Documentation ¶
Overview ¶
Package discover implements the Node Discovery Protocol.
The Node Discovery protocol provides a way to find RLPx nodes that can be connected to. It uses a Kademlia-like protocol to maintain a distributed database of the IDs and endpoints of all listening nodes.
Index ¶
- type Config
- type ReadPacket
- type Table
- type UDPConn
- type UDPv4
- func (t *UDPv4) Close()
- func (t *UDPv4) LookupPubkey(key *ecdsa.PublicKey) []*enode.Node
- func (t *UDPv4) Ping(n *enode.Node) error
- func (t *UDPv4) RandomNodes() enode.Iterator
- func (t *UDPv4) RequestENR(n *enode.Node) (*enode.Node, error)
- func (t *UDPv4) Resolve(n *enode.Node) *enode.Node
- func (t *UDPv4) Self() *enode.Node
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Config ¶
type Config struct { // These settings are required and configure the UDP listener: PrivateKey *ecdsa.PrivateKey // These settings are optional: NetRestrict *netutil.Netlist // network whitelist Bootnodes []*enode.Node // list of bootstrap nodes Unhandled chan<- ReadPacket // unhandled packets are sent on this channel Log log.Logger // if set, log messages go here }
Config holds settings for the discovery listener.
type ReadPacket ¶
ReadPacket is a packet that couldn't be handled. Those packets are sent to the unhandled channel if configured. This is exported for internal use, do not use this type.
type Table ¶
type Table struct {
// contains filtered or unexported fields
}
Table is the 'node table', a Kademlia-like index of neighbor nodes. The table keeps itself up-to-date by verifying the liveness of neighbors and requesting their node records when announcements of a new record version are received.
type UDPConn ¶ added in v0.1.0
type UDPConn interface { ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error) WriteToUDP(b []byte, addr *net.UDPAddr) (n int, err error) Close() error LocalAddr() net.Addr }
UDPConn is a network connection on which discovery can operate.
type UDPv4 ¶ added in v0.1.0
type UDPv4 struct {
// contains filtered or unexported fields
}
UDPv4 implements the v4 wire protocol.
func (*UDPv4) Close ¶ added in v0.1.0
func (t *UDPv4) Close()
Close shuts down the socket and aborts any running queries.
func (*UDPv4) LookupPubkey ¶ added in v0.1.0
LookupPubkey finds the closest nodes to the given public key.
func (*UDPv4) RandomNodes ¶ added in v0.1.0
RandomNodes is an iterator yielding nodes from a random walk of the DHT.
func (*UDPv4) RequestENR ¶ added in v0.1.0
RequestENR sends enrRequest to the given node and waits for a response.