shaders

package
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Published: Nov 28, 2017 License: BSD-2-Clause Imports: 0 Imported by: 0

README

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".

Documentation

Overview

Package shader contains the several shaders used by the engine

File generated by G3NSHADERS. Do not edit. To regenerate this file install 'g3nshaders' and execute: 'go generate' in this folder.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AddInclude

func AddInclude(name string, source string)

AddInclude adds a chunk of shader code to the default shaders registry which can be included in a shader using the "#include <name>" directive

func AddProgram

func AddProgram(name string, vertex string, frag string, others ...string)

AddProgram adds a shader program to the default registry of programs. Currently up to 3 shaders: vertex, fragment and geometry (optional) can be specified.

func AddShader

func AddShader(name string, source string)

AddShaders add a shader to default shaders registry. The specified name can be used when adding programs to the registry

func IncludeSource

func IncludeSource(name string) string

GetInclude returns the source code of the specified shader include chunk. If the name is not found an empty string is returned

func Includes

func Includes() []string

Includes returns list with the names of all include chunks currently in the default shaders registry.

func Programs

func Programs() []string

Programs returns list with the names of all programs currently in the default shaders registry.

func ShaderSource

func ShaderSource(name string) string

ShaderSource returns the source code of the specified shader in the default shaders registry. If the name is not found an empty string is returned

func Shaders

func Shaders() []string

Shaders returns list with the names of all shaders currently in the default shaders registry.

Types

type ProgramInfo

type ProgramInfo struct {
	Vertex   string // Vertex shader name
	Fragment string // Fragment shader name
	Geometry string // Geometry shader name (maybe an empty string)
}

ProgramInfo contains information for a registered shader program

func GetProgramInfo

func GetProgramInfo(name string) ProgramInfo

GetProgram returns ProgramInfo struct for the specified program name in the default shaders registry

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