Documentation ¶
Overview ¶
Package ifacestate implements the manager and state aspects responsible for the maintenance of interfaces the system.
Index ¶
- Constants
- func CheckInterfaces(st *state.State, snapInfo *snap.Info, deviceCtx snapstate.DeviceContext) error
- func Connect(st *state.State, plugSnap, plugName, slotSnap, slotName string) (*state.TaskSet, error)
- func Disconnect(st *state.State, conn *interfaces.Connection) (*state.TaskSet, error)
- func MockConnectRetryTimeout(d time.Duration) (restore func())
- func MockSecurityBackends(be []interfaces.SecurityBackend) func()
- func MockSnapMapper(new SnapMapper) (restore func())
- func RemapSnapFromRequest(snapName string) string
- func RemapSnapFromState(snapName string) string
- func RemapSnapToState(snapName string) string
- func SystemSnapName() string
- type ConnectionState
- type CoreCoreSystemMapper
- type CoreSnapdSystemMapper
- type ErrAlreadyConnected
- type HotplugSlotInfo
- type IdentityMapper
- type InterfaceManager
- func (m *InterfaceManager) ConnectionStates() (connStateByRef map[string]ConnectionState, err error)
- func (m *InterfaceManager) DisableUDevMonitor()
- func (m *InterfaceManager) Ensure() error
- func (m *InterfaceManager) MockObservedDevicePath(devPath, ifaceName string, hotplugKey snap.HotplugKey) func()
- func (m *InterfaceManager) Repository() *interfaces.Repository
- func (m *InterfaceManager) StartUp() error
- func (m *InterfaceManager) Stop()
- type SnapMapper
Constants ¶
const ( ConnectTaskEdge = state.TaskSetEdge("connect-task") AfterConnectHooksEdge = state.TaskSetEdge("after-connect-hooks") )
Variables ¶
This section is empty.
Functions ¶
func CheckInterfaces ¶
CheckInterfaces checks whether plugs and slots of snap are allowed for installation.
func Connect ¶
func Connect(st *state.State, plugSnap, plugName, slotSnap, slotName string) (*state.TaskSet, error)
Connect returns a set of tasks for connecting an interface.
func Disconnect ¶
func Disconnect(st *state.State, conn *interfaces.Connection) (*state.TaskSet, error)
Disconnect returns a set of tasks for disconnecting an interface.
func MockConnectRetryTimeout ¶
func MockSecurityBackends ¶
func MockSecurityBackends(be []interfaces.SecurityBackend) func()
MockSecurityBackends mocks the list of security backends that are used for setting up security.
This function is public because it is referenced in the daemon
func MockSnapMapper ¶
func MockSnapMapper(new SnapMapper) (restore func())
MockSnapMapper mocks the currently used snap mapper.
func RemapSnapFromRequest ¶
RemapSnapFromRequest renames a snap as received from an API request according to the current mapper.
func RemapSnapFromState ¶
RemapSnapFromState renames a snap when loaded from state according to the current mapper.
func RemapSnapToState ¶
RemapSnapToState renames a snap when saving to state according to the current mapper.
func SystemSnapName ¶
func SystemSnapName() string
SystemSnapName returns actual name of the system snap.
Types ¶
type ConnectionState ¶
type ConnectionState struct { // Auto indicates whether the connection was established automatically Auto bool // ByGadget indicates whether the connection was trigged by the gadget ByGadget bool // Interface name of the connection Interface string // Undesired indicates whether the connection, otherwise established // automatically, was explicitly disconnected Undesired bool StaticPlugAttrs map[string]interface{} DynamicPlugAttrs map[string]interface{} StaticSlotAttrs map[string]interface{} DynamicSlotAttrs map[string]interface{} HotplugGone bool }
type CoreCoreSystemMapper ¶
type CoreCoreSystemMapper struct {
IdentityMapper // Embedding the identity mapper allows us to cut on boilerplate.
}
CoreCoreSystemMapper implements SnapMapper and makes implicit slots appear to be on "core" in the state and in memory but as "system" in the API.
NOTE: This mapper can be used to prepare, as an intermediate step, for the transition to "snapd" mapper. Using it the state and API layer will look exactly the same as with the "snapd" mapper. This can be used to make any necessary adjustments the test suite.
func (*CoreCoreSystemMapper) RemapSnapFromRequest ¶
func (m *CoreCoreSystemMapper) RemapSnapFromRequest(snapName string) string
RemapSnapFromRequest renames the "system" snap to the "core" snap.
This allows us to accept connection and disconnection requests that explicitly refer to "core" or using the "system" nickname.
func (*CoreCoreSystemMapper) SystemSnapName ¶
func (m *CoreCoreSystemMapper) SystemSnapName() string
SystemSnapName returns actual name of the system snap.
type CoreSnapdSystemMapper ¶
type CoreSnapdSystemMapper struct {
IdentityMapper // Embedding the identity mapper allows us to cut on boilerplate.
}
CoreSnapdSystemMapper implements SnapMapper and makes implicit slots appear to be on "core" in the state and on "system" in the API while they are on "snapd" in memory.
func (*CoreSnapdSystemMapper) RemapSnapFromRequest ¶
func (m *CoreSnapdSystemMapper) RemapSnapFromRequest(snapName string) string
RemapSnapFromRequest renames the "core" or "system" snaps to the "snapd" snap.
This allows us to accept connection and disconnection requests that explicitly refer to "core" or "system" even though we really want them to refer to "snapd". Note that this is not fully symmetric with RemapSnapToResponse as we explicitly always talk about "system" snap, even if the request used "core".
func (*CoreSnapdSystemMapper) RemapSnapFromState ¶
func (m *CoreSnapdSystemMapper) RemapSnapFromState(snapName string) string
RemapSnapFromState renames the "core" snap to the "snapd" snap.
This allows modern snapd to load an old state that remembers connections between slots on the "core" snap and other snaps. In memory we are actually using "snapd" snap for hosting those slots and this lets us stay compatible.
func (*CoreSnapdSystemMapper) RemapSnapToState ¶
func (m *CoreSnapdSystemMapper) RemapSnapToState(snapName string) string
RemapSnapToState renames the "snapd" snap to the "core" snap.
This allows the state to stay backwards compatible as all the connections seem to refer to the "core" snap, as in pre core{16,18} days where there was only one core snap.
func (*CoreSnapdSystemMapper) SystemSnapName ¶
func (m *CoreSnapdSystemMapper) SystemSnapName() string
SystemSnapName returns actual name of the system snap.
type ErrAlreadyConnected ¶
type ErrAlreadyConnected struct {
Connection interfaces.ConnRef
}
ErrAlreadyConnected describes the error that occurs when attempting to connect already connected interface.
func (ErrAlreadyConnected) Error ¶
func (e ErrAlreadyConnected) Error() string
type HotplugSlotInfo ¶
type HotplugSlotInfo struct { Name string `json:"name"` Interface string `json:"interface"` StaticAttrs map[string]interface{} `json:"static-attrs,omitempty"` HotplugKey snap.HotplugKey `json:"hotplug-key"` // device was unplugged but has connections, so slot is remembered HotplugGone bool `json:"hotplug-gone"` }
type IdentityMapper ¶
type IdentityMapper struct{}
IdentityMapper implements SnapMapper and performs no transformations at all.
func (*IdentityMapper) RemapSnapFromRequest ¶
func (m *IdentityMapper) RemapSnapFromRequest(snapName string) string
RemapSnapFromRequest doesn't change the snap name in any way.
func (*IdentityMapper) RemapSnapFromState ¶
func (m *IdentityMapper) RemapSnapFromState(snapName string) string
RemapSnapFromState doesn't change the snap name in any way.
func (*IdentityMapper) RemapSnapToState ¶
func (m *IdentityMapper) RemapSnapToState(snapName string) string
RemapSnapToState doesn't change the snap name in any way.
type InterfaceManager ¶
type InterfaceManager struct {
// contains filtered or unexported fields
}
InterfaceManager is responsible for the maintenance of interfaces in the system state. It maintains interface connections, and also observes installed snaps to track the current set of available plugs and slots.
func Manager ¶
func Manager(s *state.State, hookManager *hookstate.HookManager, runner *state.TaskRunner, extraInterfaces []interfaces.Interface, extraBackends []interfaces.SecurityBackend) (*InterfaceManager, error)
Manager returns a new InterfaceManager. Extra interfaces can be provided for testing.
func (*InterfaceManager) ConnectionStates ¶
func (m *InterfaceManager) ConnectionStates() (connStateByRef map[string]ConnectionState, err error)
ConnectionStates return the state of connections tracked by the manager
func (*InterfaceManager) DisableUDevMonitor ¶
func (m *InterfaceManager) DisableUDevMonitor()
DisableUDevMonitor disables the instantiation of udev monitor, but has no effect if udev is already created; it should be called after creating InterfaceManager, before first Ensure. This method is meant for tests only.
func (*InterfaceManager) Ensure ¶
func (m *InterfaceManager) Ensure() error
Ensure implements StateManager.Ensure.
func (*InterfaceManager) MockObservedDevicePath ¶
func (m *InterfaceManager) MockObservedDevicePath(devPath, ifaceName string, hotplugKey snap.HotplugKey) func()
MockObservedDevicePath adds the given device to the map of observed devices. This function is used for tests only.
func (*InterfaceManager) Repository ¶
func (m *InterfaceManager) Repository() *interfaces.Repository
Repository returns the interface repository used internally by the manager.
This method has two use-cases: - it is needed for setting up state in daemon tests - it is needed to return the set of known interfaces in the daemon api
In the second case it is only informational and repository has internal locks to ensure consistency.
func (*InterfaceManager) StartUp ¶
func (m *InterfaceManager) StartUp() error
StartUp implements StateStarterUp.Startup.
func (*InterfaceManager) Stop ¶
func (m *InterfaceManager) Stop()
Stop implements StateStopper. It stops the udev monitor, if running.
type SnapMapper ¶
type SnapMapper interface { // re-map functions for loading and saving objects in the state. RemapSnapFromState(snapName string) string RemapSnapToState(snapName string) string // RamapSnapFromRequest can replace snap names in API requests. // There is no corresponding mapping function for API responses anymore. // The API responses always reflect the real system state. RemapSnapFromRequest(snapName string) string // Returns actual name of the system snap. SystemSnapName() string }
SnapMapper offers APIs for re-mapping snap names in interfaces and the configuration system. The mapper is designed to apply transformations around the edges of snapd (state interactions and API interactions) to offer one view on the inside of snapd and another view on the outside.