proto

package
v0.0.0-...-1b8ef74 Latest Latest
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Published: Jul 2, 2021 License: Apache-2.0 Imports: 8 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var File_proto_game_plugin_proto protoreflect.FileDescriptor
View Source
var Game_ServiceDesc = grpc.ServiceDesc{
	ServiceName: "proto.Game",
	HandlerType: (*GameServer)(nil),
	Methods: []grpc.MethodDesc{
		{
			MethodName: "Open",
			Handler:    _Game_Open_Handler,
		},
		{
			MethodName: "Close",
			Handler:    _Game_Close_Handler,
		},
		{
			MethodName: "Request",
			Handler:    _Game_Request_Handler,
		},
	},
	Streams:  []grpc.StreamDesc{},
	Metadata: "proto/game_plugin.proto",
}

Game_ServiceDesc is the grpc.ServiceDesc for Game service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)

Functions

func RegisterGameServer

func RegisterGameServer(s grpc.ServiceRegistrar, srv GameServer)

Types

type CloseResponse

type CloseResponse struct {
	Message string `protobuf:"bytes,1,opt,name=message,proto3" json:"message,omitempty"`
	// contains filtered or unexported fields
}

func (*CloseResponse) Descriptor deprecated

func (*CloseResponse) Descriptor() ([]byte, []int)

Deprecated: Use CloseResponse.ProtoReflect.Descriptor instead.

func (*CloseResponse) GetMessage

func (x *CloseResponse) GetMessage() string

func (*CloseResponse) ProtoMessage

func (*CloseResponse) ProtoMessage()

func (*CloseResponse) ProtoReflect

func (x *CloseResponse) ProtoReflect() protoreflect.Message

func (*CloseResponse) Reset

func (x *CloseResponse) Reset()

func (*CloseResponse) String

func (x *CloseResponse) String() string

type EmptyRequest

type EmptyRequest struct {
	// contains filtered or unexported fields
}

func (*EmptyRequest) Descriptor deprecated

func (*EmptyRequest) Descriptor() ([]byte, []int)

Deprecated: Use EmptyRequest.ProtoReflect.Descriptor instead.

func (*EmptyRequest) ProtoMessage

func (*EmptyRequest) ProtoMessage()

func (*EmptyRequest) ProtoReflect

func (x *EmptyRequest) ProtoReflect() protoreflect.Message

func (*EmptyRequest) Reset

func (x *EmptyRequest) Reset()

func (*EmptyRequest) String

func (x *EmptyRequest) String() string

type EmptyResponse

type EmptyResponse struct {
	// contains filtered or unexported fields
}

func (*EmptyResponse) Descriptor deprecated

func (*EmptyResponse) Descriptor() ([]byte, []int)

Deprecated: Use EmptyResponse.ProtoReflect.Descriptor instead.

func (*EmptyResponse) ProtoMessage

func (*EmptyResponse) ProtoMessage()

func (*EmptyResponse) ProtoReflect

func (x *EmptyResponse) ProtoReflect() protoreflect.Message

func (*EmptyResponse) Reset

func (x *EmptyResponse) Reset()

func (*EmptyResponse) String

func (x *EmptyResponse) String() string

type GameClient

type GameClient interface {
	Open(ctx context.Context, in *OpenRequest, opts ...grpc.CallOption) (*EmptyResponse, error)
	Close(ctx context.Context, in *EmptyRequest, opts ...grpc.CallOption) (*CloseResponse, error)
	Request(ctx context.Context, in *GameRequest, opts ...grpc.CallOption) (*GameResponse, error)
}

GameClient is the client API for Game service.

For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.

func NewGameClient

func NewGameClient(cc grpc.ClientConnInterface) GameClient

type GameRequest

type GameRequest struct {
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	Data []byte `protobuf:"bytes,2,opt,name=data,proto3" json:"data,omitempty"`
	// contains filtered or unexported fields
}

func (*GameRequest) Descriptor deprecated

func (*GameRequest) Descriptor() ([]byte, []int)

Deprecated: Use GameRequest.ProtoReflect.Descriptor instead.

func (*GameRequest) GetData

func (x *GameRequest) GetData() []byte

func (*GameRequest) GetName

func (x *GameRequest) GetName() string

func (*GameRequest) ProtoMessage

func (*GameRequest) ProtoMessage()

func (*GameRequest) ProtoReflect

func (x *GameRequest) ProtoReflect() protoreflect.Message

func (*GameRequest) Reset

func (x *GameRequest) Reset()

func (*GameRequest) String

func (x *GameRequest) String() string

type GameResponse

type GameResponse struct {
	Data []byte `protobuf:"bytes,2,opt,name=data,proto3" json:"data,omitempty"`
	// contains filtered or unexported fields
}

func (*GameResponse) Descriptor deprecated

func (*GameResponse) Descriptor() ([]byte, []int)

Deprecated: Use GameResponse.ProtoReflect.Descriptor instead.

func (*GameResponse) GetData

func (x *GameResponse) GetData() []byte

func (*GameResponse) ProtoMessage

func (*GameResponse) ProtoMessage()

func (*GameResponse) ProtoReflect

func (x *GameResponse) ProtoReflect() protoreflect.Message

func (*GameResponse) Reset

func (x *GameResponse) Reset()

func (*GameResponse) String

func (x *GameResponse) String() string

type GameServer

type GameServer interface {
	Open(context.Context, *OpenRequest) (*EmptyResponse, error)
	Close(context.Context, *EmptyRequest) (*CloseResponse, error)
	Request(context.Context, *GameRequest) (*GameResponse, error)
}

GameServer is the server API for Game service. All implementations should embed UnimplementedGameServer for forward compatibility

type OpenRequest

type OpenRequest struct {
	Host string `protobuf:"bytes,1,opt,name=host,proto3" json:"host,omitempty"`
	Port uint32 `protobuf:"varint,2,opt,name=port,proto3" json:"port,omitempty"`
	// contains filtered or unexported fields
}

func (*OpenRequest) Descriptor deprecated

func (*OpenRequest) Descriptor() ([]byte, []int)

Deprecated: Use OpenRequest.ProtoReflect.Descriptor instead.

func (*OpenRequest) GetHost

func (x *OpenRequest) GetHost() string

func (*OpenRequest) GetPort

func (x *OpenRequest) GetPort() uint32

func (*OpenRequest) ProtoMessage

func (*OpenRequest) ProtoMessage()

func (*OpenRequest) ProtoReflect

func (x *OpenRequest) ProtoReflect() protoreflect.Message

func (*OpenRequest) Reset

func (x *OpenRequest) Reset()

func (*OpenRequest) String

func (x *OpenRequest) String() string

type UnimplementedGameServer

type UnimplementedGameServer struct {
}

UnimplementedGameServer should be embedded to have forward compatible implementations.

func (UnimplementedGameServer) Close

func (UnimplementedGameServer) Open

func (UnimplementedGameServer) Request

type UnsafeGameServer

type UnsafeGameServer interface {
	// contains filtered or unexported methods
}

UnsafeGameServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GameServer will result in compilation errors.

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