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Constants ¶
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Variables ¶
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var ErrDupEvent = errors.New("duplicate: event already exists")
Functions ¶
func IsNegentropySession ¶ added in v0.13.0
Types ¶
type RelayWrapper ¶
type RelayWrapper struct {
Store
}
type Store ¶
type Store interface { // Init is called at the very beginning by [Server.Start], after [Relay.Init], // allowing a storage to initialize its internal resources. Init() error // Close must be called after you're done using the store, to free up resources and so on. Close() // QueryEvents should return a channel with the events as they're recovered from a database. // the channel should be closed after the events are all delivered. QueryEvents(context.Context, nostr.Filter) (chan *nostr.Event, error) // DeleteEvent just deletes an event, no side-effects. DeleteEvent(context.Context, *nostr.Event) error // SaveEvent just saves an event, no side-effects. SaveEvent(context.Context, *nostr.Event) error // ReplaceEvent atomically replaces a replaceable or addressable event. // Conceptually it is like a Query->Delete->Save, but streamlined. ReplaceEvent(context.Context, *nostr.Event) error }
Store is a persistence layer for nostr events handled by a relay.
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