Documentation ¶
Index ¶
- Constants
- Variables
- func BaselinePowerFromPrev(prevEpochBaselinePower abi.StoragePower) abi.StoragePower
- func ComputeRTheta(effectiveNetworkTime abi.ChainEpoch, ...) big.Int
- func InitBaselinePower() abi.StoragePower
- type AwardBlockRewardParams
- type Spacetime
- type State
- type StateSummary
- type ThisEpochRewardReturn
Constants ¶
const InitialRewardPositionEstimateStr = "36266260308195979333"
36.266260308195979333 FIL https://www.wolframalpha.com/input/?i=IntegerPart%5B330%2C000%2C000+*+%281+-+Exp%5B-Log%5B2%5D+%2F+%286+*+%281+year+%2F+30+seconds%29%29%5D%29+*+10%5E18%5D
Variables ¶
var ( // lambda = ln(2) / (6 * epochsInYear) // for Q.128: int(lambda * 2^128) // Calculation here: https://www.wolframalpha.com/input/?i=IntegerPart%5BLog%5B2%5D+%2F+%286+*+%281+year+%2F+30+seconds%29%29+*+2%5E128%5D Lambda = big.MustFromString("37396271439864487274534522888786") // expLamSubOne = e^lambda - 1 // for Q.128: int(expLamSubOne * 2^128) // Calculation here: https://www.wolframalpha.com/input/?i=IntegerPart%5B%5BExp%5BLog%5B2%5D+%2F+%286+*+%281+year+%2F+30+seconds%29%29%5D+-+1%5D+*+2%5E128%5D ExpLamSubOne = big.MustFromString("37396273494747879394193016954629") )
var BaselineExponent = big.MustFromString("340282591298641078465964189926313473653") // Q.128
Floor(e^(ln[1 + 100%] / epochsInYear) * 2^128 Q.128 formatted number such that f(epoch) = baseExponent^epoch grows 100% in one year of epochs Calculation here: https://www.wolframalpha.com/input/?i=IntegerPart%5BExp%5BLog%5B1%2B100%25%5D%2F%28%28365+days%29%2F%2830+seconds%29%29%5D*2%5E128%5D
var BaselineInitialValue = big.NewInt(2_888_888_880_000_000_000) // Q.0
2.5057116798121726 EiB
These numbers are estimates of the onchain constants. They are good for initializing state in devnets and testing but will not match the on chain values exactly which depend on storage onboarding and upgrade epoch history. They are in units of attoFIL, 10^-18 FIL
var FIL = big.NewInt(1e18)
var InitialRewardPositionEstimate = big.MustFromString(InitialRewardPositionEstimateStr)
var InitialRewardVelocityEstimate = abi.NewTokenAmount(-109897758509)
-1.0982489*10^-7 FIL per epoch. Change of simple minted tokens between epochs 0 and 1 https://www.wolframalpha.com/input/?i=IntegerPart%5B%28Exp%5B-Log%5B2%5D+%2F+%286+*+%281+year+%2F+30+seconds%29%29%5D+-+1%29+*+10%5E18%5D
var Methods = map[abi.MethodNum]builtin.MethodMeta{ 1: builtin.NewMethodMeta("Constructor", *new(func(*abi.StoragePower) *abi.EmptyValue)), 2: builtin.NewMethodMeta("AwardBlockReward", *new(func(*AwardBlockRewardParams) *abi.EmptyValue)), 3: builtin.NewMethodMeta("ThisEpochReward", *new(func(*abi.EmptyValue) *ThisEpochRewardReturn)), 4: builtin.NewMethodMeta("UpdateNetworkKPI", *new(func(*abi.StoragePower) *abi.EmptyValue)), }
Functions ¶
func BaselinePowerFromPrev ¶
func BaselinePowerFromPrev(prevEpochBaselinePower abi.StoragePower) abi.StoragePower
Compute BaselinePower(t) from BaselinePower(t-1) with an additional multiplication of the base exponent.
func ComputeRTheta ¶
func ComputeRTheta(effectiveNetworkTime abi.ChainEpoch, baselinePowerAtEffectiveNetworkTime, cumsumRealized, cumsumBaseline big.Int) big.Int
Computes RewardTheta which is is precise fractional value of effectiveNetworkTime. The effectiveNetworkTime is defined by CumsumBaselinePower(theta) == CumsumRealizedPower As baseline power is defined over integers and the RewardTheta is required to be fractional, we perform linear interpolation between CumsumBaseline(⌊theta⌋) and CumsumBaseline(⌈theta⌉). The effectiveNetworkTime argument is ceiling of theta. The result is a fractional effectiveNetworkTime (theta) in Q.128 format.
func InitBaselinePower ¶
func InitBaselinePower() abi.StoragePower
Initialize baseline power for epoch -1 so that baseline power at epoch 0 is BaselineInitialValue.
Types ¶
type AwardBlockRewardParams ¶
type AwardBlockRewardParams struct { Miner address.Address Penalty abi.TokenAmount // penalty for including bad messages in a block, >= 0 GasReward abi.TokenAmount // gas reward from all gas fees in a block, >= 0 WinCount int64 // number of reward units won, > 0 }
func (*AwardBlockRewardParams) MarshalCBOR ¶
func (t *AwardBlockRewardParams) MarshalCBOR(w io.Writer) error
func (*AwardBlockRewardParams) UnmarshalCBOR ¶
func (t *AwardBlockRewardParams) UnmarshalCBOR(r io.Reader) (err error)
type Spacetime ¶
A quantity of space * time (in byte-epochs) representing power committed to the network for some duration.
type State ¶
type State struct { // CumsumBaseline is a target CumsumRealized needs to reach for EffectiveNetworkTime to increase // CumsumBaseline and CumsumRealized are expressed in byte-epochs. CumsumBaseline Spacetime // CumsumRealized is cumulative sum of network power capped by BaselinePower(epoch) CumsumRealized Spacetime // EffectiveNetworkTime is ceiling of real effective network time `theta` based on // CumsumBaselinePower(theta) == CumsumRealizedPower // Theta captures the notion of how much the network has progressed in its baseline // and in advancing network time. EffectiveNetworkTime abi.ChainEpoch // EffectiveBaselinePower is the baseline power at the EffectiveNetworkTime epoch EffectiveBaselinePower abi.StoragePower // The reward to be paid in per WinCount to block producers. // The actual reward total paid out depends on the number of winners in any round. // This value is recomputed every non-null epoch and used in the next non-null epoch. ThisEpochReward abi.TokenAmount // Smoothed ThisEpochReward ThisEpochRewardSmoothed smoothing.FilterEstimate // The baseline power the network is targeting at st.Epoch ThisEpochBaselinePower abi.StoragePower // Epoch tracks for which epoch the Reward was computed Epoch abi.ChainEpoch // TotalStoragePowerReward tracks the total FIL awarded to block miners TotalStoragePowerReward abi.TokenAmount // Simple and Baseline totals are constants used for computing rewards. // They are on chain because of a historical fix resetting baseline value // in a way that depended on the history leading immediately up to the // migration fixing the value. These values can be moved from state back // into a code constant in a subsequent upgrade. SimpleTotal abi.TokenAmount BaselineTotal abi.TokenAmount }
Changed since v0: - ThisEpochRewardSmoothed is not a pointer
func ConstructState ¶
func ConstructState(currRealizedPower abi.StoragePower) *State
type StateSummary ¶
type StateSummary struct{}
func CheckStateInvariants ¶
func CheckStateInvariants(st *State, _ adt.Store, priorEpoch abi.ChainEpoch, balance abi.TokenAmount) (*StateSummary, *builtin.MessageAccumulator)
type ThisEpochRewardReturn ¶
type ThisEpochRewardReturn struct { ThisEpochRewardSmoothed smoothing.FilterEstimate ThisEpochBaselinePower abi.StoragePower }
func (*ThisEpochRewardReturn) MarshalCBOR ¶
func (t *ThisEpochRewardReturn) MarshalCBOR(w io.Writer) error
func (*ThisEpochRewardReturn) UnmarshalCBOR ¶
func (t *ThisEpochRewardReturn) UnmarshalCBOR(r io.Reader) (err error)