Documentation ¶
Overview ¶
Package gamedef is a generated protocol buffer package.
It is generated from these files:
gamedef.proto
It has these top-level messages:
TestEchoACK
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type TestEchoACK ¶
type TestEchoACK struct { Content string `protobuf:"bytes,1,opt,name=Content,json=content" json:"Content,omitempty"` Bytes []byte `protobuf:"bytes,2,opt,name=Bytes,json=bytes,proto3" json:"Bytes,omitempty"` }
========================================================== 测试用消息 ==========================================================
func (*TestEchoACK) Descriptor ¶
func (*TestEchoACK) Descriptor() ([]byte, []int)
func (*TestEchoACK) GetBytes ¶
func (m *TestEchoACK) GetBytes() []byte
func (*TestEchoACK) GetContent ¶
func (m *TestEchoACK) GetContent() string
func (*TestEchoACK) ProtoMessage ¶
func (*TestEchoACK) ProtoMessage()
func (*TestEchoACK) Reset ¶
func (m *TestEchoACK) Reset()
func (*TestEchoACK) String ¶
func (m *TestEchoACK) String() string
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