

func NewSim

func NewSim(ctx context.Context, t testing.TB, blockstoreFactory func() ipldcbor.IpldBlockstore, config SimConfig) *Sim

func NewSimWithVM added in v3.1.0

func NewSimWithVM(ctx context.Context, t testing.TB, v SimVM, vmFactory VMFactoryFunc,
	computePowerTable func(SimVM, []Agent) (PowerTable, error), blkStore ipldcbor.IpldBlockstore,
	blockstoreFactory func() ipldcbor.IpldBlockstore, minerStateFactory func(context.Context, cid.Cid) (SimMinerState, error),
	config SimConfig, createMinerParams func(address.Address, address.Address, abi.RegisteredSealProof) (interface{}, error),
) *Sim

func (*Sim) AddAgent

func (s *Sim) AddAgent(a Agent)

func (*Sim) AddDealProvider

func (s *Sim) AddDealProvider(d DealProvider)

func (*Sim) ChooseDealProvider

func (s *Sim) ChooseDealProvider() DealProvider

func (*Sim) CreateMinerParams added in v3.1.0

func (s *Sim) CreateMinerParams(worker, owner address.Address, sealProof abi.RegisteredSealProof) (interface{}, error)

func (*Sim) GetCallStats

func (s *Sim) GetCallStats() map[vm.MethodKey]*vm.CallStats

func (*Sim) GetEpoch

func (s *Sim) GetEpoch() abi.ChainEpoch

func (*Sim) GetState

func (s *Sim) GetState(addr address.Address, out cbor.Unmarshaler) error

func (*Sim) GetVM

func (s *Sim) GetVM() SimVM

func (*Sim) MinerState added in v3.1.0

func (s *Sim) MinerState(addr address.Address) (SimMinerState, error)

func (*Sim) NetworkCirculatingSupply

func (s *Sim) NetworkCirculatingSupply() abi.TokenAmount

func (*Sim) Store

func (s *Sim) Store() adt.Store

func (*Sim) SwapVM added in v3.1.0

func (s *Sim) SwapVM(v SimVM, vmFactory VMFactoryFunc, minerStateFactory func(context.Context, cid.Cid) (SimMinerState, error),
	computePowerTable func(SimVM, []Agent) (PowerTable, error), createMinerParams func(address.Address, address.Address, abi.RegisteredSealProof) (interface{}, error),
)

func (*Sim) Tick

func (s *Sim) Tick() error

type SimConfig

type SimConfig struct {
	AccountCount           int
	AccountInitialBalance  abi.TokenAmount
	Seed                   int64
	CreateMinerProbability float32
	CheckpointEpochs       uint64
}

type SimDeadlineState added in v3.1.0

type SimDeadlineState interface {
	LoadPartition(adt.Store, uint64) (SimPartitionState, error)
}

type SimMinerState added in v3.1.0

type SimMinerState interface {
	HasSectorNo(adt.Store, abi.SectorNumber) (bool, error)
	FindSector(adt.Store, abi.SectorNumber) (uint64, uint64, error)
	ProvingPeriodStart(adt.Store) (abi.ChainEpoch, error)
	LoadSectorInfo(adt.Store, uint64) (SimSectorInfo, error)
	DeadlineInfo(adt.Store, abi.ChainEpoch) (*dline.Info, error)
	FeeDebt(adt.Store) (abi.TokenAmount, error)
	LoadDeadlineState(adt.Store, uint64) (SimDeadlineState, error)
}

type SimPartitionState added in v3.1.0

type SimPartitionState interface {
	Terminated() bitfield.BitField
}

type SimSectorInfo added in v3.1.0

type SimSectorInfo interface {
	Expiration() abi.ChainEpoch
}

type SimState

type SimState interface {
	GetEpoch() abi.ChainEpoch
	GetState(addr address.Address, out cbor.Unmarshaler) error
	Store() adt.Store
	AddAgent(a Agent)
	AddDealProvider(d DealProvider)
	NetworkCirculatingSupply() abi.TokenAmount
	MinerState(addr address.Address) (SimMinerState, error)
	CreateMinerParams(worker, owner address.Address, sealProof abi.RegisteredSealProof) (interface{}, error)

	// randomly select an agent capable of making deals.
	// Returns nil if no providers exist.
	ChooseDealProvider() DealProvider
}

type SimVM added in v3.1.0

type SimVM interface {
	ApplyMessage(from, to address.Address, value abi.TokenAmount, method abi.MethodNum, params interface{}) (cbor.Marshaler, exitcode.ExitCode)
	GetCirculatingSupply() abi.TokenAmount
	GetLogs() []string
	GetState(addr address.Address, out cbor.Unmarshaler) error
	SetStatsSource(stats vm2.StatsSource)
	GetCallStats() map[vm2.MethodKey]*vm2.CallStats
	GetEpoch() abi.ChainEpoch
	Store() adt2.Store
	GetActor(addr address.Address) (*states.Actor, bool, error)
	SetCirculatingSupply(supply big.Int)
	GetActorImpls() map[cid.Cid]rt.VMActor
	StateRoot() cid.Cid
	GetStatsSource() vm2.StatsSource
	GetTotalActorBalance() (abi.TokenAmount, error)
}

VM interface allowing a simulation to operate over multiple VM versions

type VMFactoryFunc added in v3.1.0

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