Documentation ¶
Overview ¶
Package testassets provides dummy datasheet data wherever a datasheet is needed
Index ¶
Constants ¶
const ActionCSV = `` /* 4755-byte string literal not displayed */
const BNPCBaseCSV = `` /* 660-byte string literal not displayed */
const BNPCNameCSV = `` /* 280-byte string literal not displayed */
const ClassJobCSV = `` /* 1461-byte string literal not displayed */
const CraftActionCSV = `` /* 1572-byte string literal not displayed */
const ItemCSV = `` /* 3698-byte string literal not displayed */
const MapCSV = `` /* 1036-byte string literal not displayed */
const ModelCharaCSV = `` /* 795-byte string literal not displayed */
const ModelSkeletonCSV = `` /* 552-byte string literal not displayed */
const OmenCSV = `` /* 218-byte string literal not displayed */
const PlaceNameCSV = `` /* 643-byte string literal not displayed */
const RecipeCSV = `` /* 2015-byte string literal not displayed */
const RecipeLevelTableCSV = `` /* 343-byte string literal not displayed */
const StatusCSV = `` /* 1010-byte string literal not displayed */
const TerritoryTypeCSV = `` /* 3008-byte string literal not displayed */
const WorldCSV = `` /* 328-byte string literal not displayed */
Variables ¶
var ExpectedActionData = map[uint32]datasheet.Action{ 0: datasheet.Action{Key: 0}, 2: datasheet.Action{Key: 2, Name: "Interaction", CastType: 1, Range: 3}, 3: datasheet.Action{Key: 3, Name: "Sprint", CastType: 1}, 4: datasheet.Action{Key: 4, Name: "Mount", CastType: 1}, 5: datasheet.Action{Key: 5, Name: "Teleport", CastType: 1}, 7: datasheet.Action{Key: 7, Name: "attack", Range: -1, CastType: 1}, 9: datasheet.Action{Key: 9, Name: "Fast Blade", Range: -1, CastType: 1}, 11: datasheet.Action{Key: 11, Name: "Savage Blade", Range: -1, CastType: 1}, 26: datasheet.Action{Key: 26, Name: "Sword Oath", CastType: 1}, 50: datasheet.Action{Key: 50, Name: "Unchained", CastType: 1}, 102: datasheet.Action{Key: 102, Name: "Flaming Arrow", Range: -1, TargetArea: true, CastType: 7, EffectRange: 5}, 203: datasheet.Action{Key: 203, Name: "Skyshard", Range: 25, TargetArea: true, CastType: 2, EffectRange: 8, OmenID: 1}, 4238: datasheet.Action{Key: 4238, Name: "Big Shot", Range: 30, CastType: 4, EffectRange: 30, XAxisModifier: 4, OmenID: 2}, }
ExpectedActionData derives from ActionCSV
var ExpectedBNPCBases = map[uint32]datasheet.BNPCBase{ 0: datasheet.BNPCBase{Key: 0, Scale: 1}, 1: datasheet.BNPCBase{Key: 1, Scale: 1}, 2: datasheet.BNPCBase{Key: 2, Scale: 1}, 3: datasheet.BNPCBase{Key: 3, Scale: 1.2}, }
ExpectedBNPCBases derives from BNPCBaseCSV
var ExpectedBNPCNames = map[uint32]datasheet.BNPCName{ 0: datasheet.BNPCName{Key: 0, Name: ""}, 1: datasheet.BNPCName{Key: 1, Name: ""}, 2: datasheet.BNPCName{Key: 2, Name: "ruins runner"}, 3: datasheet.BNPCName{Key: 3, Name: "antelope doe"}, }
ExpectedBNPCNames derives from BNPCNameCSV
var ExpectedClassJobData = map[byte]datasheet.ClassJob{ 0: datasheet.ClassJob{Key: 0, Name: "adventurer", Abbreviation: "ADV"}, 1: datasheet.ClassJob{Key: 1, Name: "gladiator", Abbreviation: "GLA"}, 2: datasheet.ClassJob{Key: 2, Name: "pugilist", Abbreviation: "PGL"}, }
ExpectedClassJobData derives from ClassJobCSV
var ExpectedCraftActionData = map[uint32]datasheet.CraftAction{ 100000: datasheet.CraftAction{Key: 100000, Name: ""}, 100001: datasheet.CraftAction{Key: 100001, Name: "Basic Synthesis"}, 100002: datasheet.CraftAction{Key: 100002, Name: "Basic Touch"}, }
ExpectedCraftActionData derives from CraftActionCSV
var ExpectedItemData = map[uint32]datasheet.Item{ 5056: datasheet.Item{Key: 5056, Name: "Bronze Ingot"}, 23374: datasheet.Item{Key: 23374, Name: "Quaintrelle's Dress Shoes"}, 23768: datasheet.Item{Key: 23768, Name: "Rakshasa Blade"}, 23769: datasheet.Item{Key: 23769, Name: "Rakshasa Knuckles"}, }
ExpectedItemData derives from ItemCSV
var ExpectedMapInfo = map[uint16]datasheet.MapInfo{ 0: datasheet.MapInfo{SizeFactor: 100}, 1: datasheet.MapInfo{Key: 1, ID: "default/00", SizeFactor: 100, PlaceName: 21, TerritoryType: 1, }, 2: datasheet.MapInfo{ Key: 2, ID: "f1t1/00", SizeFactor: 200, PlaceName: 52, TerritoryType: 132, }, 3: datasheet.MapInfo{ Key: 3, ID: "f1t2/00", SizeFactor: 200, PlaceName: 53, TerritoryType: 133, }, 14: datasheet.MapInfo{ Key: 14, ID: "w1t2/01", SizeFactor: 200, PlaceName: 41, PlaceNameSub: 373, TerritoryType: 131, }, 73: datasheet.MapInfo{ Key: 73, ID: "w1t2/02", SizeFactor: 200, PlaceName: 41, PlaceNameSub: 698, TerritoryType: 131, }, 178: datasheet.MapInfo{ Key: 178, ID: "w1b4/00", SizeFactor: 200, OffsetX: -448, OffsetY: 0, PlaceName: 1409, TerritoryType: 196, }, 33: datasheet.MapInfo{ Key: 33, ID: "s1fa/00", SizeFactor: 400, PlaceName: 359, TerritoryType: 206, }, 403: datasheet.MapInfo{ Key: 403, ID: "s1fa/00", SizeFactor: 400, PlaceName: 359, PlaceNameSub: 19, TerritoryType: 293, }, }
ExpectedMapInfo derives from MapCSV
var ExpectedModelCharas = map[uint32]datasheet.ModelChara{ 878: datasheet.ModelChara{Key: 878, Model: 8094}, 879: datasheet.ModelChara{Key: 879, Model: 8095}, 880: datasheet.ModelChara{Key: 880, Model: 8096}, 881: datasheet.ModelChara{Key: 881, Model: 8097}, 882: datasheet.ModelChara{Key: 882, Model: 8098}, 883: datasheet.ModelChara{Key: 883, Model: 8099}, }
ExpectedModelCharas derives from ModelCharaCSV
var ExpectedModelSkeletons = map[uint32]datasheet.ModelSkeleton{ 8094: datasheet.ModelSkeleton{Key: 8094, Radius: 0.2}, 8095: datasheet.ModelSkeleton{Key: 8095, Radius: 0.2}, 8096: datasheet.ModelSkeleton{Key: 8096, Radius: 0.2}, 8097: datasheet.ModelSkeleton{Key: 8097, Radius: 0.2}, 8098: datasheet.ModelSkeleton{Key: 8098, Radius: 0.2}, }
ExpectedModelSkeletons derives from ModelSkeletonCSV
var ExpectedOmenData = map[uint16]datasheet.Omen{ 0: datasheet.Omen{Key: 0, Name: ""}, 1: datasheet.Omen{Key: 1, Name: "general_1bf"}, 2: datasheet.Omen{Key: 2, Name: "general02f"}, }
ExpectedOmenData derives from OmenCSV
var ExpectedPlaceNames = map[uint16]datasheet.PlaceName{ 0: datasheet.PlaceName{Key: 0, Name: ""}, 19: datasheet.PlaceName{Key: 19, Name: ""}, 21: datasheet.PlaceName{Key: 21, Name: "Eorzea"}, 41: datasheet.PlaceName{Key: 41, Name: "Ul'dah - Steps of Thal"}, 52: datasheet.PlaceName{Key: 52, Name: "New Gridania"}, 53: datasheet.PlaceName{Key: 53, Name: "Old Gridania"}, 359: datasheet.PlaceName{Key: 359, Name: "The Navel"}, 373: datasheet.PlaceName{Key: 373, Name: "Merchant Strip"}, 698: datasheet.PlaceName{Key: 698, Name: "Hustings Strip"}, 1409: datasheet.PlaceName{Key: 1409, Name: "The Burning Heart"}, }
ExpectedPlaceNames derives from PlaceNameCSV
var ExpectedRecipeData = map[uint32]datasheet.Recipe{ 1: datasheet.Recipe{ Key: 1, RecipeLevel: 1, ItemID: 5056, RecipeElement: 0, DifficultyFactor: 50, QualityFactor: 80, DurabilityFactor: 67, CanHQ: true, }, 33067: datasheet.Recipe{ Key: 33067, RecipeLevel: 320, ItemID: 23002, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, 33068: datasheet.Recipe{ Key: 33068, RecipeLevel: 320, ItemID: 23374, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, 33073: datasheet.Recipe{ Key: 33073, RecipeLevel: 380, ItemID: 23768, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, 33074: datasheet.Recipe{ Key: 33074, RecipeLevel: 380, ItemID: 23769, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, }
ExpectedRecipeData derives from RecipeCSV
var ExpectedRecipeLevelTableData = map[uint16]datasheet.RecipeLevel{ 320: datasheet.RecipeLevel{Key: 320, Difficulty: 1200, Quality: 4800, Durability: 70}, 380: datasheet.RecipeLevel{Key: 380, Difficulty: 1500, Quality: 6100, Durability: 70}, }
ExpectedRecipeLevelTableData derives from RecipeLevelTableCSV
var ExpectedStatusData = map[uint32]datasheet.Status{ 0: datasheet.Status{Key: 0}, 1: datasheet.Status{Key: 1, Name: "Petrification", Description: "Stone-like rigidity is preventing the execution of actions."}, 2: datasheet.Status{Key: 2, Name: "Stun", Description: "Unable to execute actions."}, }
ExpectedStatusData derives from StatusCSV
var ExpectedTerritoryInfo = map[uint16]datasheet.TerritoryInfo{ 1: datasheet.TerritoryInfo{Key: 1, Name: "", Map: 0}, 128: datasheet.TerritoryInfo{Key: 128, Name: "s1t1", Map: 11}, 129: datasheet.TerritoryInfo{Key: 129, Name: "s1t2", Map: 12}, 130: datasheet.TerritoryInfo{Key: 130, Name: "w1t1", Map: 13}, 131: datasheet.TerritoryInfo{Key: 131, Name: "w1t2", Map: 14}, 132: datasheet.TerritoryInfo{Key: 132, Name: "f1t1", Map: 2}, 133: datasheet.TerritoryInfo{Key: 133, Name: "f1t2", Map: 3}, 196: datasheet.TerritoryInfo{Key: 196, Name: "w1b4", Map: 178}, 206: datasheet.TerritoryInfo{Key: 206, Name: "s1fa", Map: 33}, 293: datasheet.TerritoryInfo{Key: 293, Name: "s1fa_2", Map: 403}, 296: datasheet.TerritoryInfo{Key: 296, Name: "s1fa_3", Map: 403}, }
ExpectedTerritoryInfo derives from TerritoryTypeCSV
var ExpectedWorldData = map[uint32]datasheet.World{ 0: datasheet.World{Key: 0, Name: "crossworld"}, 1: datasheet.World{Key: 1, Name: "reserved1"}, 2: datasheet.World{Key: 2, Name: "c-contents"}, 3: datasheet.World{Key: 3, Name: "c-whiteae"}, 4: datasheet.World{Key: 4, Name: "c-baudinii"}, 5: datasheet.World{Key: 5, Name: "c-contents2"}, }
ExpectedWorldData derives from WorldCSV
Functions ¶
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Types ¶
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