Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type DetectionBatch ¶
type DetectionBatch struct { InProgress int AgreeDefenderWins int DisagreeDefenderWins int AgreeChallengerWins int DisagreeChallengerWins int }
func (*DetectionBatch) Merge ¶
func (d *DetectionBatch) Merge(other DetectionBatch)
func (*DetectionBatch) Update ¶
func (d *DetectionBatch) Update(status types.GameStatus, agree bool)
type EnrichedGameData ¶
type EnrichedGameData struct { types.GameMetadata L2BlockNumber uint64 RootClaim common.Hash Status types.GameStatus }
type ForecastBatch ¶
type StatusBatch ¶
func (*StatusBatch) Add ¶
func (s *StatusBatch) Add(status types.GameStatus)
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