Documentation ¶
Overview ¶
Package leap provides the Gobot adaptor and driver for the Leap Motion.
Installing:
* First install the [Leap Motion Software](https://www.leapmotion.com/setup). * Then install the package:
go get github.com/hybridgroup/gobot/platforms/leap
Example:
package main import ( "fmt" "github.com/hybridgroup/gobot" "github.com/hybridgroup/gobot/platforms/leap" ) func main() { gbot := gobot.NewGobot() leapMotionAdaptor := leap.NewLeapMotionAdaptor("leap", "127.0.0.1:6437") l := leap.NewLeapMotionDriver(leapMotionAdaptor, "leap") work := func() { gobot.On(l.Event("message"), func(data interface{}) { fmt.Println(data.(leap.Frame)) }) } robot := gobot.NewRobot("leapBot", []gobot.Connection{leapMotionAdaptor}, []gobot.Device{l}, work, ) gbot.AddRobot(robot) gbot.Start() }
For more information refer to the leap README: https://github.com/hybridgroup/gobot/blob/master/platforms/leap/README.md
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Frame ¶
type Frame struct { CurrentFrameRate float64 `json:"currentFrameRate"` Gestures []Gesture `json:"gestures"` Hands []Hand `json:"hands"` ID int `json:"id"` InteractionBox InteractionBox `json:"interactionBox"` Pointables []Pointable `json:"pointables"` R [][]float64 `json:"r"` S float64 `json:"s"` T []float64 `json:"t"` Timestamp int `json:"timestamp"` }
Base representation returned that holds every other objects
type Gesture ¶
type Gesture struct { Direction []float64 `json:"direction"` Duration int `json:"duration"` Hands []Hand `json:"hands"` ID int `json:"id"` Pointables []Pointable `json:"pointables"` Position []float64 `json:"position"` Speed float64 `json:"speed"` StartPosition []float64 `json:"StartPosition"` State string `json:"state"` Type string `json:"type"` }
type Hand ¶
type Hand struct { Direction []float64 `json:"direction"` ID int `json:"id"` PalmNormal []float64 `json:"palmNormal"` PalmPosition []float64 `json:"PalmPosition"` PalmVelocity []float64 `json:"PalmVelocity"` R [][]float64 `json:"r"` S float64 `json:"s"` SphereCenter []float64 `json:"sphereCenter"` SphereRadius float64 `json:"sphereRadius"` StabilizedPalmPosition []float64 `json:"stabilizedPalmPosition"` T []float64 `json:"t"` TimeVisible float64 `json:"TimeVisible"` }
type InteractionBox ¶
type LeapMotionAdaptor ¶
type LeapMotionAdaptor struct {
// contains filtered or unexported fields
}
func NewLeapMotionAdaptor ¶
func NewLeapMotionAdaptor(name string, port string) *LeapMotionAdaptor
NewLeapMotionAdaptor creates a new leap motion adaptor using specified name and port
func (*LeapMotionAdaptor) Connect ¶
func (l *LeapMotionAdaptor) Connect() (errs []error)
Connect returns true if connection to leap motion is established succesfully
func (*LeapMotionAdaptor) Finalize ¶
func (l *LeapMotionAdaptor) Finalize() (errs []error)
Finalize ends connection to leap motion
func (*LeapMotionAdaptor) Name ¶
func (l *LeapMotionAdaptor) Name() string
func (*LeapMotionAdaptor) Port ¶
func (l *LeapMotionAdaptor) Port() string
type LeapMotionDriver ¶
func NewLeapMotionDriver ¶
func NewLeapMotionDriver(a *LeapMotionAdaptor, name string) *LeapMotionDriver
NewLeapMotionDriver creates a new leap motion driver with specified name
Adds the following events:
"message" - Gets triggered when receiving a message from leap motion
func (*LeapMotionDriver) Connection ¶
func (l *LeapMotionDriver) Connection() gobot.Connection
func (*LeapMotionDriver) Halt ¶
func (l *LeapMotionDriver) Halt() (errs []error)
Halt returns true if driver is halted succesfully
func (*LeapMotionDriver) Name ¶
func (l *LeapMotionDriver) Name() string
func (*LeapMotionDriver) ParseFrame ¶
func (l *LeapMotionDriver) ParseFrame(data []byte) Frame
ParseFrame converts json data to a Frame
func (*LeapMotionDriver) Start ¶
func (l *LeapMotionDriver) Start() (errs []error)
Start inits leap motion driver by enabling gestures and listening from incoming messages.
Publishes the following events:
"message" - Emits Frame on new message received from Leap.
type Pointable ¶
type Pointable struct { Direction []float64 `json:"direction"` HandID int `json:"handId"` ID int `json:"id"` Length float64 `json:"length"` StabilizedTipPosition []float64 `json:"stabilizedTipPosition"` TimeVisible float64 `json:"timeVisible"` TipPosition []float64 `json:"tipPosition"` TipVelocity []float64 `json:"tipVelocity"` Tool bool `json:"tool"` TouchDistance float64 `json:"touchDistance"` TouchZone string `json:"touchZone"` }