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Constants ¶
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Variables ¶
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var (
ErrStepNonLeafNode = errors.New("cannot step on non-leaf claims")
)
Functions ¶
This section is empty.
Types ¶
type GameSolver ¶
type GameSolver struct {
// contains filtered or unexported fields
}
func NewGameSolver ¶
func NewGameSolver(gameDepth types.Depth, trace types.TraceAccessor) *GameSolver
func (*GameSolver) AgreeWithRootClaim ¶ added in v1.4.2
func (*GameSolver) CalculateNextActions ¶
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