Documentation ¶
Index ¶
- Variables
- type PlayerActiveBadgeChangedMessage
- func (*PlayerActiveBadgeChangedMessage) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerActiveBadgeChangedMessage) GetBadge() *badge.Badge
- func (x *PlayerActiveBadgeChangedMessage) GetPlayerId() string
- func (*PlayerActiveBadgeChangedMessage) ProtoMessage()
- func (x *PlayerActiveBadgeChangedMessage) ProtoReflect() protoreflect.Message
- func (x *PlayerActiveBadgeChangedMessage) Reset()
- func (x *PlayerActiveBadgeChangedMessage) String() string
- type PlayerBadgeAddedMessage
- func (*PlayerBadgeAddedMessage) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerBadgeAddedMessage) GetBadge() *badge.Badge
- func (x *PlayerBadgeAddedMessage) GetPlayerId() string
- func (*PlayerBadgeAddedMessage) ProtoMessage()
- func (x *PlayerBadgeAddedMessage) ProtoReflect() protoreflect.Message
- func (x *PlayerBadgeAddedMessage) Reset()
- func (x *PlayerBadgeAddedMessage) String() string
- type PlayerBadgeRemovedMessage
- func (*PlayerBadgeRemovedMessage) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerBadgeRemovedMessage) GetBadge() *badge.Badge
- func (x *PlayerBadgeRemovedMessage) GetPlayerId() string
- func (*PlayerBadgeRemovedMessage) ProtoMessage()
- func (x *PlayerBadgeRemovedMessage) ProtoReflect() protoreflect.Message
- func (x *PlayerBadgeRemovedMessage) Reset()
- func (x *PlayerBadgeRemovedMessage) String() string
Constants ¶
This section is empty.
Variables ¶
View Source
var File_badges_messages_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type PlayerActiveBadgeChangedMessage ¶
type PlayerActiveBadgeChangedMessage struct { // player_id of type UUID PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` Badge *badge.Badge `protobuf:"bytes,2,opt,name=badge,proto3" json:"badge,omitempty"` // contains filtered or unexported fields }
func (*PlayerActiveBadgeChangedMessage) Descriptor
deprecated
func (*PlayerActiveBadgeChangedMessage) Descriptor() ([]byte, []int)
Deprecated: Use PlayerActiveBadgeChangedMessage.ProtoReflect.Descriptor instead.
func (*PlayerActiveBadgeChangedMessage) GetBadge ¶
func (x *PlayerActiveBadgeChangedMessage) GetBadge() *badge.Badge
func (*PlayerActiveBadgeChangedMessage) GetPlayerId ¶
func (x *PlayerActiveBadgeChangedMessage) GetPlayerId() string
func (*PlayerActiveBadgeChangedMessage) ProtoMessage ¶
func (*PlayerActiveBadgeChangedMessage) ProtoMessage()
func (*PlayerActiveBadgeChangedMessage) ProtoReflect ¶
func (x *PlayerActiveBadgeChangedMessage) ProtoReflect() protoreflect.Message
func (*PlayerActiveBadgeChangedMessage) Reset ¶
func (x *PlayerActiveBadgeChangedMessage) Reset()
func (*PlayerActiveBadgeChangedMessage) String ¶
func (x *PlayerActiveBadgeChangedMessage) String() string
type PlayerBadgeAddedMessage ¶
type PlayerBadgeAddedMessage struct { // player_id of type UUID PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` Badge *badge.Badge `protobuf:"bytes,2,opt,name=badge,proto3" json:"badge,omitempty"` // contains filtered or unexported fields }
func (*PlayerBadgeAddedMessage) Descriptor
deprecated
func (*PlayerBadgeAddedMessage) Descriptor() ([]byte, []int)
Deprecated: Use PlayerBadgeAddedMessage.ProtoReflect.Descriptor instead.
func (*PlayerBadgeAddedMessage) GetBadge ¶
func (x *PlayerBadgeAddedMessage) GetBadge() *badge.Badge
func (*PlayerBadgeAddedMessage) GetPlayerId ¶
func (x *PlayerBadgeAddedMessage) GetPlayerId() string
func (*PlayerBadgeAddedMessage) ProtoMessage ¶
func (*PlayerBadgeAddedMessage) ProtoMessage()
func (*PlayerBadgeAddedMessage) ProtoReflect ¶
func (x *PlayerBadgeAddedMessage) ProtoReflect() protoreflect.Message
func (*PlayerBadgeAddedMessage) Reset ¶
func (x *PlayerBadgeAddedMessage) Reset()
func (*PlayerBadgeAddedMessage) String ¶
func (x *PlayerBadgeAddedMessage) String() string
type PlayerBadgeRemovedMessage ¶
type PlayerBadgeRemovedMessage struct { // player_id of type UUID PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` Badge *badge.Badge `protobuf:"bytes,2,opt,name=badge,proto3" json:"badge,omitempty"` // contains filtered or unexported fields }
func (*PlayerBadgeRemovedMessage) Descriptor
deprecated
func (*PlayerBadgeRemovedMessage) Descriptor() ([]byte, []int)
Deprecated: Use PlayerBadgeRemovedMessage.ProtoReflect.Descriptor instead.
func (*PlayerBadgeRemovedMessage) GetBadge ¶
func (x *PlayerBadgeRemovedMessage) GetBadge() *badge.Badge
func (*PlayerBadgeRemovedMessage) GetPlayerId ¶
func (x *PlayerBadgeRemovedMessage) GetPlayerId() string
func (*PlayerBadgeRemovedMessage) ProtoMessage ¶
func (*PlayerBadgeRemovedMessage) ProtoMessage()
func (*PlayerBadgeRemovedMessage) ProtoReflect ¶
func (x *PlayerBadgeRemovedMessage) ProtoReflect() protoreflect.Message
func (*PlayerBadgeRemovedMessage) Reset ¶
func (x *PlayerBadgeRemovedMessage) Reset()
func (*PlayerBadgeRemovedMessage) String ¶
func (x *PlayerBadgeRemovedMessage) String() string
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