Documentation ¶
Index ¶
- Variables
- type UpdateGamePlayerDataMessage
- func (*UpdateGamePlayerDataMessage) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGamePlayerDataMessage) GetData() *anypb.Any
- func (x *UpdateGamePlayerDataMessage) GetDataMask() *fieldmaskpb.FieldMask
- func (x *UpdateGamePlayerDataMessage) GetGameMode() gameplayerdata.GameDataGameMode
- func (x *UpdateGamePlayerDataMessage) GetPlayerId() string
- func (*UpdateGamePlayerDataMessage) ProtoMessage()
- func (x *UpdateGamePlayerDataMessage) ProtoReflect() protoreflect.Message
- func (x *UpdateGamePlayerDataMessage) Reset()
- func (x *UpdateGamePlayerDataMessage) String() string
Constants ¶
This section is empty.
Variables ¶
View Source
var File_game_player_data_messages_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type UpdateGamePlayerDataMessage ¶
type UpdateGamePlayerDataMessage struct { // player_id of type UUID PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` GameMode gameplayerdata.GameDataGameMode `` /* 137-byte string literal not displayed */ // Generic data to be coerced into the correct type Data *anypb.Any `protobuf:"bytes,3,opt,name=data,proto3" json:"data,omitempty"` DataMask *fieldmaskpb.FieldMask `protobuf:"bytes,4,opt,name=data_mask,json=dataMask,proto3" json:"data_mask,omitempty"` // contains filtered or unexported fields }
func (*UpdateGamePlayerDataMessage) Descriptor
deprecated
func (*UpdateGamePlayerDataMessage) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGamePlayerDataMessage.ProtoReflect.Descriptor instead.
func (*UpdateGamePlayerDataMessage) GetData ¶
func (x *UpdateGamePlayerDataMessage) GetData() *anypb.Any
func (*UpdateGamePlayerDataMessage) GetDataMask ¶
func (x *UpdateGamePlayerDataMessage) GetDataMask() *fieldmaskpb.FieldMask
func (*UpdateGamePlayerDataMessage) GetGameMode ¶
func (x *UpdateGamePlayerDataMessage) GetGameMode() gameplayerdata.GameDataGameMode
func (*UpdateGamePlayerDataMessage) GetPlayerId ¶
func (x *UpdateGamePlayerDataMessage) GetPlayerId() string
func (*UpdateGamePlayerDataMessage) ProtoMessage ¶
func (*UpdateGamePlayerDataMessage) ProtoMessage()
func (*UpdateGamePlayerDataMessage) ProtoReflect ¶
func (x *UpdateGamePlayerDataMessage) ProtoReflect() protoreflect.Message
func (*UpdateGamePlayerDataMessage) Reset ¶
func (x *UpdateGamePlayerDataMessage) Reset()
func (*UpdateGamePlayerDataMessage) String ¶
func (x *UpdateGamePlayerDataMessage) String() string
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