Documentation ¶
Index ¶
- Variables
- func EncodeMsg(w MsgWriter, code uint64, data ...interface{}) error
- func MakeName(name, version string) string
- func MsgPipe() (*MsgPipeRW, *MsgPipeRW)
- type Blacklist
- type BlacklistMap
- type Cap
- type DiscReason
- type Msg
- type MsgPipeRW
- type MsgReadWriter
- type MsgReader
- type MsgWriter
- type Peer
- type Protocol
- type Server
Examples ¶
Constants ¶
This section is empty.
Variables ¶
var ErrPipeClosed = errors.New("p2p: read or write on closed message pipe")
ErrPipeClosed is returned from pipe operations after the pipe has been closed.
Functions ¶
func MakeName ¶
MakeName creates a node name that follows the ethereum convention for such names. It adds the operation system name and Go runtime version the name.
func MsgPipe ¶
MsgPipe creates a message pipe. Reads on one end are matched with writes on the other. The pipe is full-duplex, both ends implement MsgReadWriter.
Example ¶
rw1, rw2 := MsgPipe() go func() { EncodeMsg(rw1, 8, []byte{0, 0}) EncodeMsg(rw1, 5, []byte{1, 1}) rw1.Close() }() for { msg, err := rw2.ReadMsg() if err != nil { break } var data [1][]byte msg.Decode(&data) fmt.Printf("msg: %d, %x\n", msg.Code, data[0]) }
Output: msg: 8, 0000 msg: 5, 0101
Types ¶
type BlacklistMap ¶
type BlacklistMap struct {
// contains filtered or unexported fields
}
func NewBlacklist ¶
func NewBlacklist() *BlacklistMap
func (*BlacklistMap) Delete ¶
func (self *BlacklistMap) Delete(pubkey []byte) error
func (*BlacklistMap) Exists ¶
func (self *BlacklistMap) Exists(pubkey []byte) (ok bool)
func (*BlacklistMap) Put ¶
func (self *BlacklistMap) Put(pubkey []byte) error
type DiscReason ¶
type DiscReason byte
const ( DiscRequested DiscReason = iota DiscNetworkError DiscProtocolError DiscUselessPeer DiscTooManyPeers DiscAlreadyConnected DiscIncompatibleVersion DiscInvalidIdentity DiscQuitting DiscUnexpectedIdentity DiscSelf DiscReadTimeout DiscSubprotocolError )
func (DiscReason) String ¶
func (d DiscReason) String() string
type Msg ¶
Msg defines the structure of a p2p message.
Note that a Msg can only be sent once since the Payload reader is consumed during sending. It is not possible to create a Msg and send it any number of times. If you want to reuse an encoded structure, encode the payload into a byte array and create a separate Msg with a bytes.Reader as Payload for each send.
func (Msg) Decode ¶
Decode parse the RLP content of a message into the given value, which must be a pointer.
For the decoding rules, please see package rlp.
type MsgPipeRW ¶
type MsgPipeRW struct {
// contains filtered or unexported fields
}
MsgPipeRW is an endpoint of a MsgReadWriter pipe.
func (*MsgPipeRW) Close ¶
Close unblocks any pending ReadMsg and WriteMsg calls on both ends of the pipe. They will return ErrPipeClosed. Note that Close does not interrupt any reads from a message payload.
type MsgReadWriter ¶
MsgReadWriter provides reading and writing of encoded messages. Implementations should ensure that ReadMsg and WriteMsg can be called simultaneously from multiple goroutines.
type Peer ¶
type Peer struct { // Peers have all the log methods. // Use them to display messages related to the peer. *logger.Logger // contains filtered or unexported fields }
Peer represents a connected remote node.
func (*Peer) Disconnect ¶
func (p *Peer) Disconnect(reason DiscReason)
Disconnect terminates the peer connection with the given reason. It returns immediately and does not wait until the connection is closed.
func (*Peer) RemoteAddr ¶
RemoteAddr returns the remote address of the network connection.
type Protocol ¶
type Protocol struct { // Name should contain the official protocol name, // often a three-letter word. Name string // Version should contain the version number of the protocol. Version uint // Length should contain the number of message codes used // by the protocol. Length uint64 // Run is called in a new groutine when the protocol has been // negotiated with a peer. It should read and write messages from // rw. The Payload for each message must be fully consumed. // // The peer connection is closed when Start returns. It should return // any protocol-level error (such as an I/O error) that is // encountered. Run func(peer *Peer, rw MsgReadWriter) error }
Protocol represents a P2P subprotocol implementation.
type Server ¶
type Server struct { // This field must be set to a valid secp256k1 private key. PrivateKey *ecdsa.PrivateKey // MaxPeers is the maximum number of peers that can be // connected. It must be greater than zero. MaxPeers int // Name sets the node name of this server. // Use MakeName to create a name that follows existing conventions. Name string // Bootstrap nodes are used to establish connectivity // with the rest of the network. BootstrapNodes []*discover.Node // Protocols should contain the protocols supported // by the server. Matching protocols are launched for // each peer. Protocols []Protocol // If Blacklist is set to a non-nil value, the given Blacklist // is used to verify peer connections. Blacklist Blacklist // If ListenAddr is set to a non-nil address, the server // will listen for incoming connections. // // If the port is zero, the operating system will pick a port. The // ListenAddr field will be updated with the actual address when // the server is started. ListenAddr string // If set to a non-nil value, the given NAT port mapper // is used to make the listening port available to the // Internet. NAT nat.Interface // If Dialer is set to a non-nil value, the given Dialer // is used to dial outbound peer connections. Dialer *net.Dialer // If NoDial is true, the server will not dial any peers. NoDial bool // contains filtered or unexported fields }
Server manages all peer connections.
The fields of Server are used as configuration parameters. You should set them before starting the Server. Fields may not be modified while the server is running.
func (*Server) Broadcast ¶
Broadcast sends an RLP-encoded message to all connected peers. This method is deprecated and will be removed later.
func (*Server) Start ¶
Start starts running the server. Servers can be re-used and started again after stopping.
func (*Server) Stop ¶
func (srv *Server) Stop()
Stop terminates the server and all active peer connections. It blocks until all active connections have been closed.
func (*Server) SuggestPeer ¶
SuggestPeer creates a connection to the given Node if it is not already connected.