Documentation ¶
Index ¶
- func Decode(input interface{}, output interface{}) error
- func DecodeMetadata(input interface{}, output interface{}, metadata *Metadata) error
- func WeakDecode(input, output interface{}) error
- func WeakDecodeMetadata(input interface{}, output interface{}, metadata *Metadata) error
- type DecodeHookFunc
- type DecodeHookFuncKind
- type DecodeHookFuncType
- type DecodeHookFuncValue
- type Decoder
- type DecoderConfig
- type Error
- type Metadata
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Decode ¶
func Decode(input interface{}, output interface{}) error
Decode takes an input structure and uses reflection to translate it to the output structure. output must be a pointer to a map or struct.
func DecodeMetadata ¶
DecodeMetadata is the same as Decode, but is shorthand to enable metadata collection. See DecoderConfig for more info.
func WeakDecode ¶
func WeakDecode(input, output interface{}) error
WeakDecode is the same as Decode but is shorthand to enable WeaklyTypedInput. See DecoderConfig for more info.
func WeakDecodeMetadata ¶
WeakDecodeMetadata is the same as Decode, but is shorthand to enable both WeaklyTypedInput and metadata collection. See DecoderConfig for more info.
Types ¶
type DecodeHookFunc ¶
type DecodeHookFunc interface{}
type DecodeHookFuncKind ¶
DecodeHookFuncKind is a DecodeHookFunc which knows only the Kinds of the source and target types.
type DecodeHookFuncType ¶
DecodeHookFuncType is a DecodeHookFunc which has complete information about the source and target types.
type DecodeHookFuncValue ¶
DecodeHookFuncValue is a DecodeHookFunc which has complete access to both the source and target values.
type Decoder ¶
type Decoder struct {
// contains filtered or unexported fields
}
A Decoder takes a raw interface value and turns it into structured data, keeping track of rich error information along the way in case anything goes wrong. Unlike the basic top-level Decode method, you can more finely control how the Decoder behaves using the DecoderConfig structure. The top-level Decode method is just a convenience that sets up the most basic Decoder.
func NewDecoder ¶
func NewDecoder(config *DecoderConfig) (*Decoder, error)
NewDecoder returns a new decoder for the given configuration. Once a decoder has been returned, the same configuration must not be used again.
func NewDecoderJson ¶
type DecoderConfig ¶
type DecoderConfig struct { // DecodeHook, if set, will be called before any decoding and any // type conversion (if WeaklyTypedInput is on). This lets you modify // the values before they're set down onto the resulting struct. The // DecodeHook is called for every map and value in the input. This means // that if a struct has embedded fields with squash tags the decode hook // is called only once with all of the input data, not once for each // embedded struct. // // If an error is returned, the entire decode will fail with that error. DecodeHook DecodeHookFunc // If ErrorUnused is true, then it is an error for there to exist // keys in the original map that were unused in the decoding process // (extra keys). ErrorUnused bool // If ErrorUnset is true, then it is an error for there to exist // fields in the result that were not set in the decoding process // (extra fields). This only applies to decoding to a struct. This // will affect all nested structs as well. ErrorUnset bool // ZeroFields, if set to true, will zero fields before writing them. // For example, a map will be emptied before decoded values are put in // it. If this is false, a map will be merged. ZeroFields bool // If WeaklyTypedInput is true, the decoder will make the following // "weak" conversions: // // - bools to string (true = "1", false = "0") // - numbers to string (base 10) // - bools to int/uint (true = 1, false = 0) // - strings to int/uint (base implied by prefix) // - int to bool (true if value != 0) // - string to bool (accepts: 1, t, T, TRUE, true, True, 0, f, F, // FALSE, false, False. Anything else is an error) // - empty array = empty map and vice versa // - negative numbers to overflowed uint values (base 10) // - slice of maps to a merged map // - single values are converted to slices if required. Each // element is weakly decoded. For example: "4" can become []int{4} // if the target type is an int slice. // WeaklyTypedInput bool // Squash will squash embedded structs. A squash tag may also be // added to an individual struct field using a tag. For example: // // type Parent struct { // Child `mapstructure:",squash"` // } Squash bool // Metadata is the struct that will contain extra metadata about // the decoding. If this is nil, then no metadata will be tracked. Metadata *Metadata // Result is a pointer to the struct that will contain the decoded // value. Result interface{} // The tag name that mapstructure reads for field names. This // defaults to "mapstructure" TagName string // IgnoreUntaggedFields ignores all struct fields without explicit // TagName, comparable to `mapstructure:"-"` as default behaviour. IgnoreUntaggedFields bool // MatchName is the function used to match the map key to the struct // field name or tag. Defaults to `strings.EqualFold`. This can be used // to implement case-sensitive tag values, support snake casing, etc. MatchName func(mapKey, fieldName string) bool }
DecoderConfig is the configuration that is used to create a new decoder and allows customization of various aspects of decoding.
type Error ¶
type Error struct {
Errors []string
}
Error implements the error interface and can represents multiple errors that occur in the course of a single decode.
func (*Error) WrappedErrors ¶
WrappedErrors implements the errwrap.Wrapper interface to make this return value more useful with the errwrap and go-multierror libraries.
type Metadata ¶
type Metadata struct { // Keys are the keys of the structure which were successfully decoded Keys []string // Unused is a slice of keys that were found in the raw value but // weren't decoded since there was no matching field in the result interface Unused []string // Unset is a slice of field names that were found in the result interface // but weren't set in the decoding process since there was no matching value // in the input Unset []string }
Metadata contains information about decoding a structure that is tedious or difficult to get otherwise.