Documentation ¶
Index ¶
- func Arduino() cli.Command
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Bluetooth() cli.Command
- func Crazyflie() cli.Command
- func Digispark() cli.Command
- func Klaatu() cli.Command
- func MustAsset(name string) []byte
- func Particle() cli.Command
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func Scan() cli.Command
- func Unzip(src, dest string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v0.5.1
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶ added in v0.5.1
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶ added in v0.5.1
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v0.5.1
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.