Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Scene ¶
type Scene struct { Camera mat.Camera Lights []mat.Light AreaLights []mat.AreaLight Objects []mat.Shape }
func Refraction ¶
func Refraction() *Scene
func SimpleGopher ¶
func SimpleGopher() *Scene
func Softshadows ¶
func Softshadows() *Scene
func TextureMapping ¶
func TextureMapping() *Scene
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