Documentation ¶
Index ¶
- Variables
- type CommonGameData
- func (*CommonGameData) Descriptor() ([]byte, []int)deprecated
- func (x *CommonGameData) GetGameId() string
- func (x *CommonGameData) GetGameModeId() string
- func (x *CommonGameData) GetPlayers() []*gametracker.BasicGamePlayer
- func (x *CommonGameData) GetServerId() string
- func (*CommonGameData) ProtoMessage()
- func (x *CommonGameData) ProtoReflect() protoreflect.Message
- func (x *CommonGameData) Reset()
- func (x *CommonGameData) String() string
- type GameFinishMessage
- func (*GameFinishMessage) Descriptor() ([]byte, []int)deprecated
- func (x *GameFinishMessage) GetCommonData() *CommonGameData
- func (x *GameFinishMessage) GetContent() []*anypb.Any
- func (x *GameFinishMessage) GetEndTime() *timestamppb.Timestamp
- func (*GameFinishMessage) ProtoMessage()
- func (x *GameFinishMessage) ProtoReflect() protoreflect.Message
- func (x *GameFinishMessage) Reset()
- func (x *GameFinishMessage) String() string
- type GameStartMessage
- func (*GameStartMessage) Descriptor() ([]byte, []int)deprecated
- func (x *GameStartMessage) GetCommonData() *CommonGameData
- func (x *GameStartMessage) GetContent() []*anypb.Any
- func (x *GameStartMessage) GetMapId() string
- func (x *GameStartMessage) GetStartTime() *timestamppb.Timestamp
- func (*GameStartMessage) ProtoMessage()
- func (x *GameStartMessage) ProtoReflect() protoreflect.Message
- func (x *GameStartMessage) Reset()
- func (x *GameStartMessage) String() string
- type GameUpdateMessage
- func (*GameUpdateMessage) Descriptor() ([]byte, []int)deprecated
- func (x *GameUpdateMessage) GetCommonData() *CommonGameData
- func (x *GameUpdateMessage) GetContent() []*anypb.Any
- func (*GameUpdateMessage) ProtoMessage()
- func (x *GameUpdateMessage) ProtoReflect() protoreflect.Message
- func (x *GameUpdateMessage) Reset()
- func (x *GameUpdateMessage) String() string
Constants ¶
This section is empty.
Variables ¶
View Source
var File_game_tracker_messages_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type CommonGameData ¶
type CommonGameData struct { GameModeId string `protobuf:"bytes,1,opt,name=game_mode_id,json=gameModeId,proto3" json:"game_mode_id,omitempty"` GameId string `protobuf:"bytes,2,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` ServerId string `protobuf:"bytes,3,opt,name=server_id,json=serverId,proto3" json:"server_id,omitempty"` Players []*gametracker.BasicGamePlayer `protobuf:"bytes,6,rep,name=players,proto3" json:"players,omitempty"` // contains filtered or unexported fields }
func (*CommonGameData) Descriptor
deprecated
func (*CommonGameData) Descriptor() ([]byte, []int)
Deprecated: Use CommonGameData.ProtoReflect.Descriptor instead.
func (*CommonGameData) GetGameId ¶
func (x *CommonGameData) GetGameId() string
func (*CommonGameData) GetGameModeId ¶
func (x *CommonGameData) GetGameModeId() string
func (*CommonGameData) GetPlayers ¶
func (x *CommonGameData) GetPlayers() []*gametracker.BasicGamePlayer
func (*CommonGameData) GetServerId ¶
func (x *CommonGameData) GetServerId() string
func (*CommonGameData) ProtoMessage ¶
func (*CommonGameData) ProtoMessage()
func (*CommonGameData) ProtoReflect ¶
func (x *CommonGameData) ProtoReflect() protoreflect.Message
func (*CommonGameData) Reset ¶
func (x *CommonGameData) Reset()
func (*CommonGameData) String ¶
func (x *CommonGameData) String() string
type GameFinishMessage ¶
type GameFinishMessage struct { CommonData *CommonGameData `protobuf:"bytes,1,opt,name=common_data,json=commonData,proto3" json:"common_data,omitempty"` EndTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=end_time,json=endTime,proto3" json:"end_time,omitempty"` Content []*anypb.Any `protobuf:"bytes,1000,rep,name=content,proto3" json:"content,omitempty"` // contains filtered or unexported fields }
func (*GameFinishMessage) Descriptor
deprecated
func (*GameFinishMessage) Descriptor() ([]byte, []int)
Deprecated: Use GameFinishMessage.ProtoReflect.Descriptor instead.
func (*GameFinishMessage) GetCommonData ¶
func (x *GameFinishMessage) GetCommonData() *CommonGameData
func (*GameFinishMessage) GetContent ¶
func (x *GameFinishMessage) GetContent() []*anypb.Any
func (*GameFinishMessage) GetEndTime ¶
func (x *GameFinishMessage) GetEndTime() *timestamppb.Timestamp
func (*GameFinishMessage) ProtoMessage ¶
func (*GameFinishMessage) ProtoMessage()
func (*GameFinishMessage) ProtoReflect ¶
func (x *GameFinishMessage) ProtoReflect() protoreflect.Message
func (*GameFinishMessage) Reset ¶
func (x *GameFinishMessage) Reset()
func (*GameFinishMessage) String ¶
func (x *GameFinishMessage) String() string
type GameStartMessage ¶
type GameStartMessage struct { CommonData *CommonGameData `protobuf:"bytes,1,opt,name=common_data,json=commonData,proto3" json:"common_data,omitempty"` StartTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=start_time,json=startTime,proto3" json:"start_time,omitempty"` MapId *string `protobuf:"bytes,3,opt,name=map_id,json=mapId,proto3,oneof" json:"map_id,omitempty"` Content []*anypb.Any `protobuf:"bytes,1000,rep,name=content,proto3" json:"content,omitempty"` // contains filtered or unexported fields }
func (*GameStartMessage) Descriptor
deprecated
func (*GameStartMessage) Descriptor() ([]byte, []int)
Deprecated: Use GameStartMessage.ProtoReflect.Descriptor instead.
func (*GameStartMessage) GetCommonData ¶
func (x *GameStartMessage) GetCommonData() *CommonGameData
func (*GameStartMessage) GetContent ¶
func (x *GameStartMessage) GetContent() []*anypb.Any
func (*GameStartMessage) GetMapId ¶
func (x *GameStartMessage) GetMapId() string
func (*GameStartMessage) GetStartTime ¶
func (x *GameStartMessage) GetStartTime() *timestamppb.Timestamp
func (*GameStartMessage) ProtoMessage ¶
func (*GameStartMessage) ProtoMessage()
func (*GameStartMessage) ProtoReflect ¶
func (x *GameStartMessage) ProtoReflect() protoreflect.Message
func (*GameStartMessage) Reset ¶
func (x *GameStartMessage) Reset()
func (*GameStartMessage) String ¶
func (x *GameStartMessage) String() string
type GameUpdateMessage ¶
type GameUpdateMessage struct { CommonData *CommonGameData `protobuf:"bytes,1,opt,name=common_data,json=commonData,proto3" json:"common_data,omitempty"` Content []*anypb.Any `protobuf:"bytes,1000,rep,name=content,proto3" json:"content,omitempty"` // contains filtered or unexported fields }
func (*GameUpdateMessage) Descriptor
deprecated
func (*GameUpdateMessage) Descriptor() ([]byte, []int)
Deprecated: Use GameUpdateMessage.ProtoReflect.Descriptor instead.
func (*GameUpdateMessage) GetCommonData ¶
func (x *GameUpdateMessage) GetCommonData() *CommonGameData
func (*GameUpdateMessage) GetContent ¶
func (x *GameUpdateMessage) GetContent() []*anypb.Any
func (*GameUpdateMessage) ProtoMessage ¶
func (*GameUpdateMessage) ProtoMessage()
func (*GameUpdateMessage) ProtoReflect ¶
func (x *GameUpdateMessage) ProtoReflect() protoreflect.Message
func (*GameUpdateMessage) Reset ¶
func (x *GameUpdateMessage) Reset()
func (*GameUpdateMessage) String ¶
func (x *GameUpdateMessage) String() string
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