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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Item ¶
type Item struct {
// contains filtered or unexported fields
}
An Item is something we manage in a priority queue.
type PriorityQueue ¶
type PriorityQueue []*Item
A PriorityQueue implements heap.Interface and holds Items.
func (PriorityQueue) Len ¶
func (pq PriorityQueue) Len() int
func (PriorityQueue) Less ¶
func (pq PriorityQueue) Less(i, j int) bool
func (PriorityQueue) Swap ¶
func (pq PriorityQueue) Swap(i, j int)
func (*PriorityQueue) Update ¶
func (pq *PriorityQueue) Update(item *Item, value interface{}, priority int)
Update modifies the priority and value of an Item in the queue.
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