bindata

package
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Published: Nov 15, 2024 License: Apache-2.0 Imports: 14 Imported by: 0

Documentation

Overview

Package bindata 将资源以二进制形式生成go资源文件

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Bindata

func Bindata(c *command.Config) error

func Translate

func Translate(c *Config) error

Translate reads assets from an input directory, converts them to Go code and writes new files to the output specified in the given configuration.

Types

type AppendSliceValue

type AppendSliceValue []string

AppendSliceValue implements the flag.Value interface and allows multiple calls to the same variable to append a list.

func (*AppendSliceValue) Set

func (s *AppendSliceValue) Set(value string) error

func (*AppendSliceValue) String

func (s *AppendSliceValue) String() string

type Asset

type Asset struct {
	Path string // Full file path.
	Name string // Key used in TOC -- name by which asset is referenced.
	Func string // Function name for the procedure returning the asset contents.
}

Asset holds information about a single asset to be processed.

type ByName

type ByName []os.FileInfo

ByName implements sort.Interface for []os.FileInfo based on Name()

func (ByName) Len

func (v ByName) Len() int

func (ByName) Less

func (v ByName) Less(i, j int) bool

func (ByName) Swap

func (v ByName) Swap(i, j int)

type Config

type Config struct {
	// Name of the package to use. Defaults to 'main'.
	Package string

	// Tags specify a set of optional build tags, which should be
	// included in the generated output. The tags are appended to a
	// `// +build` line in the beginning of the output file
	// and must follow the build tags syntax specified by the go tool.
	Tags string

	// Input defines the directory path, containing all asset files as
	// well as whether to recursively process assets in any sub directories.
	Input []InputConfig

	// Output defines the output file for the generated code.
	// If left empty, this defaults to 'bindata.go' in the current
	// working directory.
	Output string

	// Prefix defines a path prefix which should be stripped from all
	// file names when generating the keys in the table of contents.
	// For example, running without the `-prefix` flag, we get:
	//
	// 	$ go-bindata /path/to/templates
	// 	go_bindata["/path/to/templates/foo.html"] = _path_to_templates_foo_html
	//
	// Running with the `-prefix` flag, we get:
	//
	// 	$ go-bindata -prefix "/path/to/" /path/to/templates/foo.html
	// 	go_bindata["templates/foo.html"] = templates_foo_html
	Prefix string

	// NoMemCopy will alter the way the output file is generated.
	//
	// It will employ a hack that allows us to read the file data directly from
	// the compiled program's `.rodata` section. This ensures that when we call
	// call our generated function, we omit unnecessary mem copies.
	//
	// The downside of this, is that it requires dependencies on the `reflect` and
	// `unsafe` packages. These may be restricted on platforms like AppEngine and
	// thus prevent you from using this mode.
	//
	// Another disadvantage is that the byte slice we create, is strictly read-only.
	// For most use-cases this is not a problem, but if you ever try to alter the
	// returned byte slice, a runtime panic is thrown. Use this mode only on target
	// platforms where memory constraints are an issue.
	//
	// The default behaviour is to use the old code generation method. This
	// prevents the two previously mentioned issues, but will employ at least one
	// extra memcopy and thus increase memory requirements.
	//
	// For instance, consider the following two examples:
	//
	// This would be the default mode, using an extra memcopy but gives a safe
	// implementation without dependencies on `reflect` and `unsafe`:
	//
	// 	func myfile() []byte {
	// 		return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
	// 	}
	//
	// Here is the same functionality, but uses the `.rodata` hack.
	// The byte slice returned from this example can not be written to without
	// generating a runtime error.
	//
	// 	var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
	//
	// 	func myfile() []byte {
	// 		var empty [0]byte
	// 		sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
	// 		b := empty[:]
	// 		bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
	// 		bx.Data = sx.Data
	// 		bx.Len = len(_myfile)
	// 		bx.Cap = bx.Len
	// 		return b
	// 	}
	NoMemCopy bool

	// NoCompress means the assets are /not/ GZIP compressed before being turned
	// into Go code. The generated function will automatically unzip
	// the file data when called. Defaults to false.
	NoCompress bool

	// FSSystem means whether generate return fs.FileSystem interface
	// instance's function.When true,will generate relate code.
	FSSystem bool

	// Perform a debug build. This generates an asset file, which
	// loads the asset contents directly from disk at their original
	// location, instead of embedding the contents in the code.
	//
	// This is mostly useful if you anticipate that the assets are
	// going to change during your development cycle. You will always
	// want your code to access the latest version of the asset.
	// Only in release mode, will the assets actually be embedded
	// in the code. The default behaviour is Release mode.
	Debug bool

	// Perform a dev build, which is nearly identical to the debug option. The
	// only difference is that instead of absolute file paths in generated code,
	// it expects a variable, `rootDir`, to be set in the generated code's
	// package (the author needs to do this manually), which it then prepends to
	// an asset's name to construct the file path on disk.
	//
	// This is mainly so you can push the generated code file to a shared
	// repository.
	Dev bool

	// When true, size, mode and modtime are not preserved from files
	NoMetadata bool
	// When nonzero, use this as mode for all files.
	Mode uint
	// When nonzero, use this as unix timestamp for all files.
	ModTime int64

	// Ignores any filenames matching the regex pattern specified, e.g.
	// path/to/file.ext will ignore only that file, or \\.gitignore
	// will match any .gitignore file.
	//
	// This parameter can be provided multiple times.
	Ignore []*regexp.Regexp

	// Package path
	//
	Paths string
}

Config defines a set of options for the asset conversion.

func NewConfig

func NewConfig() *Config

NewConfig returns a default configuration struct.

type InputConfig

type InputConfig struct {
	// Path defines a directory containing asset files to be included
	// in the generated output.
	Path string

	// Recursive defines whether subdirectories of Path
	// should be recursively included in the conversion.
	Recursive bool
}

InputConfig defines options on a asset directory to be convert.

type StringWriter

type StringWriter struct {
	io.Writer
	// contains filtered or unexported fields
}

func (*StringWriter) Write

func (w *StringWriter) Write(p []byte) (n int, err error)

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