Documentation ¶
Index ¶
- Constants
- Variables
- func ActorFamily(name string) string
- func ActorNameByCode(c cid.Cid) string
- func IsAccountActor(c cid.Cid) bool
- func IsBuiltinActor(c cid.Cid) bool
- func IsMultisigActor(c cid.Cid) bool
- func IsPaymentChannelActor(c cid.Cid) bool
- func IsStorageMinerActor(c cid.Cid) bool
- func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, ...) abi.StoragePower
- type ExtendedSectorInfo
- type FilterEstimate
- type PoStProof
- type SectorInfo
Constants ¶
View Source
const ( EpochDurationSeconds = builtin.EpochDurationSeconds EpochsInDay = builtin.EpochsInDay SecondsInDay = builtin.SecondsInDay )
View Source
const ( MethodSend = builtin.MethodSend MethodConstructor = builtin.MethodConstructor )
Variables ¶
View Source
var BurntFundsActorAddr = builtin.BurntFundsActorAddr
View Source
var CronActorAddr = builtin.CronActorAddr
View Source
var (
ExpectedLeadersPerEpoch = builtin.ExpectedLeadersPerEpoch
)
View Source
var ReserveAddress = makeAddress("t090")
View Source
var RootVerifierAddress = makeAddress("t080")
View Source
var SaftAddress = makeAddress("t0122")
View Source
var SystemActorAddr = builtin.SystemActorAddr
Functions ¶
func ActorFamily ¶
func ActorNameByCode ¶
func ActorNameByCode(c cid.Cid) string
func IsAccountActor ¶
func IsAccountActor(c cid.Cid) bool
func IsBuiltinActor ¶
func IsBuiltinActor(c cid.Cid) bool
func IsMultisigActor ¶
func IsMultisigActor(c cid.Cid) bool
func IsPaymentChannelActor ¶
func IsPaymentChannelActor(c cid.Cid) bool
func IsStorageMinerActor ¶
func IsStorageMinerActor(c cid.Cid) bool
func QAPowerForWeight ¶
func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, dealWeight, verifiedWeight abi.DealWeight) abi.StoragePower
Types ¶
type ExtendedSectorInfo ¶ added in v0.8.6
type ExtendedSectorInfo = proof.ExtendedSectorInfo
type FilterEstimate ¶
type FilterEstimate = smoothingtypes.FilterEstimate
type SectorInfo ¶
type SectorInfo = proof.SectorInfo
These are all just type aliases across actor versions. In the future, that might change and we might need to do something fancier.
Directories ¶
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Code generated by: `make actors-gen`.
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Code generated by: `make actors-gen`. |
Code generated by: `make actors-gen`.
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Code generated by: `make actors-gen`. |
Code generated by: `make actors-gen`.
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Code generated by: `make actors-gen`. |
Code generated by: `make actors-gen`.
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Code generated by: `make actors-gen`. |
Code generated by: `make actors-gen`.
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Code generated by: `make actors-gen`. |
Code generated by: `make actors-gen`.
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Code generated by: `make actors-gen`. |
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