Documentation ¶
Overview ¶
Package plugin provides a handful of UI plugins that are not part of core Evergreen.
Index ¶
- Constants
- func Publish(p Plugin)
- func TemplateRoot() string
- type AttachPlugin
- type BuildBaronPlugin
- type ManifestPlugin
- type PageScope
- type PanelConfig
- type PanelLayout
- type PanelManager
- type PerfPlugin
- type Plugin
- type SimplePanelManager
- func (spm *SimplePanelManager) Includes(page PageScope) ([]template.HTML, error)
- func (spm *SimplePanelManager) Panels(page PageScope) (PanelLayout, error)
- func (spm *SimplePanelManager) RegisterPlugins(plugins []Plugin) error
- func (spm *SimplePanelManager) UIData(context UIContext, page PageScope) (map[string]interface{}, error)
- type UIContext
- type UIDataFunction
- type UIDataFunctionError
- type UIPage
- type UIPanel
Constants ¶
const ( // These PageScope constants determine which page a panel hooks into TaskPage PageScope = "task" BuildPage PageScope = "build" VersionPage PageScope = "version" // These pagePosition constants determine where on a page a panel is // injected. If no position is given, it defaults to PageCenter PageLeft pagePosition = "Left" PageRight pagePosition = "Right" PageCenter pagePosition = "Center" )
const AttachPluginName = "attach"
Variables ¶
This section is empty.
Functions ¶
func Publish ¶
func Publish(p Plugin)
Publish is called in a plugin's "init" func to announce that plugin's presence to the entire plugin package. This architecture is designed to make it easy to add new external plugin code to Evergreen by simply importing the new plugin's package in plugin/config/installed_plugins.go
Packages implementing the Plugin interface MUST call Publish in their init code in order for Evergreen to detect and use them. A plugin must also implement one of CommandPlugin or UIPlugin in order to be useable.
See the documentation of the 10gen.com/mci/plugin/config package for more
func TemplateRoot ¶
func TemplateRoot() string
Types ¶
type AttachPlugin ¶
type AttachPlugin struct{}
AttachPlugin has commands for uploading task results and links to files, for display and easy access in the UI.
func (*AttachPlugin) Configure ¶
func (ap *AttachPlugin) Configure(map[string]interface{}) error
func (*AttachPlugin) GetPanelConfig ¶
func (ap *AttachPlugin) GetPanelConfig() (*PanelConfig, error)
GetPanelConfig returns a plugin.PanelConfig struct representing panels that will be added to the Task and Build pages.
func (*AttachPlugin) Name ¶
func (ap *AttachPlugin) Name() string
Name returns the name of this plugin - it serves to satisfy the 'Plugin' interface
type BuildBaronPlugin ¶
type BuildBaronPlugin struct{}
func (*BuildBaronPlugin) Configure ¶
func (bbp *BuildBaronPlugin) Configure(map[string]interface{}) error
func (*BuildBaronPlugin) GetPanelConfig ¶
func (bbp *BuildBaronPlugin) GetPanelConfig() (*PanelConfig, error)
func (*BuildBaronPlugin) Name ¶
func (bbp *BuildBaronPlugin) Name() string
type ManifestPlugin ¶
type ManifestPlugin struct{}
ManifestPlugin handles the creation of a Build Manifest associated with a version.
func (*ManifestPlugin) Configure ¶
func (m *ManifestPlugin) Configure(map[string]interface{}) error
func (*ManifestPlugin) GetPanelConfig ¶
func (m *ManifestPlugin) GetPanelConfig() (*PanelConfig, error)
GetPanelConfig returns a pointer to a plugin's UI configuration. or an error, if an error occur while trying to generate the config A nil pointer represents a plugin without a UI presence, and is not an error. GetPanelConfig returns a plugin.PanelConfig struct representing panels that will be added to the Version page.
func (*ManifestPlugin) Name ¶
func (m *ManifestPlugin) Name() string
Name returns the name of this plugin - satisfies 'Plugin' interface
type PanelConfig ¶
type PanelConfig struct { // Handler is an http.Handler which receives plugin-specific HTTP requests from the UI Handler http.Handler // Panels is an array of UIPanels to inject into task, version, // and build pages Panels []UIPanel }
PanelConfig stores all UI-related plugin hooks
type PanelLayout ¶
PanelLayout tells the view renderer what panel HTML data to inject and where on the page to inject it.
type PanelManager ¶
type PanelManager interface { RegisterPlugins([]Plugin) error Includes(PageScope) ([]template.HTML, error) Panels(PageScope) (PanelLayout, error) UIData(UIContext, PageScope) (map[string]interface{}, error) }
PanelManager is the manager the UI server uses to register and load plugin UI information efficiently.
type PerfPlugin ¶
type PerfPlugin struct{}
PerfPlugin displays performance statistics in the UI.
func (*PerfPlugin) Configure ¶
func (pp *PerfPlugin) Configure(map[string]interface{}) error
func (*PerfPlugin) GetPanelConfig ¶
func (pp *PerfPlugin) GetPanelConfig() (*PanelConfig, error)
type Plugin ¶
type Plugin interface { // Returns the name to identify this plugin when registered. Name() string // GetPanelConfig returns a pointer to a plugin's UI configuration. // or an error, if an error occur while trying to generate the config // A nil pointer represents a plugin without a UI presence, and is // not an error. GetPanelConfig() (*PanelConfig, error) // Configure reads in a settings map from the Evergreen config file. Configure(conf map[string]interface{}) error }
Plugin defines the interface that all evergreen plugins must implement in order to register themselves with Evergreen. A plugin must also implement one of the PluginCommand or UIPlugin interfaces in order to do useful work.
The Plugin interface is deprecated.
func GetPublished ¶
func GetPublished() []Plugin
type SimplePanelManager ¶
type SimplePanelManager struct {
// contains filtered or unexported fields
}
SimplePanelManager is a basic implementation of a plugin panel manager.
func (*SimplePanelManager) Includes ¶
func (spm *SimplePanelManager) Includes(page PageScope) ([]template.HTML, error)
Includes returns a properly-ordered list of html tags to inject into the head of the view for the given page.
func (*SimplePanelManager) Panels ¶
func (spm *SimplePanelManager) Panels(page PageScope) (PanelLayout, error)
Panels returns a PanelLayout for the view renderer to inject panels into the given page.
func (*SimplePanelManager) RegisterPlugins ¶
func (spm *SimplePanelManager) RegisterPlugins(plugins []Plugin) error
RegisterPlugins takes an array of plugins and registers them with the manager. After this step is done, the other manager functions may be used.
type UIContext ¶
type UIContext struct { Settings evergreen.Settings User gimlet.User Task *task.Task Build *build.Build Version *model.Version Patch *patch.Patch ProjectRef *model.ProjectRef Request *http.Request }
UIContext stores all relevant models for a plugin page.
type UIDataFunction ¶
UIDataFunction is a function which is called to populate panels which are injected into Task/Build/Version pages at runtime.
type UIDataFunctionError ¶
type UIDataFunctionError []error
UIDataFunctionError is a special error type for data function processing which can record and aggregate multiple error messages.
func (*UIDataFunctionError) AppendError ¶
func (errs *UIDataFunctionError) AppendError(name string, err error)
AppendError adds an error onto the array of data function errors.
func (*UIDataFunctionError) Error ¶
func (errs *UIDataFunctionError) Error() string
Error returns a string aggregating the stored error messages. Implements the error interface.
func (*UIDataFunctionError) HasErrors ¶
func (errs *UIDataFunctionError) HasErrors() bool
HasErrors returns a boolean representing if the UIDataFunctionError contains any errors.
type UIPage ¶
type UIPage struct { TemplatePath string DataFunc UIDataFunction }
UIPage represents the information to be sent over to the ui server in order to render a page for an app level plugin. TemplatePath is the relative path to the template from the template root of the plugin. Data represents the data to send over.
type UIPanel ¶
type UIPanel struct { // Page is which page the panel appears on Page PageScope // Includes is a list of HTML tags to inject into the head of // the page. These are meant to be links to css and js code hosted // in the plugin's static web root Includes []template.HTML // PanelHTML is the HTML definition of the panel. Best practices dictate // using AngularJS to load up the html as a partial hosted by the plugin PanelHTML template.HTML // DataFunc is a function to populate plugin data injected into the js // of the page the panel is on. The function takes the page request as // an argument, and returns data (must be json-serializeable!) or an error DataFunc UIDataFunction // Position is the side of the page the panel appears in Position pagePosition }
UIPanel is a type for storing all the configuration to properly display one panel in one page of the UI.