Documentation ¶
Index ¶
- func UniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID
- type PowerLevelResolver
- type StateResolution
- func (v *StateResolution) CalculateAndStoreStateAfterEvents(ctx context.Context, prevStates []types.StateAtEvent) (types.StateSnapshotNID, error)
- func (v *StateResolution) CalculateAndStoreStateBeforeEvent(ctx context.Context, event gomatrixserverlib.PDU, isRejected bool) (types.StateSnapshotNID, error)
- func (v *StateResolution) DifferenceBetweeenStateSnapshots(ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID) (removed, added []types.StateEntry, err error)
- func (v *StateResolution) LoadCombinedStateAfterEvents(ctx context.Context, prevStates []types.StateAtEvent) ([]types.StateEntry, error)
- func (v *StateResolution) LoadMembershipAtEvent(ctx context.Context, eventIDs []string, stateKeyNID types.EventStateKeyNID) (map[string][]types.StateEntry, error)
- func (v *StateResolution) LoadStateAfterEventsForStringTuples(ctx context.Context, prevStates []types.StateAtEvent, ...) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtEvent(ctx context.Context, eventID string) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtEventForHistoryVisibility(ctx context.Context, eventID string) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtSnapshot(ctx context.Context, stateNID types.StateSnapshotNID) ([]types.StateEntry, error)
- func (v *StateResolution) LoadStateAtSnapshotForStringTuples(ctx context.Context, stateNID types.StateSnapshotNID, ...) ([]types.StateEntry, error)
- func (p *StateResolution) Resolve(ctx context.Context, eventID string) (*gomatrixserverlib.PowerLevelContent, error)
- type StateResolutionStorage
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func UniqueStateSnapshotNIDs ¶
func UniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID
Types ¶
type PowerLevelResolver ¶
type PowerLevelResolver interface {
Resolve(ctx context.Context, eventID string) (*gomatrixserverlib.PowerLevelContent, error)
}
type StateResolution ¶
type StateResolution struct { Querier api.QuerySenderIDAPI // contains filtered or unexported fields }
func NewStateResolution ¶
func NewStateResolution(db StateResolutionStorage, roomInfo *types.RoomInfo, querier api.QuerySenderIDAPI) StateResolution
func (*StateResolution) CalculateAndStoreStateAfterEvents ¶
func (v *StateResolution) CalculateAndStoreStateAfterEvents( ctx context.Context, prevStates []types.StateAtEvent, ) (types.StateSnapshotNID, error)
CalculateAndStoreStateAfterEvents finds the room state after the given events. Stores the resulting state in the database and returns a numeric ID for that snapshot.
func (*StateResolution) CalculateAndStoreStateBeforeEvent ¶
func (v *StateResolution) CalculateAndStoreStateBeforeEvent( ctx context.Context, event gomatrixserverlib.PDU, isRejected bool, ) (types.StateSnapshotNID, error)
CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event. Stores the snapshot of the state in the database. Returns a numeric ID for the snapshot of the state before the event.
func (*StateResolution) DifferenceBetweeenStateSnapshots ¶
func (v *StateResolution) DifferenceBetweeenStateSnapshots( ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID, ) (removed, added []types.StateEntry, err error)
DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
func (*StateResolution) LoadCombinedStateAfterEvents ¶
func (v *StateResolution) LoadCombinedStateAfterEvents( ctx context.Context, prevStates []types.StateAtEvent, ) ([]types.StateEntry, error)
LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events and combines those snapshots together into a single list. At this point it is possible to run into duplicate (type, state key) tuples.
func (*StateResolution) LoadMembershipAtEvent ¶
func (v *StateResolution) LoadMembershipAtEvent( ctx context.Context, eventIDs []string, stateKeyNID types.EventStateKeyNID, ) (map[string][]types.StateEntry, error)
func (*StateResolution) LoadStateAfterEventsForStringTuples ¶
func (v *StateResolution) LoadStateAfterEventsForStringTuples( ctx context.Context, prevStates []types.StateAtEvent, stateKeyTuples []gomatrixserverlib.StateKeyTuple, ) ([]types.StateEntry, error)
LoadStateAfterEventsForStringTuples loads the state for a list of event type and state key pairs after list of events. This is used when we only want to load a subset of the room state after a list of events. If there is no entry for a given event type and state key pair then it will be discarded. This is typically the state before an event. Returns a sorted list of state entries or an error if there was a problem talking to the database.
func (*StateResolution) LoadStateAtEvent ¶
func (v *StateResolution) LoadStateAtEvent( ctx context.Context, eventID string, ) ([]types.StateEntry, error)
LoadStateAtEvent loads the full state of a room before a particular event.
func (*StateResolution) LoadStateAtEventForHistoryVisibility ¶
func (v *StateResolution) LoadStateAtEventForHistoryVisibility( ctx context.Context, eventID string, ) ([]types.StateEntry, error)
LoadStateAtEvent loads the full state of a room before a particular event.
func (*StateResolution) LoadStateAtSnapshot ¶
func (v *StateResolution) LoadStateAtSnapshot( ctx context.Context, stateNID types.StateSnapshotNID, ) ([]types.StateEntry, error)
LoadStateAtSnapshot loads the full state of a room at a particular snapshot. This is typically the state before an event or the current state of a room. Returns a sorted list of state entries or an error if there was a problem talking to the database.
func (*StateResolution) LoadStateAtSnapshotForStringTuples ¶
func (v *StateResolution) LoadStateAtSnapshotForStringTuples( ctx context.Context, stateNID types.StateSnapshotNID, stateKeyTuples []gomatrixserverlib.StateKeyTuple, ) ([]types.StateEntry, error)
LoadStateAtSnapshotForStringTuples loads the state for a list of event type and state key pairs at a snapshot. This is used when we only want to load a subset of the room state at a snapshot. If there is no entry for a given event type and state key pair then it will be discarded. This is typically the state before an event or the current state of a room. Returns a sorted list of state entries or an error if there was a problem talking to the database.
func (*StateResolution) Resolve ¶
func (p *StateResolution) Resolve(ctx context.Context, eventID string) (*gomatrixserverlib.PowerLevelContent, error)
type StateResolutionStorage ¶
type StateResolutionStorage interface { EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error) EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error) StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error) StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error) SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error) BulkSelectSnapshotsFromEventIDs(ctx context.Context, eventIDs []string) (map[types.StateSnapshotNID][]string, error) StateEntriesForTuples(ctx context.Context, stateBlockNIDs []types.StateBlockNID, stateKeyTuples []types.StateKeyTuple) ([]types.StateEntryList, error) StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error) AddState(ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error) Events(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, eventNIDs []types.EventNID) ([]types.Event, error) EventsFromIDs(ctx context.Context, roomInfo *types.RoomInfo, eventIDs []string) ([]types.Event, error) IsEventRejected(ctx context.Context, roomNID types.RoomNID, eventID string) (bool, error) }