reward

package
v0.9.15 Latest Latest
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Published: May 14, 2022 License: Apache-2.0, MIT Imports: 18 Imported by: 21

Documentation

Index

Constants

View Source
const InitialRewardPositionEstimateStr = "36266260308195979333"

36.266260308195979333 FIL https://www.wolframalpha.com/input/?i=IntegerPart%5B330%2C000%2C000+*+%281+-+Exp%5B-Log%5B2%5D+%2F+%286+*+%281+year+%2F+30+seconds%29%29%5D%29+*+10%5E18%5D

Variables

View Source
var BaselineExponentV0 = big.MustFromString("340282722551251692435795578557183609728") // Q.128

Floor(e^(ln[1 + 200%] / epochsInYear) * 2^128 Q.128 formatted number such that f(epoch) = baseExponent^epoch grows 200% in one year of epochs Calculation here: https://www.wolframalpha.com/input/?i=IntegerPart%5BExp%5BLog%5B1%2B200%25%5D%2F%28%28365+days%29%2F%2830+seconds%29%29%5D*2%5E128%5D

View Source
var BaselineExponentV3 = big.MustFromString("340282591298641078465964189926313473653") // Q.128

Floor(e^(ln[1 + 100%] / epochsInYear) * 2^128 Q.128 formatted number such that f(epoch) = baseExponent^epoch grows 100% in one year of epochs Calculation here: https://www.wolframalpha.com/input/?i=IntegerPart%5BExp%5BLog%5B1%2B100%25%5D%2F%28%28365+days%29%2F%2830+seconds%29%29%5D*2%5E128%5D

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var BaselineInitialValueV0 = big.Lsh(big.NewInt(1), 60) // Q.0

1EiB

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var BaselineInitialValueV3 = big.NewInt(2_888_888_880_000_000_000) // Q.0

2.5057116798121726 EiB

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var BaselineTotal = big.Mul(big.NewInt(770e6), big.NewInt(1e18)) // 770M for testnet, PARAM_FINISH
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var InitialRewardPositionEstimate = big.MustFromString(InitialRewardPositionEstimateStr)
View Source
var InitialRewardVelocityEstimate = abi.NewTokenAmount(-109897758509)

-1.0982489*10^-7 FIL per epoch. Change of simple minted tokens between epochs 0 and 1 https://www.wolframalpha.com/input/?i=IntegerPart%5B%28Exp%5B-Log%5B2%5D+%2F+%286+*+%281+year+%2F+30+seconds%29%29%5D+-+1%29+*+10%5E18%5D

View Source
var SimpleTotal = big.Mul(big.NewInt(330e6), big.NewInt(1e18)) // 330M for testnet, PARAM_FINISH

These numbers are placeholders, but should be in units of attoFIL, 10^-18 FIL

Functions

func BaselinePowerFromPrev added in v0.8.1

func BaselinePowerFromPrev(prevEpochBaselinePower abi.StoragePower, nv network.Version) abi.StoragePower

Compute BaselinePower(t) from BaselinePower(t-1) with an additional multiplication of the base exponent.

func InitBaselinePower added in v0.8.1

func InitBaselinePower() abi.StoragePower

Initialize baseline power for epoch -1 so that baseline power at epoch 0 is BaselineInitialValue.

func SlowConvenientBaselineForEpoch added in v0.8.1

func SlowConvenientBaselineForEpoch(targetEpoch abi.ChainEpoch, nv network.Version) abi.StoragePower

SlowConvenientBaselineForEpoch computes baseline power for use in epoch t by calculating the value of ThisEpochBaselinePower that shows up in block at t - 1 It multiplies ~t times so it should not be used in actor code directly. It is exported as convenience for consuming node.

Types

type Actor

type Actor struct{}

func (Actor) AwardBlockReward

func (a Actor) AwardBlockReward(rt runtime.Runtime, params *AwardBlockRewardParams) *abi.EmptyValue

Awards a reward to a block producer. This method is called only by the system actor, implicitly, as the last message in the evaluation of a block. The system actor thus computes the parameters and attached value.

The reward includes two components: - the epoch block reward, computed and paid from the reward actor's balance, - the block gas reward, expected to be transferred to the reward actor with this invocation.

The reward is reduced before the residual is credited to the block producer, by: - a penalty amount, provided as a parameter, which is burnt,

func (Actor) Code added in v0.9.12

func (a Actor) Code() cid.Cid

func (Actor) Constructor

func (a Actor) Constructor(rt runtime.Runtime, currRealizedPower *abi.StoragePower) *abi.EmptyValue

func (Actor) Exports

func (a Actor) Exports() []interface{}

func (Actor) IsSingleton added in v0.9.12

func (a Actor) IsSingleton() bool

func (Actor) State added in v0.9.12

func (a Actor) State() cbor.Er

func (Actor) ThisEpochReward added in v0.7.2

func (a Actor) ThisEpochReward(rt runtime.Runtime, _ *abi.EmptyValue) *ThisEpochRewardReturn

The award value used for the current epoch, updated at the end of an epoch through cron tick. In the case previous epochs were null blocks this is the reward value as calculated at the last non-null epoch.

func (Actor) UpdateNetworkKPI

func (a Actor) UpdateNetworkKPI(rt runtime.Runtime, currRealizedPower *abi.StoragePower) *abi.EmptyValue

Called at the end of each epoch by the power actor (in turn by its cron hook). This is only invoked for non-empty tipsets, but catches up any number of null epochs to compute the next epoch reward.

type AwardBlockRewardParams

type AwardBlockRewardParams struct {
	Miner     address.Address
	Penalty   abi.TokenAmount // penalty for including bad messages in a block, >= 0
	GasReward abi.TokenAmount // gas reward from all gas fees in a block, >= 0
	WinCount  int64           // number of reward units won, > 0
}

func (*AwardBlockRewardParams) MarshalCBOR

func (t *AwardBlockRewardParams) MarshalCBOR(w io.Writer) error

func (*AwardBlockRewardParams) UnmarshalCBOR

func (t *AwardBlockRewardParams) UnmarshalCBOR(r io.Reader) error

type Spacetime added in v0.7.2

type Spacetime = big.Int

A quantity of space * time (in byte-epochs) representing power committed to the network for some duration.

type State

type State struct {
	// CumsumBaseline is a target CumsumRealized needs to reach for EffectiveNetworkTime to increase
	// CumsumBaseline and CumsumRealized are expressed in byte-epochs.
	CumsumBaseline Spacetime

	// CumsumRealized is cumulative sum of network power capped by BalinePower(epoch)
	CumsumRealized Spacetime

	// EffectiveNetworkTime is ceiling of real effective network time `theta` based on
	// CumsumBaselinePower(theta) == CumsumRealizedPower
	// Theta captures the notion of how much the network has progressed in its baseline
	// and in advancing network time.
	EffectiveNetworkTime abi.ChainEpoch

	// EffectiveBaselinePower is the baseline power at the EffectiveNetworkTime epoch
	EffectiveBaselinePower abi.StoragePower

	// The reward to be paid in per WinCount to block producers.
	// The actual reward total paid out depends on the number of winners in any round.
	// This value is recomputed every non-null epoch and used in the next non-null epoch.
	ThisEpochReward abi.TokenAmount
	// Smoothed ThisEpochReward
	ThisEpochRewardSmoothed *smoothing.FilterEstimate

	// The baseline power the network is targeting at st.Epoch
	ThisEpochBaselinePower abi.StoragePower

	// Epoch tracks for which epoch the Reward was computed
	Epoch abi.ChainEpoch

	// TotalMined tracks the total FIL awared to block miners
	TotalMined abi.TokenAmount
}

func ConstructState

func ConstructState(currRealizedPower abi.StoragePower) *State

func (*State) MarshalCBOR

func (t *State) MarshalCBOR(w io.Writer) error

func (*State) UnmarshalCBOR

func (t *State) UnmarshalCBOR(r io.Reader) error

type ThisEpochRewardReturn added in v0.8.0

type ThisEpochRewardReturn struct {
	ThisEpochReward         abi.TokenAmount
	ThisEpochRewardSmoothed *smoothing.FilterEstimate
	ThisEpochBaselinePower  abi.StoragePower
}

func (*ThisEpochRewardReturn) MarshalCBOR added in v0.8.0

func (t *ThisEpochRewardReturn) MarshalCBOR(w io.Writer) error

func (*ThisEpochRewardReturn) UnmarshalCBOR added in v0.8.0

func (t *ThisEpochRewardReturn) UnmarshalCBOR(r io.Reader) error

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