Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Action ¶
type Action func(t Testing)
Action is a function that may change the state of one or more actors or check their state. Action definitions are meant to be very small building blocks, and then composed into larger patterns to write more elaborate tests.
type ActionStatus ¶
type ActionStatus uint
ActionStatus defines the state of an action, to make a basic distinction between InvalidAction() and other calls.
const ( // ActionOK indicates the action is valid to apply ActionOK ActionStatus = iota // ActionInvalid indicates the action is not applicable, and a different next action may taken. ActionInvalid )
type Testing ¶
type Testing interface { e2eutils.TestingBase // Ctx shares a context to execute an action with, the test runner may interrupt the action without stopping the test. Ctx() context.Context // InvalidAction indicates the failure is due to action incompatibility, does not stop the test. InvalidAction(format string, args ...any) }
Testing is an interface to Go-like testing, extended with a context getter for the test runner to shut down individual actions without interrupting the test, and a signaling function for when an invalid action is hit. This helps custom test runners navigate slow or invalid actions, e.g. during fuzzing.