paych

package
v1.13.2-rc5 Latest Latest
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Published: Jan 4, 2022 License: Apache-2.0, MIT Imports: 38 Imported by: 15

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Index

Constants

This section is empty.

Variables

Functions

func GetActorCodeID added in v1.11.0

func GetActorCodeID(av actors.Version) (cid.Cid, error)

Types

type LaneState

type LaneState interface {
	Redeemed() (big.Int, error)
	Nonce() (uint64, error)
}

LaneState is an abstract copy of the state of a single lane

type MessageBuilder added in v0.9.0

type MessageBuilder interface {
	Create(to address.Address, initialAmount abi.TokenAmount) (*types.Message, error)
	Update(paych address.Address, voucher *SignedVoucher, secret []byte) (*types.Message, error)
	Settle(paych address.Address) (*types.Message, error)
	Collect(paych address.Address) (*types.Message, error)
}

func Message added in v0.9.0

func Message(version actors.Version, from address.Address) MessageBuilder

type ModVerifyParams

type ModVerifyParams = paych0.ModVerifyParams

type SignedVoucher

type SignedVoucher = paych0.SignedVoucher

func DecodeSignedVoucher added in v0.9.0

func DecodeSignedVoucher(s string) (*SignedVoucher, error)

DecodeSignedVoucher decodes base64 encoded signed voucher.

type State

type State interface {
	cbor.Marshaler
	// Channel owner, who has funded the actor
	From() (address.Address, error)
	// Recipient of payouts from channel
	To() (address.Address, error)

	// Height at which the channel can be `Collected`
	SettlingAt() (abi.ChainEpoch, error)

	// Amount successfully redeemed through the payment channel, paid out on `Collect()`
	ToSend() (abi.TokenAmount, error)

	// Get total number of lanes
	LaneCount() (uint64, error)

	// Iterate lane states
	ForEachLaneState(cb func(idx uint64, dl LaneState) error) error

	GetState() interface{}
}

State is an abstract version of payment channel state that works across versions

func Load

func Load(store adt.Store, act *types.Actor) (State, error)

Load returns an abstract copy of payment channel state, irregardless of actor version

func MakeState added in v1.11.0

func MakeState(store adt.Store, av actors.Version) (State, error)

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