Documentation ¶
Index ¶
- func IsConstraintError(err error) bool
- func IsNotFound(err error) bool
- func IsNotLoaded(err error) bool
- func IsNotSingular(err error) bool
- func MaskNotFound(err error) error
- func NewContext(parent context.Context, c *Client) context.Context
- type Aggregate
- type Client
- type ConstraintError
- type Node
- type NodeClient
- func (c *NodeClient) Create() *NodeCreate
- func (c *NodeClient) Delete() *NodeDelete
- func (c *NodeClient) DeleteOne(n *Node) *NodeDeleteOne
- func (c *NodeClient) DeleteOneID(id int) *NodeDeleteOne
- func (c *NodeClient) Get(ctx context.Context, id int) (*Node, error)
- func (c *NodeClient) GetX(ctx context.Context, id int) *Node
- func (c *NodeClient) Query() *NodeQuery
- func (c *NodeClient) QueryNext(n *Node) *NodeQuery
- func (c *NodeClient) QueryPrev(n *Node) *NodeQuery
- func (c *NodeClient) Update() *NodeUpdate
- func (c *NodeClient) UpdateOne(n *Node) *NodeUpdateOne
- func (c *NodeClient) UpdateOneID(id int) *NodeUpdateOne
- type NodeCreate
- func (nc *NodeCreate) Save(ctx context.Context) (*Node, error)
- func (nc *NodeCreate) SaveX(ctx context.Context) *Node
- func (nc *NodeCreate) SetNext(n *Node) *NodeCreate
- func (nc *NodeCreate) SetNextID(id int) *NodeCreate
- func (nc *NodeCreate) SetNillableNextID(id *int) *NodeCreate
- func (nc *NodeCreate) SetNillablePrevID(id *int) *NodeCreate
- func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate
- func (nc *NodeCreate) SetPrevID(id int) *NodeCreate
- func (nc *NodeCreate) SetValue(i int) *NodeCreate
- type NodeDelete
- type NodeDeleteOne
- type NodeEdges
- type NodeGroupBy
- func (ngb *NodeGroupBy) Aggregate(fns ...Aggregate) *NodeGroupBy
- func (ngb *NodeGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (ngb *NodeGroupBy) BoolsX(ctx context.Context) []bool
- func (ngb *NodeGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (ngb *NodeGroupBy) Float64sX(ctx context.Context) []float64
- func (ngb *NodeGroupBy) Ints(ctx context.Context) ([]int, error)
- func (ngb *NodeGroupBy) IntsX(ctx context.Context) []int
- func (ngb *NodeGroupBy) Scan(ctx context.Context, v interface{}) error
- func (ngb *NodeGroupBy) ScanX(ctx context.Context, v interface{})
- func (ngb *NodeGroupBy) Strings(ctx context.Context) ([]string, error)
- func (ngb *NodeGroupBy) StringsX(ctx context.Context) []string
- type NodeQuery
- func (nq *NodeQuery) All(ctx context.Context) ([]*Node, error)
- func (nq *NodeQuery) AllX(ctx context.Context) []*Node
- func (nq *NodeQuery) Clone() *NodeQuery
- func (nq *NodeQuery) Count(ctx context.Context) (int, error)
- func (nq *NodeQuery) CountX(ctx context.Context) int
- func (nq *NodeQuery) Exist(ctx context.Context) (bool, error)
- func (nq *NodeQuery) ExistX(ctx context.Context) bool
- func (nq *NodeQuery) First(ctx context.Context) (*Node, error)
- func (nq *NodeQuery) FirstID(ctx context.Context) (id int, err error)
- func (nq *NodeQuery) FirstX(ctx context.Context) *Node
- func (nq *NodeQuery) FirstXID(ctx context.Context) int
- func (nq *NodeQuery) GroupBy(field string, fields ...string) *NodeGroupBy
- func (nq *NodeQuery) IDs(ctx context.Context) ([]int, error)
- func (nq *NodeQuery) IDsX(ctx context.Context) []int
- func (nq *NodeQuery) Limit(limit int) *NodeQuery
- func (nq *NodeQuery) Offset(offset int) *NodeQuery
- func (nq *NodeQuery) Only(ctx context.Context) (*Node, error)
- func (nq *NodeQuery) OnlyID(ctx context.Context) (id int, err error)
- func (nq *NodeQuery) OnlyX(ctx context.Context) *Node
- func (nq *NodeQuery) OnlyXID(ctx context.Context) int
- func (nq *NodeQuery) Order(o ...Order) *NodeQuery
- func (nq *NodeQuery) QueryNext() *NodeQuery
- func (nq *NodeQuery) QueryPrev() *NodeQuery
- func (nq *NodeQuery) Select(field string, fields ...string) *NodeSelect
- func (nq *NodeQuery) Where(ps ...predicate.Node) *NodeQuery
- func (nq *NodeQuery) WithNext(opts ...func(*NodeQuery)) *NodeQuery
- func (nq *NodeQuery) WithPrev(opts ...func(*NodeQuery)) *NodeQuery
- type NodeSelect
- func (ns *NodeSelect) Bools(ctx context.Context) ([]bool, error)
- func (ns *NodeSelect) BoolsX(ctx context.Context) []bool
- func (ns *NodeSelect) Float64s(ctx context.Context) ([]float64, error)
- func (ns *NodeSelect) Float64sX(ctx context.Context) []float64
- func (ns *NodeSelect) Ints(ctx context.Context) ([]int, error)
- func (ns *NodeSelect) IntsX(ctx context.Context) []int
- func (ns *NodeSelect) Scan(ctx context.Context, v interface{}) error
- func (ns *NodeSelect) ScanX(ctx context.Context, v interface{})
- func (ns *NodeSelect) Strings(ctx context.Context) ([]string, error)
- func (ns *NodeSelect) StringsX(ctx context.Context) []string
- type NodeUpdate
- func (nu *NodeUpdate) AddValue(i int) *NodeUpdate
- func (nu *NodeUpdate) ClearNext() *NodeUpdate
- func (nu *NodeUpdate) ClearPrev() *NodeUpdate
- func (nu *NodeUpdate) Exec(ctx context.Context) error
- func (nu *NodeUpdate) ExecX(ctx context.Context)
- func (nu *NodeUpdate) Save(ctx context.Context) (int, error)
- func (nu *NodeUpdate) SaveX(ctx context.Context) int
- func (nu *NodeUpdate) SetNext(n *Node) *NodeUpdate
- func (nu *NodeUpdate) SetNextID(id int) *NodeUpdate
- func (nu *NodeUpdate) SetNillableNextID(id *int) *NodeUpdate
- func (nu *NodeUpdate) SetNillablePrevID(id *int) *NodeUpdate
- func (nu *NodeUpdate) SetPrev(n *Node) *NodeUpdate
- func (nu *NodeUpdate) SetPrevID(id int) *NodeUpdate
- func (nu *NodeUpdate) SetValue(i int) *NodeUpdate
- func (nu *NodeUpdate) Where(ps ...predicate.Node) *NodeUpdate
- type NodeUpdateOne
- func (nuo *NodeUpdateOne) AddValue(i int) *NodeUpdateOne
- func (nuo *NodeUpdateOne) ClearNext() *NodeUpdateOne
- func (nuo *NodeUpdateOne) ClearPrev() *NodeUpdateOne
- func (nuo *NodeUpdateOne) Exec(ctx context.Context) error
- func (nuo *NodeUpdateOne) ExecX(ctx context.Context)
- func (nuo *NodeUpdateOne) Save(ctx context.Context) (*Node, error)
- func (nuo *NodeUpdateOne) SaveX(ctx context.Context) *Node
- func (nuo *NodeUpdateOne) SetNext(n *Node) *NodeUpdateOne
- func (nuo *NodeUpdateOne) SetNextID(id int) *NodeUpdateOne
- func (nuo *NodeUpdateOne) SetNillableNextID(id *int) *NodeUpdateOne
- func (nuo *NodeUpdateOne) SetNillablePrevID(id *int) *NodeUpdateOne
- func (nuo *NodeUpdateOne) SetPrev(n *Node) *NodeUpdateOne
- func (nuo *NodeUpdateOne) SetPrevID(id int) *NodeUpdateOne
- func (nuo *NodeUpdateOne) SetValue(i int) *NodeUpdateOne
- type Nodes
- type NotFoundError
- type NotLoadedError
- type NotSingularError
- type Option
- type Order
- type Tx
Examples ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func IsConstraintError ¶
IsConstraintError returns a boolean indicating whether the error is a constraint failure.
func IsNotFound ¶
IsNotFound returns a boolean indicating whether the error is a not found error.
func IsNotLoaded ¶
IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
func IsNotSingular ¶
IsNotSingular returns a boolean indicating whether the error is a not singular error.
Types ¶
type Aggregate ¶
Aggregate applies an aggregation step on the group-by traversal/selector.
func As ¶
As is a pseudo aggregation function for renaming another other functions with custom names. For example:
GroupBy(field1, field2). Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")). Scan(ctx, &v)
type Client ¶
type Client struct { // Schema is the client for creating, migrating and dropping schema. Schema *migrate.Schema // Node is the client for interacting with the Node builders. Node *NodeClient // contains filtered or unexported fields }
Client is the client that holds all ent builders.
func FromContext ¶
FromContext returns the Client stored in a context, or nil if there isn't one.
func Open ¶
Open opens a connection to the database specified by the driver name and a driver-specific data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.
type ConstraintError ¶
type ConstraintError struct {
// contains filtered or unexported fields
}
ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.
func (ConstraintError) Error ¶
func (e ConstraintError) Error() string
Error implements the error interface.
func (*ConstraintError) Unwrap ¶
func (e *ConstraintError) Unwrap() error
Unwrap implements the errors.Wrapper interface.
type Node ¶
type Node struct { // ID of the ent. ID int `json:"id,omitempty"` // Value holds the value of the "value" field. Value int `json:"value,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the NodeQuery when eager-loading is set. Edges NodeEdges `json:"edges"` // contains filtered or unexported fields }
Node is the model entity for the Node schema.
Example ¶
// Code generated by entc, DO NOT EDIT. package main import ( "context" "log" "github.com/facebookincubator/ent/dialect/sql" ) // dsn for the database. In order to run the tests locally, run the following command: // // ENT_INTEGRATION_ENDPOINT="root:pass@tcp(localhost:3306)/test?parseTime=True" go test -v var dsn string func main() { if dsn == "" { return } ctx := context.Background() drv, err := sql.Open("mysql", dsn) if err != nil { log.Fatalf("failed creating database client: %v", err) } defer drv.Close() client := NewClient(Driver(drv)) // creating vertices for the node's edges. n1 := client.Node. Create(). SetValue(1). SaveX(ctx) log.Println("node created:", n1) // create node vertex with its edges. n := client.Node. Create(). SetValue(1). SetNext(n1). SaveX(ctx) log.Println("node created:", n) // query edges. n1, err = n.QueryNext().First(ctx) if err != nil { log.Fatalf("failed querying next: %v", err) } log.Println("next found:", n1) }
Output:
func (*Node) Unwrap ¶
Unwrap unwraps the entity that was returned from a transaction after it was closed, so that all next queries will be executed through the driver which created the transaction.
func (*Node) Update ¶
func (n *Node) Update() *NodeUpdateOne
Update returns a builder for updating this Node. Note that, you need to call Node.Unwrap() before calling this method, if this Node was returned from a transaction, and the transaction was committed or rolled back.
type NodeClient ¶
type NodeClient struct {
// contains filtered or unexported fields
}
NodeClient is a client for the Node schema.
func NewNodeClient ¶
func NewNodeClient(c config) *NodeClient
NewNodeClient returns a client for the Node from the given config.
func (*NodeClient) Create ¶
func (c *NodeClient) Create() *NodeCreate
Create returns a create builder for Node.
func (*NodeClient) Delete ¶
func (c *NodeClient) Delete() *NodeDelete
Delete returns a delete builder for Node.
func (*NodeClient) DeleteOne ¶
func (c *NodeClient) DeleteOne(n *Node) *NodeDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*NodeClient) DeleteOneID ¶
func (c *NodeClient) DeleteOneID(id int) *NodeDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*NodeClient) GetX ¶
func (c *NodeClient) GetX(ctx context.Context, id int) *Node
GetX is like Get, but panics if an error occurs.
func (*NodeClient) Query ¶
func (c *NodeClient) Query() *NodeQuery
Create returns a query builder for Node.
func (*NodeClient) QueryNext ¶
func (c *NodeClient) QueryNext(n *Node) *NodeQuery
QueryNext queries the next edge of a Node.
func (*NodeClient) QueryPrev ¶
func (c *NodeClient) QueryPrev(n *Node) *NodeQuery
QueryPrev queries the prev edge of a Node.
func (*NodeClient) Update ¶
func (c *NodeClient) Update() *NodeUpdate
Update returns an update builder for Node.
func (*NodeClient) UpdateOne ¶
func (c *NodeClient) UpdateOne(n *Node) *NodeUpdateOne
UpdateOne returns an update builder for the given entity.
func (*NodeClient) UpdateOneID ¶
func (c *NodeClient) UpdateOneID(id int) *NodeUpdateOne
UpdateOneID returns an update builder for the given id.
type NodeCreate ¶
type NodeCreate struct {
// contains filtered or unexported fields
}
NodeCreate is the builder for creating a Node entity.
func (*NodeCreate) Save ¶
func (nc *NodeCreate) Save(ctx context.Context) (*Node, error)
Save creates the Node in the database.
func (*NodeCreate) SaveX ¶
func (nc *NodeCreate) SaveX(ctx context.Context) *Node
SaveX calls Save and panics if Save returns an error.
func (*NodeCreate) SetNext ¶
func (nc *NodeCreate) SetNext(n *Node) *NodeCreate
SetNext sets the next edge to Node.
func (*NodeCreate) SetNextID ¶
func (nc *NodeCreate) SetNextID(id int) *NodeCreate
SetNextID sets the next edge to Node by id.
func (*NodeCreate) SetNillableNextID ¶
func (nc *NodeCreate) SetNillableNextID(id *int) *NodeCreate
SetNillableNextID sets the next edge to Node by id if the given value is not nil.
func (*NodeCreate) SetNillablePrevID ¶
func (nc *NodeCreate) SetNillablePrevID(id *int) *NodeCreate
SetNillablePrevID sets the prev edge to Node by id if the given value is not nil.
func (*NodeCreate) SetPrev ¶
func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate
SetPrev sets the prev edge to Node.
func (*NodeCreate) SetPrevID ¶
func (nc *NodeCreate) SetPrevID(id int) *NodeCreate
SetPrevID sets the prev edge to Node by id.
func (*NodeCreate) SetValue ¶
func (nc *NodeCreate) SetValue(i int) *NodeCreate
SetValue sets the value field.
type NodeDelete ¶
type NodeDelete struct {
// contains filtered or unexported fields
}
NodeDelete is the builder for deleting a Node entity.
func (*NodeDelete) Exec ¶
func (nd *NodeDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*NodeDelete) ExecX ¶
func (nd *NodeDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*NodeDelete) Where ¶
func (nd *NodeDelete) Where(ps ...predicate.Node) *NodeDelete
Where adds a new predicate to the delete builder.
type NodeDeleteOne ¶
type NodeDeleteOne struct {
// contains filtered or unexported fields
}
NodeDeleteOne is the builder for deleting a single Node entity.
func (*NodeDeleteOne) Exec ¶
func (ndo *NodeDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*NodeDeleteOne) ExecX ¶
func (ndo *NodeDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type NodeEdges ¶
type NodeEdges struct { // Prev holds the value of the prev edge. Prev *Node // Next holds the value of the next edge. Next *Node // contains filtered or unexported fields }
NodeEdges holds the relations/edges for other nodes in the graph.
type NodeGroupBy ¶
type NodeGroupBy struct {
// contains filtered or unexported fields
}
NodeGroupBy is the builder for group-by Node entities.
func (*NodeGroupBy) Aggregate ¶
func (ngb *NodeGroupBy) Aggregate(fns ...Aggregate) *NodeGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*NodeGroupBy) Bools ¶
func (ngb *NodeGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when querying group-by with one field.
func (*NodeGroupBy) BoolsX ¶
func (ngb *NodeGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*NodeGroupBy) Float64s ¶
func (ngb *NodeGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when querying group-by with one field.
func (*NodeGroupBy) Float64sX ¶
func (ngb *NodeGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*NodeGroupBy) Ints ¶
func (ngb *NodeGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when querying group-by with one field.
func (*NodeGroupBy) IntsX ¶
func (ngb *NodeGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*NodeGroupBy) Scan ¶
func (ngb *NodeGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scan the result into the given value.
func (*NodeGroupBy) ScanX ¶
func (ngb *NodeGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
type NodeQuery ¶
type NodeQuery struct {
// contains filtered or unexported fields
}
NodeQuery is the builder for querying Node entities.
func (*NodeQuery) Clone ¶
Clone returns a duplicate of the query builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*NodeQuery) First ¶
First returns the first Node entity in the query. Returns *NotFoundError when no node was found.
func (*NodeQuery) FirstID ¶
FirstID returns the first Node id in the query. Returns *NotFoundError when no id was found.
func (*NodeQuery) GroupBy ¶
func (nq *NodeQuery) GroupBy(field string, fields ...string) *NodeGroupBy
GroupBy used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Value int `json:"value,omitempty"` Count int `json:"count,omitempty"` } client.Node.Query(). GroupBy(node.FieldValue). Aggregate(ent.Count()). Scan(ctx, &v)
func (*NodeQuery) Only ¶
Only returns the only Node entity in the query, returns an error if not exactly one entity was returned.
func (*NodeQuery) OnlyID ¶
OnlyID returns the only Node id in the query, returns an error if not exactly one id was returned.
func (*NodeQuery) Select ¶
func (nq *NodeQuery) Select(field string, fields ...string) *NodeSelect
Select one or more fields from the given query.
Example:
var v []struct { Value int `json:"value,omitempty"` } client.Node.Query(). Select(node.FieldValue). Scan(ctx, &v)
type NodeSelect ¶
type NodeSelect struct {
// contains filtered or unexported fields
}
NodeSelect is the builder for select fields of Node entities.
func (*NodeSelect) Bools ¶
func (ns *NodeSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from selector. It is only allowed when selecting one field.
func (*NodeSelect) BoolsX ¶
func (ns *NodeSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*NodeSelect) Float64s ¶
func (ns *NodeSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from selector. It is only allowed when selecting one field.
func (*NodeSelect) Float64sX ¶
func (ns *NodeSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*NodeSelect) Ints ¶
func (ns *NodeSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from selector. It is only allowed when selecting one field.
func (*NodeSelect) IntsX ¶
func (ns *NodeSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*NodeSelect) Scan ¶
func (ns *NodeSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scan the result into the given value.
func (*NodeSelect) ScanX ¶
func (ns *NodeSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
type NodeUpdate ¶
type NodeUpdate struct {
// contains filtered or unexported fields
}
NodeUpdate is the builder for updating Node entities.
func (*NodeUpdate) AddValue ¶
func (nu *NodeUpdate) AddValue(i int) *NodeUpdate
AddValue adds i to value.
func (*NodeUpdate) ClearNext ¶
func (nu *NodeUpdate) ClearNext() *NodeUpdate
ClearNext clears the next edge to Node.
func (*NodeUpdate) ClearPrev ¶
func (nu *NodeUpdate) ClearPrev() *NodeUpdate
ClearPrev clears the prev edge to Node.
func (*NodeUpdate) Exec ¶
func (nu *NodeUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*NodeUpdate) ExecX ¶
func (nu *NodeUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*NodeUpdate) Save ¶
func (nu *NodeUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of rows/vertices matched by this operation.
func (*NodeUpdate) SaveX ¶
func (nu *NodeUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*NodeUpdate) SetNext ¶
func (nu *NodeUpdate) SetNext(n *Node) *NodeUpdate
SetNext sets the next edge to Node.
func (*NodeUpdate) SetNextID ¶
func (nu *NodeUpdate) SetNextID(id int) *NodeUpdate
SetNextID sets the next edge to Node by id.
func (*NodeUpdate) SetNillableNextID ¶
func (nu *NodeUpdate) SetNillableNextID(id *int) *NodeUpdate
SetNillableNextID sets the next edge to Node by id if the given value is not nil.
func (*NodeUpdate) SetNillablePrevID ¶
func (nu *NodeUpdate) SetNillablePrevID(id *int) *NodeUpdate
SetNillablePrevID sets the prev edge to Node by id if the given value is not nil.
func (*NodeUpdate) SetPrev ¶
func (nu *NodeUpdate) SetPrev(n *Node) *NodeUpdate
SetPrev sets the prev edge to Node.
func (*NodeUpdate) SetPrevID ¶
func (nu *NodeUpdate) SetPrevID(id int) *NodeUpdate
SetPrevID sets the prev edge to Node by id.
func (*NodeUpdate) SetValue ¶
func (nu *NodeUpdate) SetValue(i int) *NodeUpdate
SetValue sets the value field.
func (*NodeUpdate) Where ¶
func (nu *NodeUpdate) Where(ps ...predicate.Node) *NodeUpdate
Where adds a new predicate for the builder.
type NodeUpdateOne ¶
type NodeUpdateOne struct {
// contains filtered or unexported fields
}
NodeUpdateOne is the builder for updating a single Node entity.
func (*NodeUpdateOne) AddValue ¶
func (nuo *NodeUpdateOne) AddValue(i int) *NodeUpdateOne
AddValue adds i to value.
func (*NodeUpdateOne) ClearNext ¶
func (nuo *NodeUpdateOne) ClearNext() *NodeUpdateOne
ClearNext clears the next edge to Node.
func (*NodeUpdateOne) ClearPrev ¶
func (nuo *NodeUpdateOne) ClearPrev() *NodeUpdateOne
ClearPrev clears the prev edge to Node.
func (*NodeUpdateOne) Exec ¶
func (nuo *NodeUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*NodeUpdateOne) ExecX ¶
func (nuo *NodeUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*NodeUpdateOne) Save ¶
func (nuo *NodeUpdateOne) Save(ctx context.Context) (*Node, error)
Save executes the query and returns the updated entity.
func (*NodeUpdateOne) SaveX ¶
func (nuo *NodeUpdateOne) SaveX(ctx context.Context) *Node
SaveX is like Save, but panics if an error occurs.
func (*NodeUpdateOne) SetNext ¶
func (nuo *NodeUpdateOne) SetNext(n *Node) *NodeUpdateOne
SetNext sets the next edge to Node.
func (*NodeUpdateOne) SetNextID ¶
func (nuo *NodeUpdateOne) SetNextID(id int) *NodeUpdateOne
SetNextID sets the next edge to Node by id.
func (*NodeUpdateOne) SetNillableNextID ¶
func (nuo *NodeUpdateOne) SetNillableNextID(id *int) *NodeUpdateOne
SetNillableNextID sets the next edge to Node by id if the given value is not nil.
func (*NodeUpdateOne) SetNillablePrevID ¶
func (nuo *NodeUpdateOne) SetNillablePrevID(id *int) *NodeUpdateOne
SetNillablePrevID sets the prev edge to Node by id if the given value is not nil.
func (*NodeUpdateOne) SetPrev ¶
func (nuo *NodeUpdateOne) SetPrev(n *Node) *NodeUpdateOne
SetPrev sets the prev edge to Node.
func (*NodeUpdateOne) SetPrevID ¶
func (nuo *NodeUpdateOne) SetPrevID(id int) *NodeUpdateOne
SetPrevID sets the prev edge to Node by id.
func (*NodeUpdateOne) SetValue ¶
func (nuo *NodeUpdateOne) SetValue(i int) *NodeUpdateOne
SetValue sets the value field.
type NotFoundError ¶
type NotFoundError struct {
// contains filtered or unexported fields
}
NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
func (*NotFoundError) Error ¶
func (e *NotFoundError) Error() string
Error implements the error interface.
type NotLoadedError ¶
type NotLoadedError struct {
// contains filtered or unexported fields
}
NotLoadedError returns when trying to get a node that was not loaded by the query.
func (*NotLoadedError) Error ¶
func (e *NotLoadedError) Error() string
Error implements the error interface.
type NotSingularError ¶
type NotSingularError struct {
// contains filtered or unexported fields
}
NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
func (*NotSingularError) Error ¶
func (e *NotSingularError) Error() string
Error implements the error interface.
type Tx ¶
type Tx struct { // Node is the client for interacting with the Node builders. Node *NodeClient // contains filtered or unexported fields }
Tx is a transactional client that is created by calling Client.Tx().