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Constants ¶
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const ( EventTypePing EventType = "ping" EventTypeBuildScheduled = "build.scheduled" EventTypeBuildRunning = "build.running" EventTypeBuildFinished = "build.finished" EventTypeJobStarted = "job.started" EventTypeJobFinished = "job.finished" EventTypeJobActivated = "job.activated" EventTypeAgentConnected = "agent.connected" EventTypeAgentLost = "agent.lost" EventTypeAgentDisconnected = "agent.disconnected" EventTypeAgentStopping = "agent.stopping" EventTypeAgentStopped = "agent.stopped" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AgentEvent ¶
type AgentEvent struct { Event EventType Agent bk.Agent Sender EventSender }
func (AgentEvent) Type ¶
func (ae AgentEvent) Type() EventType
type BuildEvent ¶
func (BuildEvent) Type ¶
func (be BuildEvent) Type() EventType
type EventSender ¶
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