Documentation ¶
Index ¶
- Variables
- type SwitchPlayersServerMessage
- func (*SwitchPlayersServerMessage) Descriptor() ([]byte, []int)deprecated
- func (x *SwitchPlayersServerMessage) GetPlayerIds() []string
- func (x *SwitchPlayersServerMessage) GetServer() *common.ConnectableServer
- func (*SwitchPlayersServerMessage) ProtoMessage()
- func (x *SwitchPlayersServerMessage) ProtoReflect() protoreflect.Message
- func (x *SwitchPlayersServerMessage) Reset()
- func (x *SwitchPlayersServerMessage) String() string
Constants ¶
This section is empty.
Variables ¶
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var File_common_messages_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type SwitchPlayersServerMessage ¶
type SwitchPlayersServerMessage struct { Server *common.ConnectableServer `protobuf:"bytes,1,opt,name=server,proto3" json:"server,omitempty"` PlayerIds []string `protobuf:"bytes,2,rep,name=player_ids,json=playerIds,proto3" json:"player_ids,omitempty"` // contains filtered or unexported fields }
Tells a proxy to switch player(s) to a different server
func (*SwitchPlayersServerMessage) Descriptor
deprecated
func (*SwitchPlayersServerMessage) Descriptor() ([]byte, []int)
Deprecated: Use SwitchPlayersServerMessage.ProtoReflect.Descriptor instead.
func (*SwitchPlayersServerMessage) GetPlayerIds ¶
func (x *SwitchPlayersServerMessage) GetPlayerIds() []string
func (*SwitchPlayersServerMessage) GetServer ¶
func (x *SwitchPlayersServerMessage) GetServer() *common.ConnectableServer
func (*SwitchPlayersServerMessage) ProtoMessage ¶
func (*SwitchPlayersServerMessage) ProtoMessage()
func (*SwitchPlayersServerMessage) ProtoReflect ¶
func (x *SwitchPlayersServerMessage) ProtoReflect() protoreflect.Message
func (*SwitchPlayersServerMessage) Reset ¶
func (x *SwitchPlayersServerMessage) Reset()
func (*SwitchPlayersServerMessage) String ¶
func (x *SwitchPlayersServerMessage) String() string
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