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Constants ¶
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const ( GAME = iota OVER WIN HIDE = '~' MINE = '*' FLAG = '!' GESS = '?' BOOM = 'X' EMPTY = ' ' ZERO = '0' )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Event ¶
func NewEventFromBytes ¶
type Game ¶
type Game struct { M *Model Difficulty Difficulty // contains filtered or unexported fields }
func NewGame ¶
func NewGame(difficulty Difficulty, dbg bool) *Game
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