Documentation ¶
Index ¶
- Constants
- func IsConstraintError(err error) bool
- func IsNotFound(err error) bool
- func IsNotLoaded(err error) bool
- func IsNotSingular(err error) bool
- func IsValidationError(err error) bool
- func MaskNotFound(err error) error
- func NewContext(parent context.Context, c *Client) context.Context
- func NewTxContext(parent context.Context, tx *Tx) context.Context
- type AggregateFunc
- type Client
- type CommitFunc
- type CommitHook
- type Committer
- type ConstraintError
- type Hook
- type MutateFunc
- type Mutation
- type Mutator
- type NotFoundError
- type NotLoadedError
- type NotSingularError
- type Op
- type Option
- type OrderFunc
- type Permission
- type PermissionClient
- func (c *PermissionClient) Create() *PermissionCreate
- func (c *PermissionClient) CreateBulk(builders ...*PermissionCreate) *PermissionCreateBulk
- func (c *PermissionClient) Delete() *PermissionDelete
- func (c *PermissionClient) DeleteOne(pe *Permission) *PermissionDeleteOne
- func (c *PermissionClient) DeleteOneID(id int) *PermissionDeleteOne
- func (c *PermissionClient) Get(ctx context.Context, id int) (*Permission, error)
- func (c *PermissionClient) GetX(ctx context.Context, id int) *Permission
- func (c *PermissionClient) Hooks() []Hook
- func (c *PermissionClient) Query() *PermissionQuery
- func (c *PermissionClient) QueryRoles(pe *Permission) *RoleQuery
- func (c *PermissionClient) Update() *PermissionUpdate
- func (c *PermissionClient) UpdateOne(pe *Permission) *PermissionUpdateOne
- func (c *PermissionClient) UpdateOneID(id int) *PermissionUpdateOne
- func (c *PermissionClient) Use(hooks ...Hook)
- type PermissionCreate
- func (pc *PermissionCreate) AddRoleIDs(ids ...int) *PermissionCreate
- func (pc *PermissionCreate) AddRoles(r ...*Role) *PermissionCreate
- func (pc *PermissionCreate) Exec(ctx context.Context) error
- func (pc *PermissionCreate) ExecX(ctx context.Context)
- func (pc *PermissionCreate) Mutation() *PermissionMutation
- func (pc *PermissionCreate) Save(ctx context.Context) (*Permission, error)
- func (pc *PermissionCreate) SaveX(ctx context.Context) *Permission
- func (pc *PermissionCreate) SetCreatedAt(t time.Time) *PermissionCreate
- func (pc *PermissionCreate) SetName(s string) *PermissionCreate
- func (pc *PermissionCreate) SetNillableCreatedAt(t *time.Time) *PermissionCreate
- func (pc *PermissionCreate) SetNillableUpdatedAt(t *time.Time) *PermissionCreate
- func (pc *PermissionCreate) SetUpdatedAt(t time.Time) *PermissionCreate
- type PermissionCreateBulk
- type PermissionDelete
- type PermissionDeleteOne
- type PermissionEdges
- type PermissionGroupBy
- func (pgb *PermissionGroupBy) Aggregate(fns ...AggregateFunc) *PermissionGroupBy
- func (pgb *PermissionGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (pgb *PermissionGroupBy) BoolX(ctx context.Context) bool
- func (pgb *PermissionGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (pgb *PermissionGroupBy) BoolsX(ctx context.Context) []bool
- func (pgb *PermissionGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (pgb *PermissionGroupBy) Float64X(ctx context.Context) float64
- func (pgb *PermissionGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (pgb *PermissionGroupBy) Float64sX(ctx context.Context) []float64
- func (pgb *PermissionGroupBy) Int(ctx context.Context) (_ int, err error)
- func (pgb *PermissionGroupBy) IntX(ctx context.Context) int
- func (pgb *PermissionGroupBy) Ints(ctx context.Context) ([]int, error)
- func (pgb *PermissionGroupBy) IntsX(ctx context.Context) []int
- func (pgb *PermissionGroupBy) Scan(ctx context.Context, v interface{}) error
- func (pgb *PermissionGroupBy) ScanX(ctx context.Context, v interface{})
- func (pgb *PermissionGroupBy) String(ctx context.Context) (_ string, err error)
- func (pgb *PermissionGroupBy) StringX(ctx context.Context) string
- func (pgb *PermissionGroupBy) Strings(ctx context.Context) ([]string, error)
- func (pgb *PermissionGroupBy) StringsX(ctx context.Context) []string
- type PermissionMutation
- func (m *PermissionMutation) AddField(name string, value ent.Value) error
- func (m *PermissionMutation) AddRoleIDs(ids ...int)
- func (m *PermissionMutation) AddedEdges() []string
- func (m *PermissionMutation) AddedField(name string) (ent.Value, bool)
- func (m *PermissionMutation) AddedFields() []string
- func (m *PermissionMutation) AddedIDs(name string) []ent.Value
- func (m *PermissionMutation) ClearEdge(name string) error
- func (m *PermissionMutation) ClearField(name string) error
- func (m *PermissionMutation) ClearRoles()
- func (m *PermissionMutation) ClearedEdges() []string
- func (m *PermissionMutation) ClearedFields() []string
- func (m PermissionMutation) Client() *Client
- func (m *PermissionMutation) CreatedAt() (r time.Time, exists bool)
- func (m *PermissionMutation) EdgeCleared(name string) bool
- func (m *PermissionMutation) Field(name string) (ent.Value, bool)
- func (m *PermissionMutation) FieldCleared(name string) bool
- func (m *PermissionMutation) Fields() []string
- func (m *PermissionMutation) ID() (id int, exists bool)
- func (m *PermissionMutation) IDs(ctx context.Context) ([]int, error)
- func (m *PermissionMutation) Name() (r string, exists bool)
- func (m *PermissionMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error)
- func (m *PermissionMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *PermissionMutation) OldName(ctx context.Context) (v string, err error)
- func (m *PermissionMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error)
- func (m *PermissionMutation) Op() Op
- func (m *PermissionMutation) RemoveRoleIDs(ids ...int)
- func (m *PermissionMutation) RemovedEdges() []string
- func (m *PermissionMutation) RemovedIDs(name string) []ent.Value
- func (m *PermissionMutation) RemovedRolesIDs() (ids []int)
- func (m *PermissionMutation) ResetCreatedAt()
- func (m *PermissionMutation) ResetEdge(name string) error
- func (m *PermissionMutation) ResetField(name string) error
- func (m *PermissionMutation) ResetName()
- func (m *PermissionMutation) ResetRoles()
- func (m *PermissionMutation) ResetUpdatedAt()
- func (m *PermissionMutation) RolesCleared() bool
- func (m *PermissionMutation) RolesIDs() (ids []int)
- func (m *PermissionMutation) SetCreatedAt(t time.Time)
- func (m *PermissionMutation) SetField(name string, value ent.Value) error
- func (m *PermissionMutation) SetName(s string)
- func (m *PermissionMutation) SetUpdatedAt(t time.Time)
- func (m PermissionMutation) Tx() (*Tx, error)
- func (m *PermissionMutation) Type() string
- func (m *PermissionMutation) UpdatedAt() (r time.Time, exists bool)
- func (m *PermissionMutation) Where(ps ...predicate.Permission)
- type PermissionQuery
- func (pq *PermissionQuery) All(ctx context.Context) ([]*Permission, error)
- func (pq *PermissionQuery) AllX(ctx context.Context) []*Permission
- func (pq *PermissionQuery) Clone() *PermissionQuery
- func (pq *PermissionQuery) Count(ctx context.Context) (int, error)
- func (pq *PermissionQuery) CountX(ctx context.Context) int
- func (pq *PermissionQuery) Exist(ctx context.Context) (bool, error)
- func (pq *PermissionQuery) ExistX(ctx context.Context) bool
- func (pq *PermissionQuery) First(ctx context.Context) (*Permission, error)
- func (pq *PermissionQuery) FirstID(ctx context.Context) (id int, err error)
- func (pq *PermissionQuery) FirstIDX(ctx context.Context) int
- func (pq *PermissionQuery) FirstX(ctx context.Context) *Permission
- func (pq *PermissionQuery) GroupBy(field string, fields ...string) *PermissionGroupBy
- func (pq *PermissionQuery) IDs(ctx context.Context) ([]int, error)
- func (pq *PermissionQuery) IDsX(ctx context.Context) []int
- func (pq *PermissionQuery) Limit(limit int) *PermissionQuery
- func (pq *PermissionQuery) Offset(offset int) *PermissionQuery
- func (pq *PermissionQuery) Only(ctx context.Context) (*Permission, error)
- func (pq *PermissionQuery) OnlyID(ctx context.Context) (id int, err error)
- func (pq *PermissionQuery) OnlyIDX(ctx context.Context) int
- func (pq *PermissionQuery) OnlyX(ctx context.Context) *Permission
- func (pq *PermissionQuery) Order(o ...OrderFunc) *PermissionQuery
- func (pq *PermissionQuery) QueryRoles() *RoleQuery
- func (pq *PermissionQuery) Select(fields ...string) *PermissionSelect
- func (pq *PermissionQuery) Unique(unique bool) *PermissionQuery
- func (pq *PermissionQuery) Where(ps ...predicate.Permission) *PermissionQuery
- func (pq *PermissionQuery) WithRoles(opts ...func(*RoleQuery)) *PermissionQuery
- type PermissionSelect
- func (ps *PermissionSelect) Bool(ctx context.Context) (_ bool, err error)
- func (ps *PermissionSelect) BoolX(ctx context.Context) bool
- func (ps *PermissionSelect) Bools(ctx context.Context) ([]bool, error)
- func (ps *PermissionSelect) BoolsX(ctx context.Context) []bool
- func (ps *PermissionSelect) Float64(ctx context.Context) (_ float64, err error)
- func (ps *PermissionSelect) Float64X(ctx context.Context) float64
- func (ps *PermissionSelect) Float64s(ctx context.Context) ([]float64, error)
- func (ps *PermissionSelect) Float64sX(ctx context.Context) []float64
- func (ps *PermissionSelect) Int(ctx context.Context) (_ int, err error)
- func (ps *PermissionSelect) IntX(ctx context.Context) int
- func (ps *PermissionSelect) Ints(ctx context.Context) ([]int, error)
- func (ps *PermissionSelect) IntsX(ctx context.Context) []int
- func (ps *PermissionSelect) Scan(ctx context.Context, v interface{}) error
- func (ps *PermissionSelect) ScanX(ctx context.Context, v interface{})
- func (ps *PermissionSelect) String(ctx context.Context) (_ string, err error)
- func (ps *PermissionSelect) StringX(ctx context.Context) string
- func (ps *PermissionSelect) Strings(ctx context.Context) ([]string, error)
- func (ps *PermissionSelect) StringsX(ctx context.Context) []string
- type PermissionUpdate
- func (pu *PermissionUpdate) AddRoleIDs(ids ...int) *PermissionUpdate
- func (pu *PermissionUpdate) AddRoles(r ...*Role) *PermissionUpdate
- func (pu *PermissionUpdate) ClearRoles() *PermissionUpdate
- func (pu *PermissionUpdate) Exec(ctx context.Context) error
- func (pu *PermissionUpdate) ExecX(ctx context.Context)
- func (pu *PermissionUpdate) Mutation() *PermissionMutation
- func (pu *PermissionUpdate) RemoveRoleIDs(ids ...int) *PermissionUpdate
- func (pu *PermissionUpdate) RemoveRoles(r ...*Role) *PermissionUpdate
- func (pu *PermissionUpdate) Save(ctx context.Context) (int, error)
- func (pu *PermissionUpdate) SaveX(ctx context.Context) int
- func (pu *PermissionUpdate) SetName(s string) *PermissionUpdate
- func (pu *PermissionUpdate) SetUpdatedAt(t time.Time) *PermissionUpdate
- func (pu *PermissionUpdate) Where(ps ...predicate.Permission) *PermissionUpdate
- type PermissionUpdateOne
- func (puo *PermissionUpdateOne) AddRoleIDs(ids ...int) *PermissionUpdateOne
- func (puo *PermissionUpdateOne) AddRoles(r ...*Role) *PermissionUpdateOne
- func (puo *PermissionUpdateOne) ClearRoles() *PermissionUpdateOne
- func (puo *PermissionUpdateOne) Exec(ctx context.Context) error
- func (puo *PermissionUpdateOne) ExecX(ctx context.Context)
- func (puo *PermissionUpdateOne) Mutation() *PermissionMutation
- func (puo *PermissionUpdateOne) RemoveRoleIDs(ids ...int) *PermissionUpdateOne
- func (puo *PermissionUpdateOne) RemoveRoles(r ...*Role) *PermissionUpdateOne
- func (puo *PermissionUpdateOne) Save(ctx context.Context) (*Permission, error)
- func (puo *PermissionUpdateOne) SaveX(ctx context.Context) *Permission
- func (puo *PermissionUpdateOne) Select(field string, fields ...string) *PermissionUpdateOne
- func (puo *PermissionUpdateOne) SetName(s string) *PermissionUpdateOne
- func (puo *PermissionUpdateOne) SetUpdatedAt(t time.Time) *PermissionUpdateOne
- type Permissions
- type Policy
- type Query
- type Role
- type RoleClient
- func (c *RoleClient) Create() *RoleCreate
- func (c *RoleClient) CreateBulk(builders ...*RoleCreate) *RoleCreateBulk
- func (c *RoleClient) Delete() *RoleDelete
- func (c *RoleClient) DeleteOne(r *Role) *RoleDeleteOne
- func (c *RoleClient) DeleteOneID(id int) *RoleDeleteOne
- func (c *RoleClient) Get(ctx context.Context, id int) (*Role, error)
- func (c *RoleClient) GetX(ctx context.Context, id int) *Role
- func (c *RoleClient) Hooks() []Hook
- func (c *RoleClient) Query() *RoleQuery
- func (c *RoleClient) QueryPermissions(r *Role) *PermissionQuery
- func (c *RoleClient) QueryUsers(r *Role) *UserQuery
- func (c *RoleClient) Update() *RoleUpdate
- func (c *RoleClient) UpdateOne(r *Role) *RoleUpdateOne
- func (c *RoleClient) UpdateOneID(id int) *RoleUpdateOne
- func (c *RoleClient) Use(hooks ...Hook)
- type RoleCreate
- func (rc *RoleCreate) AddPermissionIDs(ids ...int) *RoleCreate
- func (rc *RoleCreate) AddPermissions(p ...*Permission) *RoleCreate
- func (rc *RoleCreate) AddUserIDs(ids ...int) *RoleCreate
- func (rc *RoleCreate) AddUsers(u ...*User) *RoleCreate
- func (rc *RoleCreate) Exec(ctx context.Context) error
- func (rc *RoleCreate) ExecX(ctx context.Context)
- func (rc *RoleCreate) Mutation() *RoleMutation
- func (rc *RoleCreate) Save(ctx context.Context) (*Role, error)
- func (rc *RoleCreate) SaveX(ctx context.Context) *Role
- func (rc *RoleCreate) SetCreatedAt(t time.Time) *RoleCreate
- func (rc *RoleCreate) SetName(s string) *RoleCreate
- func (rc *RoleCreate) SetNillableCreatedAt(t *time.Time) *RoleCreate
- func (rc *RoleCreate) SetNillableUpdatedAt(t *time.Time) *RoleCreate
- func (rc *RoleCreate) SetUpdatedAt(t time.Time) *RoleCreate
- type RoleCreateBulk
- type RoleDelete
- type RoleDeleteOne
- type RoleEdges
- type RoleGroupBy
- func (rgb *RoleGroupBy) Aggregate(fns ...AggregateFunc) *RoleGroupBy
- func (rgb *RoleGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (rgb *RoleGroupBy) BoolX(ctx context.Context) bool
- func (rgb *RoleGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (rgb *RoleGroupBy) BoolsX(ctx context.Context) []bool
- func (rgb *RoleGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (rgb *RoleGroupBy) Float64X(ctx context.Context) float64
- func (rgb *RoleGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (rgb *RoleGroupBy) Float64sX(ctx context.Context) []float64
- func (rgb *RoleGroupBy) Int(ctx context.Context) (_ int, err error)
- func (rgb *RoleGroupBy) IntX(ctx context.Context) int
- func (rgb *RoleGroupBy) Ints(ctx context.Context) ([]int, error)
- func (rgb *RoleGroupBy) IntsX(ctx context.Context) []int
- func (rgb *RoleGroupBy) Scan(ctx context.Context, v interface{}) error
- func (rgb *RoleGroupBy) ScanX(ctx context.Context, v interface{})
- func (rgb *RoleGroupBy) String(ctx context.Context) (_ string, err error)
- func (rgb *RoleGroupBy) StringX(ctx context.Context) string
- func (rgb *RoleGroupBy) Strings(ctx context.Context) ([]string, error)
- func (rgb *RoleGroupBy) StringsX(ctx context.Context) []string
- type RoleMutation
- func (m *RoleMutation) AddField(name string, value ent.Value) error
- func (m *RoleMutation) AddPermissionIDs(ids ...int)
- func (m *RoleMutation) AddUserIDs(ids ...int)
- func (m *RoleMutation) AddedEdges() []string
- func (m *RoleMutation) AddedField(name string) (ent.Value, bool)
- func (m *RoleMutation) AddedFields() []string
- func (m *RoleMutation) AddedIDs(name string) []ent.Value
- func (m *RoleMutation) ClearEdge(name string) error
- func (m *RoleMutation) ClearField(name string) error
- func (m *RoleMutation) ClearPermissions()
- func (m *RoleMutation) ClearUsers()
- func (m *RoleMutation) ClearedEdges() []string
- func (m *RoleMutation) ClearedFields() []string
- func (m RoleMutation) Client() *Client
- func (m *RoleMutation) CreatedAt() (r time.Time, exists bool)
- func (m *RoleMutation) EdgeCleared(name string) bool
- func (m *RoleMutation) Field(name string) (ent.Value, bool)
- func (m *RoleMutation) FieldCleared(name string) bool
- func (m *RoleMutation) Fields() []string
- func (m *RoleMutation) ID() (id int, exists bool)
- func (m *RoleMutation) IDs(ctx context.Context) ([]int, error)
- func (m *RoleMutation) Name() (r string, exists bool)
- func (m *RoleMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error)
- func (m *RoleMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *RoleMutation) OldName(ctx context.Context) (v string, err error)
- func (m *RoleMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error)
- func (m *RoleMutation) Op() Op
- func (m *RoleMutation) PermissionsCleared() bool
- func (m *RoleMutation) PermissionsIDs() (ids []int)
- func (m *RoleMutation) RemovePermissionIDs(ids ...int)
- func (m *RoleMutation) RemoveUserIDs(ids ...int)
- func (m *RoleMutation) RemovedEdges() []string
- func (m *RoleMutation) RemovedIDs(name string) []ent.Value
- func (m *RoleMutation) RemovedPermissionsIDs() (ids []int)
- func (m *RoleMutation) RemovedUsersIDs() (ids []int)
- func (m *RoleMutation) ResetCreatedAt()
- func (m *RoleMutation) ResetEdge(name string) error
- func (m *RoleMutation) ResetField(name string) error
- func (m *RoleMutation) ResetName()
- func (m *RoleMutation) ResetPermissions()
- func (m *RoleMutation) ResetUpdatedAt()
- func (m *RoleMutation) ResetUsers()
- func (m *RoleMutation) SetCreatedAt(t time.Time)
- func (m *RoleMutation) SetField(name string, value ent.Value) error
- func (m *RoleMutation) SetName(s string)
- func (m *RoleMutation) SetUpdatedAt(t time.Time)
- func (m RoleMutation) Tx() (*Tx, error)
- func (m *RoleMutation) Type() string
- func (m *RoleMutation) UpdatedAt() (r time.Time, exists bool)
- func (m *RoleMutation) UsersCleared() bool
- func (m *RoleMutation) UsersIDs() (ids []int)
- func (m *RoleMutation) Where(ps ...predicate.Role)
- type RoleQuery
- func (rq *RoleQuery) All(ctx context.Context) ([]*Role, error)
- func (rq *RoleQuery) AllX(ctx context.Context) []*Role
- func (rq *RoleQuery) Clone() *RoleQuery
- func (rq *RoleQuery) Count(ctx context.Context) (int, error)
- func (rq *RoleQuery) CountX(ctx context.Context) int
- func (rq *RoleQuery) Exist(ctx context.Context) (bool, error)
- func (rq *RoleQuery) ExistX(ctx context.Context) bool
- func (rq *RoleQuery) First(ctx context.Context) (*Role, error)
- func (rq *RoleQuery) FirstID(ctx context.Context) (id int, err error)
- func (rq *RoleQuery) FirstIDX(ctx context.Context) int
- func (rq *RoleQuery) FirstX(ctx context.Context) *Role
- func (rq *RoleQuery) GroupBy(field string, fields ...string) *RoleGroupBy
- func (rq *RoleQuery) IDs(ctx context.Context) ([]int, error)
- func (rq *RoleQuery) IDsX(ctx context.Context) []int
- func (rq *RoleQuery) Limit(limit int) *RoleQuery
- func (rq *RoleQuery) Offset(offset int) *RoleQuery
- func (rq *RoleQuery) Only(ctx context.Context) (*Role, error)
- func (rq *RoleQuery) OnlyID(ctx context.Context) (id int, err error)
- func (rq *RoleQuery) OnlyIDX(ctx context.Context) int
- func (rq *RoleQuery) OnlyX(ctx context.Context) *Role
- func (rq *RoleQuery) Order(o ...OrderFunc) *RoleQuery
- func (rq *RoleQuery) QueryPermissions() *PermissionQuery
- func (rq *RoleQuery) QueryUsers() *UserQuery
- func (rq *RoleQuery) Select(fields ...string) *RoleSelect
- func (rq *RoleQuery) Unique(unique bool) *RoleQuery
- func (rq *RoleQuery) Where(ps ...predicate.Role) *RoleQuery
- func (rq *RoleQuery) WithPermissions(opts ...func(*PermissionQuery)) *RoleQuery
- func (rq *RoleQuery) WithUsers(opts ...func(*UserQuery)) *RoleQuery
- type RoleSelect
- func (rs *RoleSelect) Bool(ctx context.Context) (_ bool, err error)
- func (rs *RoleSelect) BoolX(ctx context.Context) bool
- func (rs *RoleSelect) Bools(ctx context.Context) ([]bool, error)
- func (rs *RoleSelect) BoolsX(ctx context.Context) []bool
- func (rs *RoleSelect) Float64(ctx context.Context) (_ float64, err error)
- func (rs *RoleSelect) Float64X(ctx context.Context) float64
- func (rs *RoleSelect) Float64s(ctx context.Context) ([]float64, error)
- func (rs *RoleSelect) Float64sX(ctx context.Context) []float64
- func (rs *RoleSelect) Int(ctx context.Context) (_ int, err error)
- func (rs *RoleSelect) IntX(ctx context.Context) int
- func (rs *RoleSelect) Ints(ctx context.Context) ([]int, error)
- func (rs *RoleSelect) IntsX(ctx context.Context) []int
- func (rs *RoleSelect) Scan(ctx context.Context, v interface{}) error
- func (rs *RoleSelect) ScanX(ctx context.Context, v interface{})
- func (rs *RoleSelect) String(ctx context.Context) (_ string, err error)
- func (rs *RoleSelect) StringX(ctx context.Context) string
- func (rs *RoleSelect) Strings(ctx context.Context) ([]string, error)
- func (rs *RoleSelect) StringsX(ctx context.Context) []string
- type RoleUpdate
- func (ru *RoleUpdate) AddPermissionIDs(ids ...int) *RoleUpdate
- func (ru *RoleUpdate) AddPermissions(p ...*Permission) *RoleUpdate
- func (ru *RoleUpdate) AddUserIDs(ids ...int) *RoleUpdate
- func (ru *RoleUpdate) AddUsers(u ...*User) *RoleUpdate
- func (ru *RoleUpdate) ClearPermissions() *RoleUpdate
- func (ru *RoleUpdate) ClearUsers() *RoleUpdate
- func (ru *RoleUpdate) Exec(ctx context.Context) error
- func (ru *RoleUpdate) ExecX(ctx context.Context)
- func (ru *RoleUpdate) Mutation() *RoleMutation
- func (ru *RoleUpdate) RemovePermissionIDs(ids ...int) *RoleUpdate
- func (ru *RoleUpdate) RemovePermissions(p ...*Permission) *RoleUpdate
- func (ru *RoleUpdate) RemoveUserIDs(ids ...int) *RoleUpdate
- func (ru *RoleUpdate) RemoveUsers(u ...*User) *RoleUpdate
- func (ru *RoleUpdate) Save(ctx context.Context) (int, error)
- func (ru *RoleUpdate) SaveX(ctx context.Context) int
- func (ru *RoleUpdate) SetName(s string) *RoleUpdate
- func (ru *RoleUpdate) SetUpdatedAt(t time.Time) *RoleUpdate
- func (ru *RoleUpdate) Where(ps ...predicate.Role) *RoleUpdate
- type RoleUpdateOne
- func (ruo *RoleUpdateOne) AddPermissionIDs(ids ...int) *RoleUpdateOne
- func (ruo *RoleUpdateOne) AddPermissions(p ...*Permission) *RoleUpdateOne
- func (ruo *RoleUpdateOne) AddUserIDs(ids ...int) *RoleUpdateOne
- func (ruo *RoleUpdateOne) AddUsers(u ...*User) *RoleUpdateOne
- func (ruo *RoleUpdateOne) ClearPermissions() *RoleUpdateOne
- func (ruo *RoleUpdateOne) ClearUsers() *RoleUpdateOne
- func (ruo *RoleUpdateOne) Exec(ctx context.Context) error
- func (ruo *RoleUpdateOne) ExecX(ctx context.Context)
- func (ruo *RoleUpdateOne) Mutation() *RoleMutation
- func (ruo *RoleUpdateOne) RemovePermissionIDs(ids ...int) *RoleUpdateOne
- func (ruo *RoleUpdateOne) RemovePermissions(p ...*Permission) *RoleUpdateOne
- func (ruo *RoleUpdateOne) RemoveUserIDs(ids ...int) *RoleUpdateOne
- func (ruo *RoleUpdateOne) RemoveUsers(u ...*User) *RoleUpdateOne
- func (ruo *RoleUpdateOne) Save(ctx context.Context) (*Role, error)
- func (ruo *RoleUpdateOne) SaveX(ctx context.Context) *Role
- func (ruo *RoleUpdateOne) Select(field string, fields ...string) *RoleUpdateOne
- func (ruo *RoleUpdateOne) SetName(s string) *RoleUpdateOne
- func (ruo *RoleUpdateOne) SetUpdatedAt(t time.Time) *RoleUpdateOne
- type Roles
- type RollbackFunc
- type RollbackHook
- type Rollbacker
- type Tx
- type User
- type UserClient
- func (c *UserClient) Create() *UserCreate
- func (c *UserClient) CreateBulk(builders ...*UserCreate) *UserCreateBulk
- func (c *UserClient) Delete() *UserDelete
- func (c *UserClient) DeleteOne(u *User) *UserDeleteOne
- func (c *UserClient) DeleteOneID(id int) *UserDeleteOne
- func (c *UserClient) Get(ctx context.Context, id int) (*User, error)
- func (c *UserClient) GetX(ctx context.Context, id int) *User
- func (c *UserClient) Hooks() []Hook
- func (c *UserClient) Query() *UserQuery
- func (c *UserClient) QueryRoles(u *User) *RoleQuery
- func (c *UserClient) Update() *UserUpdate
- func (c *UserClient) UpdateOne(u *User) *UserUpdateOne
- func (c *UserClient) UpdateOneID(id int) *UserUpdateOne
- func (c *UserClient) Use(hooks ...Hook)
- type UserCreate
- func (uc *UserCreate) AddRoleIDs(ids ...int) *UserCreate
- func (uc *UserCreate) AddRoles(r ...*Role) *UserCreate
- func (uc *UserCreate) Exec(ctx context.Context) error
- func (uc *UserCreate) ExecX(ctx context.Context)
- func (uc *UserCreate) Mutation() *UserMutation
- func (uc *UserCreate) Save(ctx context.Context) (*User, error)
- func (uc *UserCreate) SaveX(ctx context.Context) *User
- func (uc *UserCreate) SetAddress(s string) *UserCreate
- func (uc *UserCreate) SetAvatar(s string) *UserCreate
- func (uc *UserCreate) SetCity(s string) *UserCreate
- func (uc *UserCreate) SetCountry(s string) *UserCreate
- func (uc *UserCreate) SetCreatedAt(t time.Time) *UserCreate
- func (uc *UserCreate) SetEmail(s string) *UserCreate
- func (uc *UserCreate) SetName(s string) *UserCreate
- func (uc *UserCreate) SetNillableAddress(s *string) *UserCreate
- func (uc *UserCreate) SetNillableAvatar(s *string) *UserCreate
- func (uc *UserCreate) SetNillableCity(s *string) *UserCreate
- func (uc *UserCreate) SetNillableCountry(s *string) *UserCreate
- func (uc *UserCreate) SetNillableCreatedAt(t *time.Time) *UserCreate
- func (uc *UserCreate) SetNillablePhone(s *string) *UserCreate
- func (uc *UserCreate) SetNillableState(s *string) *UserCreate
- func (uc *UserCreate) SetNillableUpdatedAt(t *time.Time) *UserCreate
- func (uc *UserCreate) SetNillableZipCode(i *int) *UserCreate
- func (uc *UserCreate) SetPassword(s string) *UserCreate
- func (uc *UserCreate) SetPhone(s string) *UserCreate
- func (uc *UserCreate) SetState(s string) *UserCreate
- func (uc *UserCreate) SetUpdatedAt(t time.Time) *UserCreate
- func (uc *UserCreate) SetZipCode(i int) *UserCreate
- type UserCreateBulk
- type UserDelete
- type UserDeleteOne
- type UserEdges
- type UserGroupBy
- func (ugb *UserGroupBy) Aggregate(fns ...AggregateFunc) *UserGroupBy
- func (ugb *UserGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (ugb *UserGroupBy) BoolX(ctx context.Context) bool
- func (ugb *UserGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (ugb *UserGroupBy) BoolsX(ctx context.Context) []bool
- func (ugb *UserGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (ugb *UserGroupBy) Float64X(ctx context.Context) float64
- func (ugb *UserGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (ugb *UserGroupBy) Float64sX(ctx context.Context) []float64
- func (ugb *UserGroupBy) Int(ctx context.Context) (_ int, err error)
- func (ugb *UserGroupBy) IntX(ctx context.Context) int
- func (ugb *UserGroupBy) Ints(ctx context.Context) ([]int, error)
- func (ugb *UserGroupBy) IntsX(ctx context.Context) []int
- func (ugb *UserGroupBy) Scan(ctx context.Context, v interface{}) error
- func (ugb *UserGroupBy) ScanX(ctx context.Context, v interface{})
- func (ugb *UserGroupBy) String(ctx context.Context) (_ string, err error)
- func (ugb *UserGroupBy) StringX(ctx context.Context) string
- func (ugb *UserGroupBy) Strings(ctx context.Context) ([]string, error)
- func (ugb *UserGroupBy) StringsX(ctx context.Context) []string
- type UserMutation
- func (m *UserMutation) AddField(name string, value ent.Value) error
- func (m *UserMutation) AddRoleIDs(ids ...int)
- func (m *UserMutation) AddZipCode(i int)
- func (m *UserMutation) AddedEdges() []string
- func (m *UserMutation) AddedField(name string) (ent.Value, bool)
- func (m *UserMutation) AddedFields() []string
- func (m *UserMutation) AddedIDs(name string) []ent.Value
- func (m *UserMutation) AddedZipCode() (r int, exists bool)
- func (m *UserMutation) Address() (r string, exists bool)
- func (m *UserMutation) AddressCleared() bool
- func (m *UserMutation) Avatar() (r string, exists bool)
- func (m *UserMutation) AvatarCleared() bool
- func (m *UserMutation) City() (r string, exists bool)
- func (m *UserMutation) CityCleared() bool
- func (m *UserMutation) ClearAddress()
- func (m *UserMutation) ClearAvatar()
- func (m *UserMutation) ClearCity()
- func (m *UserMutation) ClearCountry()
- func (m *UserMutation) ClearEdge(name string) error
- func (m *UserMutation) ClearField(name string) error
- func (m *UserMutation) ClearPhone()
- func (m *UserMutation) ClearRoles()
- func (m *UserMutation) ClearState()
- func (m *UserMutation) ClearZipCode()
- func (m *UserMutation) ClearedEdges() []string
- func (m *UserMutation) ClearedFields() []string
- func (m UserMutation) Client() *Client
- func (m *UserMutation) Country() (r string, exists bool)
- func (m *UserMutation) CountryCleared() bool
- func (m *UserMutation) CreatedAt() (r time.Time, exists bool)
- func (m *UserMutation) EdgeCleared(name string) bool
- func (m *UserMutation) Email() (r string, exists bool)
- func (m *UserMutation) Field(name string) (ent.Value, bool)
- func (m *UserMutation) FieldCleared(name string) bool
- func (m *UserMutation) Fields() []string
- func (m *UserMutation) ID() (id int, exists bool)
- func (m *UserMutation) IDs(ctx context.Context) ([]int, error)
- func (m *UserMutation) Name() (r string, exists bool)
- func (m *UserMutation) OldAddress(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldAvatar(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldCity(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldCountry(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error)
- func (m *UserMutation) OldEmail(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *UserMutation) OldName(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldPassword(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldPhone(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldState(ctx context.Context) (v string, err error)
- func (m *UserMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error)
- func (m *UserMutation) OldZipCode(ctx context.Context) (v int, err error)
- func (m *UserMutation) Op() Op
- func (m *UserMutation) Password() (r string, exists bool)
- func (m *UserMutation) Phone() (r string, exists bool)
- func (m *UserMutation) PhoneCleared() bool
- func (m *UserMutation) RemoveRoleIDs(ids ...int)
- func (m *UserMutation) RemovedEdges() []string
- func (m *UserMutation) RemovedIDs(name string) []ent.Value
- func (m *UserMutation) RemovedRolesIDs() (ids []int)
- func (m *UserMutation) ResetAddress()
- func (m *UserMutation) ResetAvatar()
- func (m *UserMutation) ResetCity()
- func (m *UserMutation) ResetCountry()
- func (m *UserMutation) ResetCreatedAt()
- func (m *UserMutation) ResetEdge(name string) error
- func (m *UserMutation) ResetEmail()
- func (m *UserMutation) ResetField(name string) error
- func (m *UserMutation) ResetName()
- func (m *UserMutation) ResetPassword()
- func (m *UserMutation) ResetPhone()
- func (m *UserMutation) ResetRoles()
- func (m *UserMutation) ResetState()
- func (m *UserMutation) ResetUpdatedAt()
- func (m *UserMutation) ResetZipCode()
- func (m *UserMutation) RolesCleared() bool
- func (m *UserMutation) RolesIDs() (ids []int)
- func (m *UserMutation) SetAddress(s string)
- func (m *UserMutation) SetAvatar(s string)
- func (m *UserMutation) SetCity(s string)
- func (m *UserMutation) SetCountry(s string)
- func (m *UserMutation) SetCreatedAt(t time.Time)
- func (m *UserMutation) SetEmail(s string)
- func (m *UserMutation) SetField(name string, value ent.Value) error
- func (m *UserMutation) SetName(s string)
- func (m *UserMutation) SetPassword(s string)
- func (m *UserMutation) SetPhone(s string)
- func (m *UserMutation) SetState(s string)
- func (m *UserMutation) SetUpdatedAt(t time.Time)
- func (m *UserMutation) SetZipCode(i int)
- func (m *UserMutation) State() (r string, exists bool)
- func (m *UserMutation) StateCleared() bool
- func (m UserMutation) Tx() (*Tx, error)
- func (m *UserMutation) Type() string
- func (m *UserMutation) UpdatedAt() (r time.Time, exists bool)
- func (m *UserMutation) Where(ps ...predicate.User)
- func (m *UserMutation) ZipCode() (r int, exists bool)
- func (m *UserMutation) ZipCodeCleared() bool
- type UserQuery
- func (uq *UserQuery) All(ctx context.Context) ([]*User, error)
- func (uq *UserQuery) AllX(ctx context.Context) []*User
- func (uq *UserQuery) Clone() *UserQuery
- func (uq *UserQuery) Count(ctx context.Context) (int, error)
- func (uq *UserQuery) CountX(ctx context.Context) int
- func (uq *UserQuery) Exist(ctx context.Context) (bool, error)
- func (uq *UserQuery) ExistX(ctx context.Context) bool
- func (uq *UserQuery) First(ctx context.Context) (*User, error)
- func (uq *UserQuery) FirstID(ctx context.Context) (id int, err error)
- func (uq *UserQuery) FirstIDX(ctx context.Context) int
- func (uq *UserQuery) FirstX(ctx context.Context) *User
- func (uq *UserQuery) GroupBy(field string, fields ...string) *UserGroupBy
- func (uq *UserQuery) IDs(ctx context.Context) ([]int, error)
- func (uq *UserQuery) IDsX(ctx context.Context) []int
- func (uq *UserQuery) Limit(limit int) *UserQuery
- func (uq *UserQuery) Offset(offset int) *UserQuery
- func (uq *UserQuery) Only(ctx context.Context) (*User, error)
- func (uq *UserQuery) OnlyID(ctx context.Context) (id int, err error)
- func (uq *UserQuery) OnlyIDX(ctx context.Context) int
- func (uq *UserQuery) OnlyX(ctx context.Context) *User
- func (uq *UserQuery) Order(o ...OrderFunc) *UserQuery
- func (uq *UserQuery) QueryRoles() *RoleQuery
- func (uq *UserQuery) Select(fields ...string) *UserSelect
- func (uq *UserQuery) Unique(unique bool) *UserQuery
- func (uq *UserQuery) Where(ps ...predicate.User) *UserQuery
- func (uq *UserQuery) WithRoles(opts ...func(*RoleQuery)) *UserQuery
- type UserSelect
- func (us *UserSelect) Bool(ctx context.Context) (_ bool, err error)
- func (us *UserSelect) BoolX(ctx context.Context) bool
- func (us *UserSelect) Bools(ctx context.Context) ([]bool, error)
- func (us *UserSelect) BoolsX(ctx context.Context) []bool
- func (us *UserSelect) Float64(ctx context.Context) (_ float64, err error)
- func (us *UserSelect) Float64X(ctx context.Context) float64
- func (us *UserSelect) Float64s(ctx context.Context) ([]float64, error)
- func (us *UserSelect) Float64sX(ctx context.Context) []float64
- func (us *UserSelect) Int(ctx context.Context) (_ int, err error)
- func (us *UserSelect) IntX(ctx context.Context) int
- func (us *UserSelect) Ints(ctx context.Context) ([]int, error)
- func (us *UserSelect) IntsX(ctx context.Context) []int
- func (us *UserSelect) Scan(ctx context.Context, v interface{}) error
- func (us *UserSelect) ScanX(ctx context.Context, v interface{})
- func (us *UserSelect) String(ctx context.Context) (_ string, err error)
- func (us *UserSelect) StringX(ctx context.Context) string
- func (us *UserSelect) Strings(ctx context.Context) ([]string, error)
- func (us *UserSelect) StringsX(ctx context.Context) []string
- type UserUpdate
- func (uu *UserUpdate) AddRoleIDs(ids ...int) *UserUpdate
- func (uu *UserUpdate) AddRoles(r ...*Role) *UserUpdate
- func (uu *UserUpdate) AddZipCode(i int) *UserUpdate
- func (uu *UserUpdate) ClearAddress() *UserUpdate
- func (uu *UserUpdate) ClearAvatar() *UserUpdate
- func (uu *UserUpdate) ClearCity() *UserUpdate
- func (uu *UserUpdate) ClearCountry() *UserUpdate
- func (uu *UserUpdate) ClearPhone() *UserUpdate
- func (uu *UserUpdate) ClearRoles() *UserUpdate
- func (uu *UserUpdate) ClearState() *UserUpdate
- func (uu *UserUpdate) ClearZipCode() *UserUpdate
- func (uu *UserUpdate) Exec(ctx context.Context) error
- func (uu *UserUpdate) ExecX(ctx context.Context)
- func (uu *UserUpdate) Mutation() *UserMutation
- func (uu *UserUpdate) RemoveRoleIDs(ids ...int) *UserUpdate
- func (uu *UserUpdate) RemoveRoles(r ...*Role) *UserUpdate
- func (uu *UserUpdate) Save(ctx context.Context) (int, error)
- func (uu *UserUpdate) SaveX(ctx context.Context) int
- func (uu *UserUpdate) SetAddress(s string) *UserUpdate
- func (uu *UserUpdate) SetAvatar(s string) *UserUpdate
- func (uu *UserUpdate) SetCity(s string) *UserUpdate
- func (uu *UserUpdate) SetCountry(s string) *UserUpdate
- func (uu *UserUpdate) SetEmail(s string) *UserUpdate
- func (uu *UserUpdate) SetName(s string) *UserUpdate
- func (uu *UserUpdate) SetNillableAddress(s *string) *UserUpdate
- func (uu *UserUpdate) SetNillableAvatar(s *string) *UserUpdate
- func (uu *UserUpdate) SetNillableCity(s *string) *UserUpdate
- func (uu *UserUpdate) SetNillableCountry(s *string) *UserUpdate
- func (uu *UserUpdate) SetNillablePhone(s *string) *UserUpdate
- func (uu *UserUpdate) SetNillableState(s *string) *UserUpdate
- func (uu *UserUpdate) SetNillableZipCode(i *int) *UserUpdate
- func (uu *UserUpdate) SetPassword(s string) *UserUpdate
- func (uu *UserUpdate) SetPhone(s string) *UserUpdate
- func (uu *UserUpdate) SetState(s string) *UserUpdate
- func (uu *UserUpdate) SetUpdatedAt(t time.Time) *UserUpdate
- func (uu *UserUpdate) SetZipCode(i int) *UserUpdate
- func (uu *UserUpdate) Where(ps ...predicate.User) *UserUpdate
- type UserUpdateOne
- func (uuo *UserUpdateOne) AddRoleIDs(ids ...int) *UserUpdateOne
- func (uuo *UserUpdateOne) AddRoles(r ...*Role) *UserUpdateOne
- func (uuo *UserUpdateOne) AddZipCode(i int) *UserUpdateOne
- func (uuo *UserUpdateOne) ClearAddress() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearAvatar() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearCity() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearCountry() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearPhone() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearRoles() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearState() *UserUpdateOne
- func (uuo *UserUpdateOne) ClearZipCode() *UserUpdateOne
- func (uuo *UserUpdateOne) Exec(ctx context.Context) error
- func (uuo *UserUpdateOne) ExecX(ctx context.Context)
- func (uuo *UserUpdateOne) Mutation() *UserMutation
- func (uuo *UserUpdateOne) RemoveRoleIDs(ids ...int) *UserUpdateOne
- func (uuo *UserUpdateOne) RemoveRoles(r ...*Role) *UserUpdateOne
- func (uuo *UserUpdateOne) Save(ctx context.Context) (*User, error)
- func (uuo *UserUpdateOne) SaveX(ctx context.Context) *User
- func (uuo *UserUpdateOne) Select(field string, fields ...string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetAddress(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetAvatar(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetCity(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetCountry(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetEmail(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetName(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillableAddress(s *string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillableAvatar(s *string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillableCity(s *string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillableCountry(s *string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillablePhone(s *string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillableState(s *string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetNillableZipCode(i *int) *UserUpdateOne
- func (uuo *UserUpdateOne) SetPassword(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetPhone(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetState(s string) *UserUpdateOne
- func (uuo *UserUpdateOne) SetUpdatedAt(t time.Time) *UserUpdateOne
- func (uuo *UserUpdateOne) SetZipCode(i int) *UserUpdateOne
- type Users
- type ValidationError
- type Value
Constants ¶
const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypePermission = "Permission" TypeRole = "Role" TypeUser = "User" )
Variables ¶
This section is empty.
Functions ¶
func IsConstraintError ¶
IsConstraintError returns a boolean indicating whether the error is a constraint failure.
func IsNotFound ¶
IsNotFound returns a boolean indicating whether the error is a not found error.
func IsNotLoaded ¶
IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
func IsNotSingular ¶
IsNotSingular returns a boolean indicating whether the error is a not singular error.
func IsValidationError ¶
IsValidationError returns a boolean indicating whether the error is a validation error.
func NewContext ¶
NewContext returns a new context with the given Client attached.
Types ¶
type AggregateFunc ¶
AggregateFunc applies an aggregation step on the group-by traversal/selector.
func As ¶
func As(fn AggregateFunc, end string) AggregateFunc
As is a pseudo aggregation function for renaming another other functions with custom names. For example:
GroupBy(field1, field2). Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")). Scan(ctx, &v)
func Count ¶
func Count() AggregateFunc
Count applies the "count" aggregation function on each group.
func Max ¶
func Max(field string) AggregateFunc
Max applies the "max" aggregation function on the given field of each group.
func Mean ¶
func Mean(field string) AggregateFunc
Mean applies the "mean" aggregation function on the given field of each group.
func Min ¶
func Min(field string) AggregateFunc
Min applies the "min" aggregation function on the given field of each group.
func Sum ¶
func Sum(field string) AggregateFunc
Sum applies the "sum" aggregation function on the given field of each group.
type Client ¶
type Client struct { // Schema is the client for creating, migrating and dropping schema. Schema *migrate.Schema // Permission is the client for interacting with the Permission builders. Permission *PermissionClient // Role is the client for interacting with the Role builders. Role *RoleClient // User is the client for interacting with the User builders. User *UserClient // contains filtered or unexported fields }
Client is the client that holds all ent builders.
func FromContext ¶
FromContext returns a Client stored inside a context, or nil if there isn't one.
func Open ¶
Open opens a database/sql.DB specified by the driver name and the data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.
func (*Client) Debug ¶
Debug returns a new debug-client. It's used to get verbose logging on specific operations.
client.Debug(). Permission. Query(). Count(ctx)
type CommitFunc ¶
The CommitFunc type is an adapter to allow the use of ordinary function as a Committer. If f is a function with the appropriate signature, CommitFunc(f) is a Committer that calls f.
type CommitHook ¶
CommitHook defines the "commit middleware". A function that gets a Committer and returns a Committer. For example:
hook := func(next ent.Committer) ent.Committer { return ent.CommitFunc(func(ctx context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Commit(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type ConstraintError ¶
type ConstraintError struct {
// contains filtered or unexported fields
}
ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.
func (ConstraintError) Error ¶
func (e ConstraintError) Error() string
Error implements the error interface.
func (*ConstraintError) Unwrap ¶
func (e *ConstraintError) Unwrap() error
Unwrap implements the errors.Wrapper interface.
type MutateFunc ¶
type MutateFunc = ent.MutateFunc
ent aliases to avoid import conflicts in user's code.
type NotFoundError ¶
type NotFoundError struct {
// contains filtered or unexported fields
}
NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
func (*NotFoundError) Error ¶
func (e *NotFoundError) Error() string
Error implements the error interface.
type NotLoadedError ¶
type NotLoadedError struct {
// contains filtered or unexported fields
}
NotLoadedError returns when trying to get a node that was not loaded by the query.
func (*NotLoadedError) Error ¶
func (e *NotLoadedError) Error() string
Error implements the error interface.
type NotSingularError ¶
type NotSingularError struct {
// contains filtered or unexported fields
}
NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
func (*NotSingularError) Error ¶
func (e *NotSingularError) Error() string
Error implements the error interface.
type Permission ¶
type Permission struct { // ID of the ent. ID int `json:"id,omitempty"` // Name holds the value of the "name" field. Name string `json:"name,omitempty"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // UpdatedAt holds the value of the "updated_at" field. UpdatedAt time.Time `json:"updated_at,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the PermissionQuery when eager-loading is set. Edges PermissionEdges `json:"edges"` // contains filtered or unexported fields }
Permission is the model entity for the Permission schema.
func (*Permission) QueryRoles ¶
func (pe *Permission) QueryRoles() *RoleQuery
QueryRoles queries the "roles" edge of the Permission entity.
func (*Permission) String ¶
func (pe *Permission) String() string
String implements the fmt.Stringer.
func (*Permission) Unwrap ¶
func (pe *Permission) Unwrap() *Permission
Unwrap unwraps the Permission entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*Permission) Update ¶
func (pe *Permission) Update() *PermissionUpdateOne
Update returns a builder for updating this Permission. Note that you need to call Permission.Unwrap() before calling this method if this Permission was returned from a transaction, and the transaction was committed or rolled back.
type PermissionClient ¶
type PermissionClient struct {
// contains filtered or unexported fields
}
PermissionClient is a client for the Permission schema.
func NewPermissionClient ¶
func NewPermissionClient(c config) *PermissionClient
NewPermissionClient returns a client for the Permission from the given config.
func (*PermissionClient) Create ¶
func (c *PermissionClient) Create() *PermissionCreate
Create returns a create builder for Permission.
func (*PermissionClient) CreateBulk ¶
func (c *PermissionClient) CreateBulk(builders ...*PermissionCreate) *PermissionCreateBulk
CreateBulk returns a builder for creating a bulk of Permission entities.
func (*PermissionClient) Delete ¶
func (c *PermissionClient) Delete() *PermissionDelete
Delete returns a delete builder for Permission.
func (*PermissionClient) DeleteOne ¶
func (c *PermissionClient) DeleteOne(pe *Permission) *PermissionDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*PermissionClient) DeleteOneID ¶
func (c *PermissionClient) DeleteOneID(id int) *PermissionDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*PermissionClient) Get ¶
func (c *PermissionClient) Get(ctx context.Context, id int) (*Permission, error)
Get returns a Permission entity by its id.
func (*PermissionClient) GetX ¶
func (c *PermissionClient) GetX(ctx context.Context, id int) *Permission
GetX is like Get, but panics if an error occurs.
func (*PermissionClient) Hooks ¶
func (c *PermissionClient) Hooks() []Hook
Hooks returns the client hooks.
func (*PermissionClient) Query ¶
func (c *PermissionClient) Query() *PermissionQuery
Query returns a query builder for Permission.
func (*PermissionClient) QueryRoles ¶
func (c *PermissionClient) QueryRoles(pe *Permission) *RoleQuery
QueryRoles queries the roles edge of a Permission.
func (*PermissionClient) Update ¶
func (c *PermissionClient) Update() *PermissionUpdate
Update returns an update builder for Permission.
func (*PermissionClient) UpdateOne ¶
func (c *PermissionClient) UpdateOne(pe *Permission) *PermissionUpdateOne
UpdateOne returns an update builder for the given entity.
func (*PermissionClient) UpdateOneID ¶
func (c *PermissionClient) UpdateOneID(id int) *PermissionUpdateOne
UpdateOneID returns an update builder for the given id.
func (*PermissionClient) Use ¶
func (c *PermissionClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `permission.Hooks(f(g(h())))`.
type PermissionCreate ¶
type PermissionCreate struct {
// contains filtered or unexported fields
}
PermissionCreate is the builder for creating a Permission entity.
func (*PermissionCreate) AddRoleIDs ¶
func (pc *PermissionCreate) AddRoleIDs(ids ...int) *PermissionCreate
AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (*PermissionCreate) AddRoles ¶
func (pc *PermissionCreate) AddRoles(r ...*Role) *PermissionCreate
AddRoles adds the "roles" edges to the Role entity.
func (*PermissionCreate) Exec ¶
func (pc *PermissionCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*PermissionCreate) ExecX ¶
func (pc *PermissionCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PermissionCreate) Mutation ¶
func (pc *PermissionCreate) Mutation() *PermissionMutation
Mutation returns the PermissionMutation object of the builder.
func (*PermissionCreate) Save ¶
func (pc *PermissionCreate) Save(ctx context.Context) (*Permission, error)
Save creates the Permission in the database.
func (*PermissionCreate) SaveX ¶
func (pc *PermissionCreate) SaveX(ctx context.Context) *Permission
SaveX calls Save and panics if Save returns an error.
func (*PermissionCreate) SetCreatedAt ¶
func (pc *PermissionCreate) SetCreatedAt(t time.Time) *PermissionCreate
SetCreatedAt sets the "created_at" field.
func (*PermissionCreate) SetName ¶
func (pc *PermissionCreate) SetName(s string) *PermissionCreate
SetName sets the "name" field.
func (*PermissionCreate) SetNillableCreatedAt ¶
func (pc *PermissionCreate) SetNillableCreatedAt(t *time.Time) *PermissionCreate
SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (*PermissionCreate) SetNillableUpdatedAt ¶
func (pc *PermissionCreate) SetNillableUpdatedAt(t *time.Time) *PermissionCreate
SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (*PermissionCreate) SetUpdatedAt ¶
func (pc *PermissionCreate) SetUpdatedAt(t time.Time) *PermissionCreate
SetUpdatedAt sets the "updated_at" field.
type PermissionCreateBulk ¶
type PermissionCreateBulk struct {
// contains filtered or unexported fields
}
PermissionCreateBulk is the builder for creating many Permission entities in bulk.
func (*PermissionCreateBulk) Exec ¶
func (pcb *PermissionCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*PermissionCreateBulk) ExecX ¶
func (pcb *PermissionCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PermissionCreateBulk) Save ¶
func (pcb *PermissionCreateBulk) Save(ctx context.Context) ([]*Permission, error)
Save creates the Permission entities in the database.
func (*PermissionCreateBulk) SaveX ¶
func (pcb *PermissionCreateBulk) SaveX(ctx context.Context) []*Permission
SaveX is like Save, but panics if an error occurs.
type PermissionDelete ¶
type PermissionDelete struct {
// contains filtered or unexported fields
}
PermissionDelete is the builder for deleting a Permission entity.
func (*PermissionDelete) Exec ¶
func (pd *PermissionDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*PermissionDelete) ExecX ¶
func (pd *PermissionDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*PermissionDelete) Where ¶
func (pd *PermissionDelete) Where(ps ...predicate.Permission) *PermissionDelete
Where appends a list predicates to the PermissionDelete builder.
type PermissionDeleteOne ¶
type PermissionDeleteOne struct {
// contains filtered or unexported fields
}
PermissionDeleteOne is the builder for deleting a single Permission entity.
func (*PermissionDeleteOne) Exec ¶
func (pdo *PermissionDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*PermissionDeleteOne) ExecX ¶
func (pdo *PermissionDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type PermissionEdges ¶
type PermissionEdges struct { // Roles holds the value of the roles edge. Roles []*Role `json:"roles,omitempty"` // contains filtered or unexported fields }
PermissionEdges holds the relations/edges for other nodes in the graph.
func (PermissionEdges) RolesOrErr ¶
func (e PermissionEdges) RolesOrErr() ([]*Role, error)
RolesOrErr returns the Roles value or an error if the edge was not loaded in eager-loading.
type PermissionGroupBy ¶
type PermissionGroupBy struct {
// contains filtered or unexported fields
}
PermissionGroupBy is the group-by builder for Permission entities.
func (*PermissionGroupBy) Aggregate ¶
func (pgb *PermissionGroupBy) Aggregate(fns ...AggregateFunc) *PermissionGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*PermissionGroupBy) Bool ¶
func (pgb *PermissionGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) BoolX ¶
func (pgb *PermissionGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*PermissionGroupBy) Bools ¶
func (pgb *PermissionGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) BoolsX ¶
func (pgb *PermissionGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*PermissionGroupBy) Float64 ¶
func (pgb *PermissionGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) Float64X ¶
func (pgb *PermissionGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*PermissionGroupBy) Float64s ¶
func (pgb *PermissionGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) Float64sX ¶
func (pgb *PermissionGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*PermissionGroupBy) Int ¶
func (pgb *PermissionGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) IntX ¶
func (pgb *PermissionGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*PermissionGroupBy) Ints ¶
func (pgb *PermissionGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) IntsX ¶
func (pgb *PermissionGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*PermissionGroupBy) Scan ¶
func (pgb *PermissionGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*PermissionGroupBy) ScanX ¶
func (pgb *PermissionGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*PermissionGroupBy) String ¶
func (pgb *PermissionGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PermissionGroupBy) StringX ¶
func (pgb *PermissionGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type PermissionMutation ¶
type PermissionMutation struct {
// contains filtered or unexported fields
}
PermissionMutation represents an operation that mutates the Permission nodes in the graph.
func (*PermissionMutation) AddField ¶
func (m *PermissionMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*PermissionMutation) AddRoleIDs ¶
func (m *PermissionMutation) AddRoleIDs(ids ...int)
AddRoleIDs adds the "roles" edge to the Role entity by ids.
func (*PermissionMutation) AddedEdges ¶
func (m *PermissionMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*PermissionMutation) AddedField ¶
func (m *PermissionMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*PermissionMutation) AddedFields ¶
func (m *PermissionMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*PermissionMutation) AddedIDs ¶
func (m *PermissionMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*PermissionMutation) ClearEdge ¶
func (m *PermissionMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*PermissionMutation) ClearField ¶
func (m *PermissionMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*PermissionMutation) ClearRoles ¶
func (m *PermissionMutation) ClearRoles()
ClearRoles clears the "roles" edge to the Role entity.
func (*PermissionMutation) ClearedEdges ¶
func (m *PermissionMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*PermissionMutation) ClearedFields ¶
func (m *PermissionMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (PermissionMutation) Client ¶
func (m PermissionMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*PermissionMutation) CreatedAt ¶
func (m *PermissionMutation) CreatedAt() (r time.Time, exists bool)
CreatedAt returns the value of the "created_at" field in the mutation.
func (*PermissionMutation) EdgeCleared ¶
func (m *PermissionMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*PermissionMutation) Field ¶
func (m *PermissionMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*PermissionMutation) FieldCleared ¶
func (m *PermissionMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*PermissionMutation) Fields ¶
func (m *PermissionMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*PermissionMutation) ID ¶
func (m *PermissionMutation) ID() (id int, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*PermissionMutation) IDs ¶
func (m *PermissionMutation) IDs(ctx context.Context) ([]int, error)
IDs queries the database and returns the entity ids that match the mutation's predicate. That means, if the mutation is applied within a transaction with an isolation level such as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated or updated by the mutation.
func (*PermissionMutation) Name ¶
func (m *PermissionMutation) Name() (r string, exists bool)
Name returns the value of the "name" field in the mutation.
func (*PermissionMutation) OldCreatedAt ¶
OldCreatedAt returns the old "created_at" field's value of the Permission entity. If the Permission object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*PermissionMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*PermissionMutation) OldName ¶
func (m *PermissionMutation) OldName(ctx context.Context) (v string, err error)
OldName returns the old "name" field's value of the Permission entity. If the Permission object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*PermissionMutation) OldUpdatedAt ¶
OldUpdatedAt returns the old "updated_at" field's value of the Permission entity. If the Permission object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*PermissionMutation) RemoveRoleIDs ¶
func (m *PermissionMutation) RemoveRoleIDs(ids ...int)
RemoveRoleIDs removes the "roles" edge to the Role entity by IDs.
func (*PermissionMutation) RemovedEdges ¶
func (m *PermissionMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*PermissionMutation) RemovedIDs ¶
func (m *PermissionMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*PermissionMutation) RemovedRolesIDs ¶
func (m *PermissionMutation) RemovedRolesIDs() (ids []int)
RemovedRoles returns the removed IDs of the "roles" edge to the Role entity.
func (*PermissionMutation) ResetCreatedAt ¶
func (m *PermissionMutation) ResetCreatedAt()
ResetCreatedAt resets all changes to the "created_at" field.
func (*PermissionMutation) ResetEdge ¶
func (m *PermissionMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*PermissionMutation) ResetField ¶
func (m *PermissionMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*PermissionMutation) ResetName ¶
func (m *PermissionMutation) ResetName()
ResetName resets all changes to the "name" field.
func (*PermissionMutation) ResetRoles ¶
func (m *PermissionMutation) ResetRoles()
ResetRoles resets all changes to the "roles" edge.
func (*PermissionMutation) ResetUpdatedAt ¶
func (m *PermissionMutation) ResetUpdatedAt()
ResetUpdatedAt resets all changes to the "updated_at" field.
func (*PermissionMutation) RolesCleared ¶
func (m *PermissionMutation) RolesCleared() bool
RolesCleared reports if the "roles" edge to the Role entity was cleared.
func (*PermissionMutation) RolesIDs ¶
func (m *PermissionMutation) RolesIDs() (ids []int)
RolesIDs returns the "roles" edge IDs in the mutation.
func (*PermissionMutation) SetCreatedAt ¶
func (m *PermissionMutation) SetCreatedAt(t time.Time)
SetCreatedAt sets the "created_at" field.
func (*PermissionMutation) SetField ¶
func (m *PermissionMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*PermissionMutation) SetName ¶
func (m *PermissionMutation) SetName(s string)
SetName sets the "name" field.
func (*PermissionMutation) SetUpdatedAt ¶
func (m *PermissionMutation) SetUpdatedAt(t time.Time)
SetUpdatedAt sets the "updated_at" field.
func (PermissionMutation) Tx ¶
func (m PermissionMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*PermissionMutation) Type ¶
func (m *PermissionMutation) Type() string
Type returns the node type of this mutation (Permission).
func (*PermissionMutation) UpdatedAt ¶
func (m *PermissionMutation) UpdatedAt() (r time.Time, exists bool)
UpdatedAt returns the value of the "updated_at" field in the mutation.
func (*PermissionMutation) Where ¶
func (m *PermissionMutation) Where(ps ...predicate.Permission)
Where appends a list predicates to the PermissionMutation builder.
type PermissionQuery ¶
type PermissionQuery struct {
// contains filtered or unexported fields
}
PermissionQuery is the builder for querying Permission entities.
func (*PermissionQuery) All ¶
func (pq *PermissionQuery) All(ctx context.Context) ([]*Permission, error)
All executes the query and returns a list of Permissions.
func (*PermissionQuery) AllX ¶
func (pq *PermissionQuery) AllX(ctx context.Context) []*Permission
AllX is like All, but panics if an error occurs.
func (*PermissionQuery) Clone ¶
func (pq *PermissionQuery) Clone() *PermissionQuery
Clone returns a duplicate of the PermissionQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*PermissionQuery) Count ¶
func (pq *PermissionQuery) Count(ctx context.Context) (int, error)
Count returns the count of the given query.
func (*PermissionQuery) CountX ¶
func (pq *PermissionQuery) CountX(ctx context.Context) int
CountX is like Count, but panics if an error occurs.
func (*PermissionQuery) Exist ¶
func (pq *PermissionQuery) Exist(ctx context.Context) (bool, error)
Exist returns true if the query has elements in the graph.
func (*PermissionQuery) ExistX ¶
func (pq *PermissionQuery) ExistX(ctx context.Context) bool
ExistX is like Exist, but panics if an error occurs.
func (*PermissionQuery) First ¶
func (pq *PermissionQuery) First(ctx context.Context) (*Permission, error)
First returns the first Permission entity from the query. Returns a *NotFoundError when no Permission was found.
func (*PermissionQuery) FirstID ¶
func (pq *PermissionQuery) FirstID(ctx context.Context) (id int, err error)
FirstID returns the first Permission ID from the query. Returns a *NotFoundError when no Permission ID was found.
func (*PermissionQuery) FirstIDX ¶
func (pq *PermissionQuery) FirstIDX(ctx context.Context) int
FirstIDX is like FirstID, but panics if an error occurs.
func (*PermissionQuery) FirstX ¶
func (pq *PermissionQuery) FirstX(ctx context.Context) *Permission
FirstX is like First, but panics if an error occurs.
func (*PermissionQuery) GroupBy ¶
func (pq *PermissionQuery) GroupBy(field string, fields ...string) *PermissionGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Name string `json:"name,omitempty"` Count int `json:"count,omitempty"` } client.Permission.Query(). GroupBy(permission.FieldName). Aggregate(ent.Count()). Scan(ctx, &v)
func (*PermissionQuery) IDs ¶
func (pq *PermissionQuery) IDs(ctx context.Context) ([]int, error)
IDs executes the query and returns a list of Permission IDs.
func (*PermissionQuery) IDsX ¶
func (pq *PermissionQuery) IDsX(ctx context.Context) []int
IDsX is like IDs, but panics if an error occurs.
func (*PermissionQuery) Limit ¶
func (pq *PermissionQuery) Limit(limit int) *PermissionQuery
Limit adds a limit step to the query.
func (*PermissionQuery) Offset ¶
func (pq *PermissionQuery) Offset(offset int) *PermissionQuery
Offset adds an offset step to the query.
func (*PermissionQuery) Only ¶
func (pq *PermissionQuery) Only(ctx context.Context) (*Permission, error)
Only returns a single Permission entity found by the query, ensuring it only returns one. Returns a *NotSingularError when exactly one Permission entity is not found. Returns a *NotFoundError when no Permission entities are found.
func (*PermissionQuery) OnlyID ¶
func (pq *PermissionQuery) OnlyID(ctx context.Context) (id int, err error)
OnlyID is like Only, but returns the only Permission ID in the query. Returns a *NotSingularError when exactly one Permission ID is not found. Returns a *NotFoundError when no entities are found.
func (*PermissionQuery) OnlyIDX ¶
func (pq *PermissionQuery) OnlyIDX(ctx context.Context) int
OnlyIDX is like OnlyID, but panics if an error occurs.
func (*PermissionQuery) OnlyX ¶
func (pq *PermissionQuery) OnlyX(ctx context.Context) *Permission
OnlyX is like Only, but panics if an error occurs.
func (*PermissionQuery) Order ¶
func (pq *PermissionQuery) Order(o ...OrderFunc) *PermissionQuery
Order adds an order step to the query.
func (*PermissionQuery) QueryRoles ¶
func (pq *PermissionQuery) QueryRoles() *RoleQuery
QueryRoles chains the current query on the "roles" edge.
func (*PermissionQuery) Select ¶
func (pq *PermissionQuery) Select(fields ...string) *PermissionSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Name string `json:"name,omitempty"` } client.Permission.Query(). Select(permission.FieldName). Scan(ctx, &v)
func (*PermissionQuery) Unique ¶
func (pq *PermissionQuery) Unique(unique bool) *PermissionQuery
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*PermissionQuery) Where ¶
func (pq *PermissionQuery) Where(ps ...predicate.Permission) *PermissionQuery
Where adds a new predicate for the PermissionQuery builder.
func (*PermissionQuery) WithRoles ¶
func (pq *PermissionQuery) WithRoles(opts ...func(*RoleQuery)) *PermissionQuery
WithRoles tells the query-builder to eager-load the nodes that are connected to the "roles" edge. The optional arguments are used to configure the query builder of the edge.
type PermissionSelect ¶
type PermissionSelect struct { *PermissionQuery // contains filtered or unexported fields }
PermissionSelect is the builder for selecting fields of Permission entities.
func (*PermissionSelect) Bool ¶
func (ps *PermissionSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) BoolX ¶
func (ps *PermissionSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*PermissionSelect) Bools ¶
func (ps *PermissionSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) BoolsX ¶
func (ps *PermissionSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*PermissionSelect) Float64 ¶
func (ps *PermissionSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) Float64X ¶
func (ps *PermissionSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*PermissionSelect) Float64s ¶
func (ps *PermissionSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) Float64sX ¶
func (ps *PermissionSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*PermissionSelect) Int ¶
func (ps *PermissionSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) IntX ¶
func (ps *PermissionSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*PermissionSelect) Ints ¶
func (ps *PermissionSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) IntsX ¶
func (ps *PermissionSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*PermissionSelect) Scan ¶
func (ps *PermissionSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*PermissionSelect) ScanX ¶
func (ps *PermissionSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*PermissionSelect) String ¶
func (ps *PermissionSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*PermissionSelect) StringX ¶
func (ps *PermissionSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type PermissionUpdate ¶
type PermissionUpdate struct {
// contains filtered or unexported fields
}
PermissionUpdate is the builder for updating Permission entities.
func (*PermissionUpdate) AddRoleIDs ¶
func (pu *PermissionUpdate) AddRoleIDs(ids ...int) *PermissionUpdate
AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (*PermissionUpdate) AddRoles ¶
func (pu *PermissionUpdate) AddRoles(r ...*Role) *PermissionUpdate
AddRoles adds the "roles" edges to the Role entity.
func (*PermissionUpdate) ClearRoles ¶
func (pu *PermissionUpdate) ClearRoles() *PermissionUpdate
ClearRoles clears all "roles" edges to the Role entity.
func (*PermissionUpdate) Exec ¶
func (pu *PermissionUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*PermissionUpdate) ExecX ¶
func (pu *PermissionUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PermissionUpdate) Mutation ¶
func (pu *PermissionUpdate) Mutation() *PermissionMutation
Mutation returns the PermissionMutation object of the builder.
func (*PermissionUpdate) RemoveRoleIDs ¶
func (pu *PermissionUpdate) RemoveRoleIDs(ids ...int) *PermissionUpdate
RemoveRoleIDs removes the "roles" edge to Role entities by IDs.
func (*PermissionUpdate) RemoveRoles ¶
func (pu *PermissionUpdate) RemoveRoles(r ...*Role) *PermissionUpdate
RemoveRoles removes "roles" edges to Role entities.
func (*PermissionUpdate) Save ¶
func (pu *PermissionUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*PermissionUpdate) SaveX ¶
func (pu *PermissionUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*PermissionUpdate) SetName ¶
func (pu *PermissionUpdate) SetName(s string) *PermissionUpdate
SetName sets the "name" field.
func (*PermissionUpdate) SetUpdatedAt ¶
func (pu *PermissionUpdate) SetUpdatedAt(t time.Time) *PermissionUpdate
SetUpdatedAt sets the "updated_at" field.
func (*PermissionUpdate) Where ¶
func (pu *PermissionUpdate) Where(ps ...predicate.Permission) *PermissionUpdate
Where appends a list predicates to the PermissionUpdate builder.
type PermissionUpdateOne ¶
type PermissionUpdateOne struct {
// contains filtered or unexported fields
}
PermissionUpdateOne is the builder for updating a single Permission entity.
func (*PermissionUpdateOne) AddRoleIDs ¶
func (puo *PermissionUpdateOne) AddRoleIDs(ids ...int) *PermissionUpdateOne
AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (*PermissionUpdateOne) AddRoles ¶
func (puo *PermissionUpdateOne) AddRoles(r ...*Role) *PermissionUpdateOne
AddRoles adds the "roles" edges to the Role entity.
func (*PermissionUpdateOne) ClearRoles ¶
func (puo *PermissionUpdateOne) ClearRoles() *PermissionUpdateOne
ClearRoles clears all "roles" edges to the Role entity.
func (*PermissionUpdateOne) Exec ¶
func (puo *PermissionUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*PermissionUpdateOne) ExecX ¶
func (puo *PermissionUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PermissionUpdateOne) Mutation ¶
func (puo *PermissionUpdateOne) Mutation() *PermissionMutation
Mutation returns the PermissionMutation object of the builder.
func (*PermissionUpdateOne) RemoveRoleIDs ¶
func (puo *PermissionUpdateOne) RemoveRoleIDs(ids ...int) *PermissionUpdateOne
RemoveRoleIDs removes the "roles" edge to Role entities by IDs.
func (*PermissionUpdateOne) RemoveRoles ¶
func (puo *PermissionUpdateOne) RemoveRoles(r ...*Role) *PermissionUpdateOne
RemoveRoles removes "roles" edges to Role entities.
func (*PermissionUpdateOne) Save ¶
func (puo *PermissionUpdateOne) Save(ctx context.Context) (*Permission, error)
Save executes the query and returns the updated Permission entity.
func (*PermissionUpdateOne) SaveX ¶
func (puo *PermissionUpdateOne) SaveX(ctx context.Context) *Permission
SaveX is like Save, but panics if an error occurs.
func (*PermissionUpdateOne) Select ¶
func (puo *PermissionUpdateOne) Select(field string, fields ...string) *PermissionUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*PermissionUpdateOne) SetName ¶
func (puo *PermissionUpdateOne) SetName(s string) *PermissionUpdateOne
SetName sets the "name" field.
func (*PermissionUpdateOne) SetUpdatedAt ¶
func (puo *PermissionUpdateOne) SetUpdatedAt(t time.Time) *PermissionUpdateOne
SetUpdatedAt sets the "updated_at" field.
type Role ¶
type Role struct { // ID of the ent. ID int `json:"id,omitempty"` // Name holds the value of the "name" field. Name string `json:"name,omitempty"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // UpdatedAt holds the value of the "updated_at" field. UpdatedAt time.Time `json:"updated_at,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the RoleQuery when eager-loading is set. Edges RoleEdges `json:"edges"` // contains filtered or unexported fields }
Role is the model entity for the Role schema.
func (*Role) QueryPermissions ¶
func (r *Role) QueryPermissions() *PermissionQuery
QueryPermissions queries the "permissions" edge of the Role entity.
func (*Role) QueryUsers ¶
QueryUsers queries the "users" edge of the Role entity.
func (*Role) Unwrap ¶
Unwrap unwraps the Role entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*Role) Update ¶
func (r *Role) Update() *RoleUpdateOne
Update returns a builder for updating this Role. Note that you need to call Role.Unwrap() before calling this method if this Role was returned from a transaction, and the transaction was committed or rolled back.
type RoleClient ¶
type RoleClient struct {
// contains filtered or unexported fields
}
RoleClient is a client for the Role schema.
func NewRoleClient ¶
func NewRoleClient(c config) *RoleClient
NewRoleClient returns a client for the Role from the given config.
func (*RoleClient) Create ¶
func (c *RoleClient) Create() *RoleCreate
Create returns a create builder for Role.
func (*RoleClient) CreateBulk ¶
func (c *RoleClient) CreateBulk(builders ...*RoleCreate) *RoleCreateBulk
CreateBulk returns a builder for creating a bulk of Role entities.
func (*RoleClient) Delete ¶
func (c *RoleClient) Delete() *RoleDelete
Delete returns a delete builder for Role.
func (*RoleClient) DeleteOne ¶
func (c *RoleClient) DeleteOne(r *Role) *RoleDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*RoleClient) DeleteOneID ¶
func (c *RoleClient) DeleteOneID(id int) *RoleDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*RoleClient) GetX ¶
func (c *RoleClient) GetX(ctx context.Context, id int) *Role
GetX is like Get, but panics if an error occurs.
func (*RoleClient) Query ¶
func (c *RoleClient) Query() *RoleQuery
Query returns a query builder for Role.
func (*RoleClient) QueryPermissions ¶
func (c *RoleClient) QueryPermissions(r *Role) *PermissionQuery
QueryPermissions queries the permissions edge of a Role.
func (*RoleClient) QueryUsers ¶
func (c *RoleClient) QueryUsers(r *Role) *UserQuery
QueryUsers queries the users edge of a Role.
func (*RoleClient) Update ¶
func (c *RoleClient) Update() *RoleUpdate
Update returns an update builder for Role.
func (*RoleClient) UpdateOne ¶
func (c *RoleClient) UpdateOne(r *Role) *RoleUpdateOne
UpdateOne returns an update builder for the given entity.
func (*RoleClient) UpdateOneID ¶
func (c *RoleClient) UpdateOneID(id int) *RoleUpdateOne
UpdateOneID returns an update builder for the given id.
func (*RoleClient) Use ¶
func (c *RoleClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `role.Hooks(f(g(h())))`.
type RoleCreate ¶
type RoleCreate struct {
// contains filtered or unexported fields
}
RoleCreate is the builder for creating a Role entity.
func (*RoleCreate) AddPermissionIDs ¶
func (rc *RoleCreate) AddPermissionIDs(ids ...int) *RoleCreate
AddPermissionIDs adds the "permissions" edge to the Permission entity by IDs.
func (*RoleCreate) AddPermissions ¶
func (rc *RoleCreate) AddPermissions(p ...*Permission) *RoleCreate
AddPermissions adds the "permissions" edges to the Permission entity.
func (*RoleCreate) AddUserIDs ¶
func (rc *RoleCreate) AddUserIDs(ids ...int) *RoleCreate
AddUserIDs adds the "users" edge to the User entity by IDs.
func (*RoleCreate) AddUsers ¶
func (rc *RoleCreate) AddUsers(u ...*User) *RoleCreate
AddUsers adds the "users" edges to the User entity.
func (*RoleCreate) Exec ¶
func (rc *RoleCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*RoleCreate) ExecX ¶
func (rc *RoleCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*RoleCreate) Mutation ¶
func (rc *RoleCreate) Mutation() *RoleMutation
Mutation returns the RoleMutation object of the builder.
func (*RoleCreate) Save ¶
func (rc *RoleCreate) Save(ctx context.Context) (*Role, error)
Save creates the Role in the database.
func (*RoleCreate) SaveX ¶
func (rc *RoleCreate) SaveX(ctx context.Context) *Role
SaveX calls Save and panics if Save returns an error.
func (*RoleCreate) SetCreatedAt ¶
func (rc *RoleCreate) SetCreatedAt(t time.Time) *RoleCreate
SetCreatedAt sets the "created_at" field.
func (*RoleCreate) SetName ¶
func (rc *RoleCreate) SetName(s string) *RoleCreate
SetName sets the "name" field.
func (*RoleCreate) SetNillableCreatedAt ¶
func (rc *RoleCreate) SetNillableCreatedAt(t *time.Time) *RoleCreate
SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (*RoleCreate) SetNillableUpdatedAt ¶
func (rc *RoleCreate) SetNillableUpdatedAt(t *time.Time) *RoleCreate
SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (*RoleCreate) SetUpdatedAt ¶
func (rc *RoleCreate) SetUpdatedAt(t time.Time) *RoleCreate
SetUpdatedAt sets the "updated_at" field.
type RoleCreateBulk ¶
type RoleCreateBulk struct {
// contains filtered or unexported fields
}
RoleCreateBulk is the builder for creating many Role entities in bulk.
func (*RoleCreateBulk) Exec ¶
func (rcb *RoleCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*RoleCreateBulk) ExecX ¶
func (rcb *RoleCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type RoleDelete ¶
type RoleDelete struct {
// contains filtered or unexported fields
}
RoleDelete is the builder for deleting a Role entity.
func (*RoleDelete) Exec ¶
func (rd *RoleDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*RoleDelete) ExecX ¶
func (rd *RoleDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*RoleDelete) Where ¶
func (rd *RoleDelete) Where(ps ...predicate.Role) *RoleDelete
Where appends a list predicates to the RoleDelete builder.
type RoleDeleteOne ¶
type RoleDeleteOne struct {
// contains filtered or unexported fields
}
RoleDeleteOne is the builder for deleting a single Role entity.
func (*RoleDeleteOne) Exec ¶
func (rdo *RoleDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*RoleDeleteOne) ExecX ¶
func (rdo *RoleDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type RoleEdges ¶
type RoleEdges struct { // Permissions holds the value of the permissions edge. Permissions []*Permission `json:"permissions,omitempty"` // Users holds the value of the users edge. Users []*User `json:"users,omitempty"` // contains filtered or unexported fields }
RoleEdges holds the relations/edges for other nodes in the graph.
func (RoleEdges) PermissionsOrErr ¶
func (e RoleEdges) PermissionsOrErr() ([]*Permission, error)
PermissionsOrErr returns the Permissions value or an error if the edge was not loaded in eager-loading.
func (RoleEdges) UsersOrErr ¶
UsersOrErr returns the Users value or an error if the edge was not loaded in eager-loading.
type RoleGroupBy ¶
type RoleGroupBy struct {
// contains filtered or unexported fields
}
RoleGroupBy is the group-by builder for Role entities.
func (*RoleGroupBy) Aggregate ¶
func (rgb *RoleGroupBy) Aggregate(fns ...AggregateFunc) *RoleGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*RoleGroupBy) Bool ¶
func (rgb *RoleGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) BoolX ¶
func (rgb *RoleGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*RoleGroupBy) Bools ¶
func (rgb *RoleGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) BoolsX ¶
func (rgb *RoleGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*RoleGroupBy) Float64 ¶
func (rgb *RoleGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) Float64X ¶
func (rgb *RoleGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*RoleGroupBy) Float64s ¶
func (rgb *RoleGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) Float64sX ¶
func (rgb *RoleGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*RoleGroupBy) Int ¶
func (rgb *RoleGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) IntX ¶
func (rgb *RoleGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*RoleGroupBy) Ints ¶
func (rgb *RoleGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) IntsX ¶
func (rgb *RoleGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*RoleGroupBy) Scan ¶
func (rgb *RoleGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*RoleGroupBy) ScanX ¶
func (rgb *RoleGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*RoleGroupBy) String ¶
func (rgb *RoleGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*RoleGroupBy) StringX ¶
func (rgb *RoleGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type RoleMutation ¶
type RoleMutation struct {
// contains filtered or unexported fields
}
RoleMutation represents an operation that mutates the Role nodes in the graph.
func (*RoleMutation) AddField ¶
func (m *RoleMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*RoleMutation) AddPermissionIDs ¶
func (m *RoleMutation) AddPermissionIDs(ids ...int)
AddPermissionIDs adds the "permissions" edge to the Permission entity by ids.
func (*RoleMutation) AddUserIDs ¶
func (m *RoleMutation) AddUserIDs(ids ...int)
AddUserIDs adds the "users" edge to the User entity by ids.
func (*RoleMutation) AddedEdges ¶
func (m *RoleMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*RoleMutation) AddedField ¶
func (m *RoleMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*RoleMutation) AddedFields ¶
func (m *RoleMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*RoleMutation) AddedIDs ¶
func (m *RoleMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*RoleMutation) ClearEdge ¶
func (m *RoleMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*RoleMutation) ClearField ¶
func (m *RoleMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*RoleMutation) ClearPermissions ¶
func (m *RoleMutation) ClearPermissions()
ClearPermissions clears the "permissions" edge to the Permission entity.
func (*RoleMutation) ClearUsers ¶
func (m *RoleMutation) ClearUsers()
ClearUsers clears the "users" edge to the User entity.
func (*RoleMutation) ClearedEdges ¶
func (m *RoleMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*RoleMutation) ClearedFields ¶
func (m *RoleMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (RoleMutation) Client ¶
func (m RoleMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*RoleMutation) CreatedAt ¶
func (m *RoleMutation) CreatedAt() (r time.Time, exists bool)
CreatedAt returns the value of the "created_at" field in the mutation.
func (*RoleMutation) EdgeCleared ¶
func (m *RoleMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*RoleMutation) Field ¶
func (m *RoleMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*RoleMutation) FieldCleared ¶
func (m *RoleMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*RoleMutation) Fields ¶
func (m *RoleMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*RoleMutation) ID ¶
func (m *RoleMutation) ID() (id int, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*RoleMutation) IDs ¶
func (m *RoleMutation) IDs(ctx context.Context) ([]int, error)
IDs queries the database and returns the entity ids that match the mutation's predicate. That means, if the mutation is applied within a transaction with an isolation level such as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated or updated by the mutation.
func (*RoleMutation) Name ¶
func (m *RoleMutation) Name() (r string, exists bool)
Name returns the value of the "name" field in the mutation.
func (*RoleMutation) OldCreatedAt ¶
OldCreatedAt returns the old "created_at" field's value of the Role entity. If the Role object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*RoleMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*RoleMutation) OldName ¶
func (m *RoleMutation) OldName(ctx context.Context) (v string, err error)
OldName returns the old "name" field's value of the Role entity. If the Role object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*RoleMutation) OldUpdatedAt ¶
OldUpdatedAt returns the old "updated_at" field's value of the Role entity. If the Role object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*RoleMutation) PermissionsCleared ¶
func (m *RoleMutation) PermissionsCleared() bool
PermissionsCleared reports if the "permissions" edge to the Permission entity was cleared.
func (*RoleMutation) PermissionsIDs ¶
func (m *RoleMutation) PermissionsIDs() (ids []int)
PermissionsIDs returns the "permissions" edge IDs in the mutation.
func (*RoleMutation) RemovePermissionIDs ¶
func (m *RoleMutation) RemovePermissionIDs(ids ...int)
RemovePermissionIDs removes the "permissions" edge to the Permission entity by IDs.
func (*RoleMutation) RemoveUserIDs ¶
func (m *RoleMutation) RemoveUserIDs(ids ...int)
RemoveUserIDs removes the "users" edge to the User entity by IDs.
func (*RoleMutation) RemovedEdges ¶
func (m *RoleMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*RoleMutation) RemovedIDs ¶
func (m *RoleMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*RoleMutation) RemovedPermissionsIDs ¶
func (m *RoleMutation) RemovedPermissionsIDs() (ids []int)
RemovedPermissions returns the removed IDs of the "permissions" edge to the Permission entity.
func (*RoleMutation) RemovedUsersIDs ¶
func (m *RoleMutation) RemovedUsersIDs() (ids []int)
RemovedUsers returns the removed IDs of the "users" edge to the User entity.
func (*RoleMutation) ResetCreatedAt ¶
func (m *RoleMutation) ResetCreatedAt()
ResetCreatedAt resets all changes to the "created_at" field.
func (*RoleMutation) ResetEdge ¶
func (m *RoleMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*RoleMutation) ResetField ¶
func (m *RoleMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*RoleMutation) ResetName ¶
func (m *RoleMutation) ResetName()
ResetName resets all changes to the "name" field.
func (*RoleMutation) ResetPermissions ¶
func (m *RoleMutation) ResetPermissions()
ResetPermissions resets all changes to the "permissions" edge.
func (*RoleMutation) ResetUpdatedAt ¶
func (m *RoleMutation) ResetUpdatedAt()
ResetUpdatedAt resets all changes to the "updated_at" field.
func (*RoleMutation) ResetUsers ¶
func (m *RoleMutation) ResetUsers()
ResetUsers resets all changes to the "users" edge.
func (*RoleMutation) SetCreatedAt ¶
func (m *RoleMutation) SetCreatedAt(t time.Time)
SetCreatedAt sets the "created_at" field.
func (*RoleMutation) SetField ¶
func (m *RoleMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*RoleMutation) SetName ¶
func (m *RoleMutation) SetName(s string)
SetName sets the "name" field.
func (*RoleMutation) SetUpdatedAt ¶
func (m *RoleMutation) SetUpdatedAt(t time.Time)
SetUpdatedAt sets the "updated_at" field.
func (RoleMutation) Tx ¶
func (m RoleMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*RoleMutation) Type ¶
func (m *RoleMutation) Type() string
Type returns the node type of this mutation (Role).
func (*RoleMutation) UpdatedAt ¶
func (m *RoleMutation) UpdatedAt() (r time.Time, exists bool)
UpdatedAt returns the value of the "updated_at" field in the mutation.
func (*RoleMutation) UsersCleared ¶
func (m *RoleMutation) UsersCleared() bool
UsersCleared reports if the "users" edge to the User entity was cleared.
func (*RoleMutation) UsersIDs ¶
func (m *RoleMutation) UsersIDs() (ids []int)
UsersIDs returns the "users" edge IDs in the mutation.
func (*RoleMutation) Where ¶
func (m *RoleMutation) Where(ps ...predicate.Role)
Where appends a list predicates to the RoleMutation builder.
type RoleQuery ¶
type RoleQuery struct {
// contains filtered or unexported fields
}
RoleQuery is the builder for querying Role entities.
func (*RoleQuery) Clone ¶
Clone returns a duplicate of the RoleQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*RoleQuery) First ¶
First returns the first Role entity from the query. Returns a *NotFoundError when no Role was found.
func (*RoleQuery) FirstID ¶
FirstID returns the first Role ID from the query. Returns a *NotFoundError when no Role ID was found.
func (*RoleQuery) GroupBy ¶
func (rq *RoleQuery) GroupBy(field string, fields ...string) *RoleGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Name string `json:"name,omitempty"` Count int `json:"count,omitempty"` } client.Role.Query(). GroupBy(role.FieldName). Aggregate(ent.Count()). Scan(ctx, &v)
func (*RoleQuery) Only ¶
Only returns a single Role entity found by the query, ensuring it only returns one. Returns a *NotSingularError when exactly one Role entity is not found. Returns a *NotFoundError when no Role entities are found.
func (*RoleQuery) OnlyID ¶
OnlyID is like Only, but returns the only Role ID in the query. Returns a *NotSingularError when exactly one Role ID is not found. Returns a *NotFoundError when no entities are found.
func (*RoleQuery) QueryPermissions ¶
func (rq *RoleQuery) QueryPermissions() *PermissionQuery
QueryPermissions chains the current query on the "permissions" edge.
func (*RoleQuery) QueryUsers ¶
QueryUsers chains the current query on the "users" edge.
func (*RoleQuery) Select ¶
func (rq *RoleQuery) Select(fields ...string) *RoleSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Name string `json:"name,omitempty"` } client.Role.Query(). Select(role.FieldName). Scan(ctx, &v)
func (*RoleQuery) Unique ¶
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*RoleQuery) WithPermissions ¶
func (rq *RoleQuery) WithPermissions(opts ...func(*PermissionQuery)) *RoleQuery
WithPermissions tells the query-builder to eager-load the nodes that are connected to the "permissions" edge. The optional arguments are used to configure the query builder of the edge.
type RoleSelect ¶
type RoleSelect struct { *RoleQuery // contains filtered or unexported fields }
RoleSelect is the builder for selecting fields of Role entities.
func (*RoleSelect) Bool ¶
func (rs *RoleSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*RoleSelect) BoolX ¶
func (rs *RoleSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*RoleSelect) Bools ¶
func (rs *RoleSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*RoleSelect) BoolsX ¶
func (rs *RoleSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*RoleSelect) Float64 ¶
func (rs *RoleSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*RoleSelect) Float64X ¶
func (rs *RoleSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*RoleSelect) Float64s ¶
func (rs *RoleSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*RoleSelect) Float64sX ¶
func (rs *RoleSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*RoleSelect) Int ¶
func (rs *RoleSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*RoleSelect) IntX ¶
func (rs *RoleSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*RoleSelect) Ints ¶
func (rs *RoleSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*RoleSelect) IntsX ¶
func (rs *RoleSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*RoleSelect) Scan ¶
func (rs *RoleSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*RoleSelect) ScanX ¶
func (rs *RoleSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*RoleSelect) String ¶
func (rs *RoleSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*RoleSelect) StringX ¶
func (rs *RoleSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type RoleUpdate ¶
type RoleUpdate struct {
// contains filtered or unexported fields
}
RoleUpdate is the builder for updating Role entities.
func (*RoleUpdate) AddPermissionIDs ¶
func (ru *RoleUpdate) AddPermissionIDs(ids ...int) *RoleUpdate
AddPermissionIDs adds the "permissions" edge to the Permission entity by IDs.
func (*RoleUpdate) AddPermissions ¶
func (ru *RoleUpdate) AddPermissions(p ...*Permission) *RoleUpdate
AddPermissions adds the "permissions" edges to the Permission entity.
func (*RoleUpdate) AddUserIDs ¶
func (ru *RoleUpdate) AddUserIDs(ids ...int) *RoleUpdate
AddUserIDs adds the "users" edge to the User entity by IDs.
func (*RoleUpdate) AddUsers ¶
func (ru *RoleUpdate) AddUsers(u ...*User) *RoleUpdate
AddUsers adds the "users" edges to the User entity.
func (*RoleUpdate) ClearPermissions ¶
func (ru *RoleUpdate) ClearPermissions() *RoleUpdate
ClearPermissions clears all "permissions" edges to the Permission entity.
func (*RoleUpdate) ClearUsers ¶
func (ru *RoleUpdate) ClearUsers() *RoleUpdate
ClearUsers clears all "users" edges to the User entity.
func (*RoleUpdate) Exec ¶
func (ru *RoleUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*RoleUpdate) ExecX ¶
func (ru *RoleUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*RoleUpdate) Mutation ¶
func (ru *RoleUpdate) Mutation() *RoleMutation
Mutation returns the RoleMutation object of the builder.
func (*RoleUpdate) RemovePermissionIDs ¶
func (ru *RoleUpdate) RemovePermissionIDs(ids ...int) *RoleUpdate
RemovePermissionIDs removes the "permissions" edge to Permission entities by IDs.
func (*RoleUpdate) RemovePermissions ¶
func (ru *RoleUpdate) RemovePermissions(p ...*Permission) *RoleUpdate
RemovePermissions removes "permissions" edges to Permission entities.
func (*RoleUpdate) RemoveUserIDs ¶
func (ru *RoleUpdate) RemoveUserIDs(ids ...int) *RoleUpdate
RemoveUserIDs removes the "users" edge to User entities by IDs.
func (*RoleUpdate) RemoveUsers ¶
func (ru *RoleUpdate) RemoveUsers(u ...*User) *RoleUpdate
RemoveUsers removes "users" edges to User entities.
func (*RoleUpdate) Save ¶
func (ru *RoleUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*RoleUpdate) SaveX ¶
func (ru *RoleUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*RoleUpdate) SetName ¶
func (ru *RoleUpdate) SetName(s string) *RoleUpdate
SetName sets the "name" field.
func (*RoleUpdate) SetUpdatedAt ¶
func (ru *RoleUpdate) SetUpdatedAt(t time.Time) *RoleUpdate
SetUpdatedAt sets the "updated_at" field.
func (*RoleUpdate) Where ¶
func (ru *RoleUpdate) Where(ps ...predicate.Role) *RoleUpdate
Where appends a list predicates to the RoleUpdate builder.
type RoleUpdateOne ¶
type RoleUpdateOne struct {
// contains filtered or unexported fields
}
RoleUpdateOne is the builder for updating a single Role entity.
func (*RoleUpdateOne) AddPermissionIDs ¶
func (ruo *RoleUpdateOne) AddPermissionIDs(ids ...int) *RoleUpdateOne
AddPermissionIDs adds the "permissions" edge to the Permission entity by IDs.
func (*RoleUpdateOne) AddPermissions ¶
func (ruo *RoleUpdateOne) AddPermissions(p ...*Permission) *RoleUpdateOne
AddPermissions adds the "permissions" edges to the Permission entity.
func (*RoleUpdateOne) AddUserIDs ¶
func (ruo *RoleUpdateOne) AddUserIDs(ids ...int) *RoleUpdateOne
AddUserIDs adds the "users" edge to the User entity by IDs.
func (*RoleUpdateOne) AddUsers ¶
func (ruo *RoleUpdateOne) AddUsers(u ...*User) *RoleUpdateOne
AddUsers adds the "users" edges to the User entity.
func (*RoleUpdateOne) ClearPermissions ¶
func (ruo *RoleUpdateOne) ClearPermissions() *RoleUpdateOne
ClearPermissions clears all "permissions" edges to the Permission entity.
func (*RoleUpdateOne) ClearUsers ¶
func (ruo *RoleUpdateOne) ClearUsers() *RoleUpdateOne
ClearUsers clears all "users" edges to the User entity.
func (*RoleUpdateOne) Exec ¶
func (ruo *RoleUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*RoleUpdateOne) ExecX ¶
func (ruo *RoleUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*RoleUpdateOne) Mutation ¶
func (ruo *RoleUpdateOne) Mutation() *RoleMutation
Mutation returns the RoleMutation object of the builder.
func (*RoleUpdateOne) RemovePermissionIDs ¶
func (ruo *RoleUpdateOne) RemovePermissionIDs(ids ...int) *RoleUpdateOne
RemovePermissionIDs removes the "permissions" edge to Permission entities by IDs.
func (*RoleUpdateOne) RemovePermissions ¶
func (ruo *RoleUpdateOne) RemovePermissions(p ...*Permission) *RoleUpdateOne
RemovePermissions removes "permissions" edges to Permission entities.
func (*RoleUpdateOne) RemoveUserIDs ¶
func (ruo *RoleUpdateOne) RemoveUserIDs(ids ...int) *RoleUpdateOne
RemoveUserIDs removes the "users" edge to User entities by IDs.
func (*RoleUpdateOne) RemoveUsers ¶
func (ruo *RoleUpdateOne) RemoveUsers(u ...*User) *RoleUpdateOne
RemoveUsers removes "users" edges to User entities.
func (*RoleUpdateOne) Save ¶
func (ruo *RoleUpdateOne) Save(ctx context.Context) (*Role, error)
Save executes the query and returns the updated Role entity.
func (*RoleUpdateOne) SaveX ¶
func (ruo *RoleUpdateOne) SaveX(ctx context.Context) *Role
SaveX is like Save, but panics if an error occurs.
func (*RoleUpdateOne) Select ¶
func (ruo *RoleUpdateOne) Select(field string, fields ...string) *RoleUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*RoleUpdateOne) SetName ¶
func (ruo *RoleUpdateOne) SetName(s string) *RoleUpdateOne
SetName sets the "name" field.
func (*RoleUpdateOne) SetUpdatedAt ¶
func (ruo *RoleUpdateOne) SetUpdatedAt(t time.Time) *RoleUpdateOne
SetUpdatedAt sets the "updated_at" field.
type RollbackFunc ¶
The RollbackFunc type is an adapter to allow the use of ordinary function as a Rollbacker. If f is a function with the appropriate signature, RollbackFunc(f) is a Rollbacker that calls f.
type RollbackHook ¶
type RollbackHook func(Rollbacker) Rollbacker
RollbackHook defines the "rollback middleware". A function that gets a Rollbacker and returns a Rollbacker. For example:
hook := func(next ent.Rollbacker) ent.Rollbacker { return ent.RollbackFunc(func(ctx context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Rollback(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type Rollbacker ¶
Rollbacker is the interface that wraps the Rollback method.
type Tx ¶
type Tx struct { // Permission is the client for interacting with the Permission builders. Permission *PermissionClient // Role is the client for interacting with the Role builders. Role *RoleClient // User is the client for interacting with the User builders. User *UserClient // contains filtered or unexported fields }
Tx is a transactional client that is created by calling Client.Tx().
func TxFromContext ¶
TxFromContext returns a Tx stored inside a context, or nil if there isn't one.
func (*Tx) OnRollback ¶
func (tx *Tx) OnRollback(f RollbackHook)
OnRollback adds a hook to call on rollback.
type User ¶
type User struct { // ID of the ent. ID int `json:"id,omitempty"` // Email holds the value of the "email" field. Email string `json:"email,omitempty"` // Password holds the value of the "password" field. Password string `json:"password,omitempty"` // Name holds the value of the "name" field. Name string `json:"name,omitempty"` // Avatar holds the value of the "avatar" field. Avatar string `json:"avatar,omitempty"` // Phone holds the value of the "phone" field. Phone string `json:"phone,omitempty"` // City holds the value of the "city" field. City string `json:"city,omitempty"` // State holds the value of the "state" field. State string `json:"state,omitempty"` // Country holds the value of the "country" field. Country string `json:"country,omitempty"` // Address holds the value of the "address" field. Address string `json:"address,omitempty"` // ZipCode holds the value of the "zip_code" field. ZipCode int `json:"zip_code,omitempty"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // UpdatedAt holds the value of the "updated_at" field. UpdatedAt time.Time `json:"updated_at,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the UserQuery when eager-loading is set. Edges UserEdges `json:"edges"` // contains filtered or unexported fields }
User is the model entity for the User schema.
func (*User) QueryRoles ¶
QueryRoles queries the "roles" edge of the User entity.
func (*User) Unwrap ¶
Unwrap unwraps the User entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*User) Update ¶
func (u *User) Update() *UserUpdateOne
Update returns a builder for updating this User. Note that you need to call User.Unwrap() before calling this method if this User was returned from a transaction, and the transaction was committed or rolled back.
type UserClient ¶
type UserClient struct {
// contains filtered or unexported fields
}
UserClient is a client for the User schema.
func NewUserClient ¶
func NewUserClient(c config) *UserClient
NewUserClient returns a client for the User from the given config.
func (*UserClient) Create ¶
func (c *UserClient) Create() *UserCreate
Create returns a create builder for User.
func (*UserClient) CreateBulk ¶
func (c *UserClient) CreateBulk(builders ...*UserCreate) *UserCreateBulk
CreateBulk returns a builder for creating a bulk of User entities.
func (*UserClient) Delete ¶
func (c *UserClient) Delete() *UserDelete
Delete returns a delete builder for User.
func (*UserClient) DeleteOne ¶
func (c *UserClient) DeleteOne(u *User) *UserDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*UserClient) DeleteOneID ¶
func (c *UserClient) DeleteOneID(id int) *UserDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*UserClient) GetX ¶
func (c *UserClient) GetX(ctx context.Context, id int) *User
GetX is like Get, but panics if an error occurs.
func (*UserClient) Query ¶
func (c *UserClient) Query() *UserQuery
Query returns a query builder for User.
func (*UserClient) QueryRoles ¶
func (c *UserClient) QueryRoles(u *User) *RoleQuery
QueryRoles queries the roles edge of a User.
func (*UserClient) Update ¶
func (c *UserClient) Update() *UserUpdate
Update returns an update builder for User.
func (*UserClient) UpdateOne ¶
func (c *UserClient) UpdateOne(u *User) *UserUpdateOne
UpdateOne returns an update builder for the given entity.
func (*UserClient) UpdateOneID ¶
func (c *UserClient) UpdateOneID(id int) *UserUpdateOne
UpdateOneID returns an update builder for the given id.
func (*UserClient) Use ¶
func (c *UserClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `user.Hooks(f(g(h())))`.
type UserCreate ¶
type UserCreate struct {
// contains filtered or unexported fields
}
UserCreate is the builder for creating a User entity.
func (*UserCreate) AddRoleIDs ¶
func (uc *UserCreate) AddRoleIDs(ids ...int) *UserCreate
AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (*UserCreate) AddRoles ¶
func (uc *UserCreate) AddRoles(r ...*Role) *UserCreate
AddRoles adds the "roles" edges to the Role entity.
func (*UserCreate) Exec ¶
func (uc *UserCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*UserCreate) ExecX ¶
func (uc *UserCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*UserCreate) Mutation ¶
func (uc *UserCreate) Mutation() *UserMutation
Mutation returns the UserMutation object of the builder.
func (*UserCreate) Save ¶
func (uc *UserCreate) Save(ctx context.Context) (*User, error)
Save creates the User in the database.
func (*UserCreate) SaveX ¶
func (uc *UserCreate) SaveX(ctx context.Context) *User
SaveX calls Save and panics if Save returns an error.
func (*UserCreate) SetAddress ¶
func (uc *UserCreate) SetAddress(s string) *UserCreate
SetAddress sets the "address" field.
func (*UserCreate) SetAvatar ¶
func (uc *UserCreate) SetAvatar(s string) *UserCreate
SetAvatar sets the "avatar" field.
func (*UserCreate) SetCity ¶
func (uc *UserCreate) SetCity(s string) *UserCreate
SetCity sets the "city" field.
func (*UserCreate) SetCountry ¶
func (uc *UserCreate) SetCountry(s string) *UserCreate
SetCountry sets the "country" field.
func (*UserCreate) SetCreatedAt ¶
func (uc *UserCreate) SetCreatedAt(t time.Time) *UserCreate
SetCreatedAt sets the "created_at" field.
func (*UserCreate) SetEmail ¶
func (uc *UserCreate) SetEmail(s string) *UserCreate
SetEmail sets the "email" field.
func (*UserCreate) SetName ¶
func (uc *UserCreate) SetName(s string) *UserCreate
SetName sets the "name" field.
func (*UserCreate) SetNillableAddress ¶
func (uc *UserCreate) SetNillableAddress(s *string) *UserCreate
SetNillableAddress sets the "address" field if the given value is not nil.
func (*UserCreate) SetNillableAvatar ¶
func (uc *UserCreate) SetNillableAvatar(s *string) *UserCreate
SetNillableAvatar sets the "avatar" field if the given value is not nil.
func (*UserCreate) SetNillableCity ¶
func (uc *UserCreate) SetNillableCity(s *string) *UserCreate
SetNillableCity sets the "city" field if the given value is not nil.
func (*UserCreate) SetNillableCountry ¶
func (uc *UserCreate) SetNillableCountry(s *string) *UserCreate
SetNillableCountry sets the "country" field if the given value is not nil.
func (*UserCreate) SetNillableCreatedAt ¶
func (uc *UserCreate) SetNillableCreatedAt(t *time.Time) *UserCreate
SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (*UserCreate) SetNillablePhone ¶
func (uc *UserCreate) SetNillablePhone(s *string) *UserCreate
SetNillablePhone sets the "phone" field if the given value is not nil.
func (*UserCreate) SetNillableState ¶
func (uc *UserCreate) SetNillableState(s *string) *UserCreate
SetNillableState sets the "state" field if the given value is not nil.
func (*UserCreate) SetNillableUpdatedAt ¶
func (uc *UserCreate) SetNillableUpdatedAt(t *time.Time) *UserCreate
SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (*UserCreate) SetNillableZipCode ¶
func (uc *UserCreate) SetNillableZipCode(i *int) *UserCreate
SetNillableZipCode sets the "zip_code" field if the given value is not nil.
func (*UserCreate) SetPassword ¶
func (uc *UserCreate) SetPassword(s string) *UserCreate
SetPassword sets the "password" field.
func (*UserCreate) SetPhone ¶
func (uc *UserCreate) SetPhone(s string) *UserCreate
SetPhone sets the "phone" field.
func (*UserCreate) SetState ¶
func (uc *UserCreate) SetState(s string) *UserCreate
SetState sets the "state" field.
func (*UserCreate) SetUpdatedAt ¶
func (uc *UserCreate) SetUpdatedAt(t time.Time) *UserCreate
SetUpdatedAt sets the "updated_at" field.
func (*UserCreate) SetZipCode ¶
func (uc *UserCreate) SetZipCode(i int) *UserCreate
SetZipCode sets the "zip_code" field.
type UserCreateBulk ¶
type UserCreateBulk struct {
// contains filtered or unexported fields
}
UserCreateBulk is the builder for creating many User entities in bulk.
func (*UserCreateBulk) Exec ¶
func (ucb *UserCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*UserCreateBulk) ExecX ¶
func (ucb *UserCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type UserDelete ¶
type UserDelete struct {
// contains filtered or unexported fields
}
UserDelete is the builder for deleting a User entity.
func (*UserDelete) Exec ¶
func (ud *UserDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*UserDelete) ExecX ¶
func (ud *UserDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*UserDelete) Where ¶
func (ud *UserDelete) Where(ps ...predicate.User) *UserDelete
Where appends a list predicates to the UserDelete builder.
type UserDeleteOne ¶
type UserDeleteOne struct {
// contains filtered or unexported fields
}
UserDeleteOne is the builder for deleting a single User entity.
func (*UserDeleteOne) Exec ¶
func (udo *UserDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*UserDeleteOne) ExecX ¶
func (udo *UserDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type UserEdges ¶
type UserEdges struct { // Roles holds the value of the roles edge. Roles []*Role `json:"roles,omitempty"` // contains filtered or unexported fields }
UserEdges holds the relations/edges for other nodes in the graph.
func (UserEdges) RolesOrErr ¶
RolesOrErr returns the Roles value or an error if the edge was not loaded in eager-loading.
type UserGroupBy ¶
type UserGroupBy struct {
// contains filtered or unexported fields
}
UserGroupBy is the group-by builder for User entities.
func (*UserGroupBy) Aggregate ¶
func (ugb *UserGroupBy) Aggregate(fns ...AggregateFunc) *UserGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*UserGroupBy) Bool ¶
func (ugb *UserGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) BoolX ¶
func (ugb *UserGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*UserGroupBy) Bools ¶
func (ugb *UserGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) BoolsX ¶
func (ugb *UserGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*UserGroupBy) Float64 ¶
func (ugb *UserGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) Float64X ¶
func (ugb *UserGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*UserGroupBy) Float64s ¶
func (ugb *UserGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) Float64sX ¶
func (ugb *UserGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*UserGroupBy) Int ¶
func (ugb *UserGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) IntX ¶
func (ugb *UserGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*UserGroupBy) Ints ¶
func (ugb *UserGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) IntsX ¶
func (ugb *UserGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*UserGroupBy) Scan ¶
func (ugb *UserGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*UserGroupBy) ScanX ¶
func (ugb *UserGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*UserGroupBy) String ¶
func (ugb *UserGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*UserGroupBy) StringX ¶
func (ugb *UserGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type UserMutation ¶
type UserMutation struct {
// contains filtered or unexported fields
}
UserMutation represents an operation that mutates the User nodes in the graph.
func (*UserMutation) AddField ¶
func (m *UserMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*UserMutation) AddRoleIDs ¶
func (m *UserMutation) AddRoleIDs(ids ...int)
AddRoleIDs adds the "roles" edge to the Role entity by ids.
func (*UserMutation) AddZipCode ¶
func (m *UserMutation) AddZipCode(i int)
AddZipCode adds i to the "zip_code" field.
func (*UserMutation) AddedEdges ¶
func (m *UserMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*UserMutation) AddedField ¶
func (m *UserMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*UserMutation) AddedFields ¶
func (m *UserMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*UserMutation) AddedIDs ¶
func (m *UserMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*UserMutation) AddedZipCode ¶
func (m *UserMutation) AddedZipCode() (r int, exists bool)
AddedZipCode returns the value that was added to the "zip_code" field in this mutation.
func (*UserMutation) Address ¶
func (m *UserMutation) Address() (r string, exists bool)
Address returns the value of the "address" field in the mutation.
func (*UserMutation) AddressCleared ¶
func (m *UserMutation) AddressCleared() bool
AddressCleared returns if the "address" field was cleared in this mutation.
func (*UserMutation) Avatar ¶
func (m *UserMutation) Avatar() (r string, exists bool)
Avatar returns the value of the "avatar" field in the mutation.
func (*UserMutation) AvatarCleared ¶
func (m *UserMutation) AvatarCleared() bool
AvatarCleared returns if the "avatar" field was cleared in this mutation.
func (*UserMutation) City ¶
func (m *UserMutation) City() (r string, exists bool)
City returns the value of the "city" field in the mutation.
func (*UserMutation) CityCleared ¶
func (m *UserMutation) CityCleared() bool
CityCleared returns if the "city" field was cleared in this mutation.
func (*UserMutation) ClearAddress ¶
func (m *UserMutation) ClearAddress()
ClearAddress clears the value of the "address" field.
func (*UserMutation) ClearAvatar ¶
func (m *UserMutation) ClearAvatar()
ClearAvatar clears the value of the "avatar" field.
func (*UserMutation) ClearCity ¶
func (m *UserMutation) ClearCity()
ClearCity clears the value of the "city" field.
func (*UserMutation) ClearCountry ¶
func (m *UserMutation) ClearCountry()
ClearCountry clears the value of the "country" field.
func (*UserMutation) ClearEdge ¶
func (m *UserMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*UserMutation) ClearField ¶
func (m *UserMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*UserMutation) ClearPhone ¶
func (m *UserMutation) ClearPhone()
ClearPhone clears the value of the "phone" field.
func (*UserMutation) ClearRoles ¶
func (m *UserMutation) ClearRoles()
ClearRoles clears the "roles" edge to the Role entity.
func (*UserMutation) ClearState ¶
func (m *UserMutation) ClearState()
ClearState clears the value of the "state" field.
func (*UserMutation) ClearZipCode ¶
func (m *UserMutation) ClearZipCode()
ClearZipCode clears the value of the "zip_code" field.
func (*UserMutation) ClearedEdges ¶
func (m *UserMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*UserMutation) ClearedFields ¶
func (m *UserMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (UserMutation) Client ¶
func (m UserMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*UserMutation) Country ¶
func (m *UserMutation) Country() (r string, exists bool)
Country returns the value of the "country" field in the mutation.
func (*UserMutation) CountryCleared ¶
func (m *UserMutation) CountryCleared() bool
CountryCleared returns if the "country" field was cleared in this mutation.
func (*UserMutation) CreatedAt ¶
func (m *UserMutation) CreatedAt() (r time.Time, exists bool)
CreatedAt returns the value of the "created_at" field in the mutation.
func (*UserMutation) EdgeCleared ¶
func (m *UserMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*UserMutation) Email ¶
func (m *UserMutation) Email() (r string, exists bool)
Email returns the value of the "email" field in the mutation.
func (*UserMutation) Field ¶
func (m *UserMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*UserMutation) FieldCleared ¶
func (m *UserMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*UserMutation) Fields ¶
func (m *UserMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*UserMutation) ID ¶
func (m *UserMutation) ID() (id int, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*UserMutation) IDs ¶
func (m *UserMutation) IDs(ctx context.Context) ([]int, error)
IDs queries the database and returns the entity ids that match the mutation's predicate. That means, if the mutation is applied within a transaction with an isolation level such as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated or updated by the mutation.
func (*UserMutation) Name ¶
func (m *UserMutation) Name() (r string, exists bool)
Name returns the value of the "name" field in the mutation.
func (*UserMutation) OldAddress ¶
func (m *UserMutation) OldAddress(ctx context.Context) (v string, err error)
OldAddress returns the old "address" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldAvatar ¶
func (m *UserMutation) OldAvatar(ctx context.Context) (v string, err error)
OldAvatar returns the old "avatar" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldCity ¶
func (m *UserMutation) OldCity(ctx context.Context) (v string, err error)
OldCity returns the old "city" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldCountry ¶
func (m *UserMutation) OldCountry(ctx context.Context) (v string, err error)
OldCountry returns the old "country" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldCreatedAt ¶
OldCreatedAt returns the old "created_at" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldEmail ¶
func (m *UserMutation) OldEmail(ctx context.Context) (v string, err error)
OldEmail returns the old "email" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*UserMutation) OldName ¶
func (m *UserMutation) OldName(ctx context.Context) (v string, err error)
OldName returns the old "name" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldPassword ¶
func (m *UserMutation) OldPassword(ctx context.Context) (v string, err error)
OldPassword returns the old "password" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldPhone ¶
func (m *UserMutation) OldPhone(ctx context.Context) (v string, err error)
OldPhone returns the old "phone" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldState ¶
func (m *UserMutation) OldState(ctx context.Context) (v string, err error)
OldState returns the old "state" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldUpdatedAt ¶
OldUpdatedAt returns the old "updated_at" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) OldZipCode ¶
func (m *UserMutation) OldZipCode(ctx context.Context) (v int, err error)
OldZipCode returns the old "zip_code" field's value of the User entity. If the User object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*UserMutation) Password ¶
func (m *UserMutation) Password() (r string, exists bool)
Password returns the value of the "password" field in the mutation.
func (*UserMutation) Phone ¶
func (m *UserMutation) Phone() (r string, exists bool)
Phone returns the value of the "phone" field in the mutation.
func (*UserMutation) PhoneCleared ¶
func (m *UserMutation) PhoneCleared() bool
PhoneCleared returns if the "phone" field was cleared in this mutation.
func (*UserMutation) RemoveRoleIDs ¶
func (m *UserMutation) RemoveRoleIDs(ids ...int)
RemoveRoleIDs removes the "roles" edge to the Role entity by IDs.
func (*UserMutation) RemovedEdges ¶
func (m *UserMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*UserMutation) RemovedIDs ¶
func (m *UserMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*UserMutation) RemovedRolesIDs ¶
func (m *UserMutation) RemovedRolesIDs() (ids []int)
RemovedRoles returns the removed IDs of the "roles" edge to the Role entity.
func (*UserMutation) ResetAddress ¶
func (m *UserMutation) ResetAddress()
ResetAddress resets all changes to the "address" field.
func (*UserMutation) ResetAvatar ¶
func (m *UserMutation) ResetAvatar()
ResetAvatar resets all changes to the "avatar" field.
func (*UserMutation) ResetCity ¶
func (m *UserMutation) ResetCity()
ResetCity resets all changes to the "city" field.
func (*UserMutation) ResetCountry ¶
func (m *UserMutation) ResetCountry()
ResetCountry resets all changes to the "country" field.
func (*UserMutation) ResetCreatedAt ¶
func (m *UserMutation) ResetCreatedAt()
ResetCreatedAt resets all changes to the "created_at" field.
func (*UserMutation) ResetEdge ¶
func (m *UserMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*UserMutation) ResetEmail ¶
func (m *UserMutation) ResetEmail()
ResetEmail resets all changes to the "email" field.
func (*UserMutation) ResetField ¶
func (m *UserMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*UserMutation) ResetName ¶
func (m *UserMutation) ResetName()
ResetName resets all changes to the "name" field.
func (*UserMutation) ResetPassword ¶
func (m *UserMutation) ResetPassword()
ResetPassword resets all changes to the "password" field.
func (*UserMutation) ResetPhone ¶
func (m *UserMutation) ResetPhone()
ResetPhone resets all changes to the "phone" field.
func (*UserMutation) ResetRoles ¶
func (m *UserMutation) ResetRoles()
ResetRoles resets all changes to the "roles" edge.
func (*UserMutation) ResetState ¶
func (m *UserMutation) ResetState()
ResetState resets all changes to the "state" field.
func (*UserMutation) ResetUpdatedAt ¶
func (m *UserMutation) ResetUpdatedAt()
ResetUpdatedAt resets all changes to the "updated_at" field.
func (*UserMutation) ResetZipCode ¶
func (m *UserMutation) ResetZipCode()
ResetZipCode resets all changes to the "zip_code" field.
func (*UserMutation) RolesCleared ¶
func (m *UserMutation) RolesCleared() bool
RolesCleared reports if the "roles" edge to the Role entity was cleared.
func (*UserMutation) RolesIDs ¶
func (m *UserMutation) RolesIDs() (ids []int)
RolesIDs returns the "roles" edge IDs in the mutation.
func (*UserMutation) SetAddress ¶
func (m *UserMutation) SetAddress(s string)
SetAddress sets the "address" field.
func (*UserMutation) SetAvatar ¶
func (m *UserMutation) SetAvatar(s string)
SetAvatar sets the "avatar" field.
func (*UserMutation) SetCity ¶
func (m *UserMutation) SetCity(s string)
SetCity sets the "city" field.
func (*UserMutation) SetCountry ¶
func (m *UserMutation) SetCountry(s string)
SetCountry sets the "country" field.
func (*UserMutation) SetCreatedAt ¶
func (m *UserMutation) SetCreatedAt(t time.Time)
SetCreatedAt sets the "created_at" field.
func (*UserMutation) SetEmail ¶
func (m *UserMutation) SetEmail(s string)
SetEmail sets the "email" field.
func (*UserMutation) SetField ¶
func (m *UserMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*UserMutation) SetName ¶
func (m *UserMutation) SetName(s string)
SetName sets the "name" field.
func (*UserMutation) SetPassword ¶
func (m *UserMutation) SetPassword(s string)
SetPassword sets the "password" field.
func (*UserMutation) SetPhone ¶
func (m *UserMutation) SetPhone(s string)
SetPhone sets the "phone" field.
func (*UserMutation) SetState ¶
func (m *UserMutation) SetState(s string)
SetState sets the "state" field.
func (*UserMutation) SetUpdatedAt ¶
func (m *UserMutation) SetUpdatedAt(t time.Time)
SetUpdatedAt sets the "updated_at" field.
func (*UserMutation) SetZipCode ¶
func (m *UserMutation) SetZipCode(i int)
SetZipCode sets the "zip_code" field.
func (*UserMutation) State ¶
func (m *UserMutation) State() (r string, exists bool)
State returns the value of the "state" field in the mutation.
func (*UserMutation) StateCleared ¶
func (m *UserMutation) StateCleared() bool
StateCleared returns if the "state" field was cleared in this mutation.
func (UserMutation) Tx ¶
func (m UserMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*UserMutation) Type ¶
func (m *UserMutation) Type() string
Type returns the node type of this mutation (User).
func (*UserMutation) UpdatedAt ¶
func (m *UserMutation) UpdatedAt() (r time.Time, exists bool)
UpdatedAt returns the value of the "updated_at" field in the mutation.
func (*UserMutation) Where ¶
func (m *UserMutation) Where(ps ...predicate.User)
Where appends a list predicates to the UserMutation builder.
func (*UserMutation) ZipCode ¶
func (m *UserMutation) ZipCode() (r int, exists bool)
ZipCode returns the value of the "zip_code" field in the mutation.
func (*UserMutation) ZipCodeCleared ¶
func (m *UserMutation) ZipCodeCleared() bool
ZipCodeCleared returns if the "zip_code" field was cleared in this mutation.
type UserQuery ¶
type UserQuery struct {
// contains filtered or unexported fields
}
UserQuery is the builder for querying User entities.
func (*UserQuery) Clone ¶
Clone returns a duplicate of the UserQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*UserQuery) First ¶
First returns the first User entity from the query. Returns a *NotFoundError when no User was found.
func (*UserQuery) FirstID ¶
FirstID returns the first User ID from the query. Returns a *NotFoundError when no User ID was found.
func (*UserQuery) GroupBy ¶
func (uq *UserQuery) GroupBy(field string, fields ...string) *UserGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Email string `json:"email,omitempty"` Count int `json:"count,omitempty"` } client.User.Query(). GroupBy(user.FieldEmail). Aggregate(ent.Count()). Scan(ctx, &v)
func (*UserQuery) Only ¶
Only returns a single User entity found by the query, ensuring it only returns one. Returns a *NotSingularError when exactly one User entity is not found. Returns a *NotFoundError when no User entities are found.
func (*UserQuery) OnlyID ¶
OnlyID is like Only, but returns the only User ID in the query. Returns a *NotSingularError when exactly one User ID is not found. Returns a *NotFoundError when no entities are found.
func (*UserQuery) QueryRoles ¶
QueryRoles chains the current query on the "roles" edge.
func (*UserQuery) Select ¶
func (uq *UserQuery) Select(fields ...string) *UserSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Email string `json:"email,omitempty"` } client.User.Query(). Select(user.FieldEmail). Scan(ctx, &v)
func (*UserQuery) Unique ¶
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
type UserSelect ¶
type UserSelect struct { *UserQuery // contains filtered or unexported fields }
UserSelect is the builder for selecting fields of User entities.
func (*UserSelect) Bool ¶
func (us *UserSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*UserSelect) BoolX ¶
func (us *UserSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*UserSelect) Bools ¶
func (us *UserSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*UserSelect) BoolsX ¶
func (us *UserSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*UserSelect) Float64 ¶
func (us *UserSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*UserSelect) Float64X ¶
func (us *UserSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*UserSelect) Float64s ¶
func (us *UserSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*UserSelect) Float64sX ¶
func (us *UserSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*UserSelect) Int ¶
func (us *UserSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*UserSelect) IntX ¶
func (us *UserSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*UserSelect) Ints ¶
func (us *UserSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*UserSelect) IntsX ¶
func (us *UserSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*UserSelect) Scan ¶
func (us *UserSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*UserSelect) ScanX ¶
func (us *UserSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*UserSelect) String ¶
func (us *UserSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*UserSelect) StringX ¶
func (us *UserSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type UserUpdate ¶
type UserUpdate struct {
// contains filtered or unexported fields
}
UserUpdate is the builder for updating User entities.
func (*UserUpdate) AddRoleIDs ¶
func (uu *UserUpdate) AddRoleIDs(ids ...int) *UserUpdate
AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (*UserUpdate) AddRoles ¶
func (uu *UserUpdate) AddRoles(r ...*Role) *UserUpdate
AddRoles adds the "roles" edges to the Role entity.
func (*UserUpdate) AddZipCode ¶
func (uu *UserUpdate) AddZipCode(i int) *UserUpdate
AddZipCode adds i to the "zip_code" field.
func (*UserUpdate) ClearAddress ¶
func (uu *UserUpdate) ClearAddress() *UserUpdate
ClearAddress clears the value of the "address" field.
func (*UserUpdate) ClearAvatar ¶
func (uu *UserUpdate) ClearAvatar() *UserUpdate
ClearAvatar clears the value of the "avatar" field.
func (*UserUpdate) ClearCity ¶
func (uu *UserUpdate) ClearCity() *UserUpdate
ClearCity clears the value of the "city" field.
func (*UserUpdate) ClearCountry ¶
func (uu *UserUpdate) ClearCountry() *UserUpdate
ClearCountry clears the value of the "country" field.
func (*UserUpdate) ClearPhone ¶
func (uu *UserUpdate) ClearPhone() *UserUpdate
ClearPhone clears the value of the "phone" field.
func (*UserUpdate) ClearRoles ¶
func (uu *UserUpdate) ClearRoles() *UserUpdate
ClearRoles clears all "roles" edges to the Role entity.
func (*UserUpdate) ClearState ¶
func (uu *UserUpdate) ClearState() *UserUpdate
ClearState clears the value of the "state" field.
func (*UserUpdate) ClearZipCode ¶
func (uu *UserUpdate) ClearZipCode() *UserUpdate
ClearZipCode clears the value of the "zip_code" field.
func (*UserUpdate) Exec ¶
func (uu *UserUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*UserUpdate) ExecX ¶
func (uu *UserUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*UserUpdate) Mutation ¶
func (uu *UserUpdate) Mutation() *UserMutation
Mutation returns the UserMutation object of the builder.
func (*UserUpdate) RemoveRoleIDs ¶
func (uu *UserUpdate) RemoveRoleIDs(ids ...int) *UserUpdate
RemoveRoleIDs removes the "roles" edge to Role entities by IDs.
func (*UserUpdate) RemoveRoles ¶
func (uu *UserUpdate) RemoveRoles(r ...*Role) *UserUpdate
RemoveRoles removes "roles" edges to Role entities.
func (*UserUpdate) Save ¶
func (uu *UserUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*UserUpdate) SaveX ¶
func (uu *UserUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*UserUpdate) SetAddress ¶
func (uu *UserUpdate) SetAddress(s string) *UserUpdate
SetAddress sets the "address" field.
func (*UserUpdate) SetAvatar ¶
func (uu *UserUpdate) SetAvatar(s string) *UserUpdate
SetAvatar sets the "avatar" field.
func (*UserUpdate) SetCity ¶
func (uu *UserUpdate) SetCity(s string) *UserUpdate
SetCity sets the "city" field.
func (*UserUpdate) SetCountry ¶
func (uu *UserUpdate) SetCountry(s string) *UserUpdate
SetCountry sets the "country" field.
func (*UserUpdate) SetEmail ¶
func (uu *UserUpdate) SetEmail(s string) *UserUpdate
SetEmail sets the "email" field.
func (*UserUpdate) SetName ¶
func (uu *UserUpdate) SetName(s string) *UserUpdate
SetName sets the "name" field.
func (*UserUpdate) SetNillableAddress ¶
func (uu *UserUpdate) SetNillableAddress(s *string) *UserUpdate
SetNillableAddress sets the "address" field if the given value is not nil.
func (*UserUpdate) SetNillableAvatar ¶
func (uu *UserUpdate) SetNillableAvatar(s *string) *UserUpdate
SetNillableAvatar sets the "avatar" field if the given value is not nil.
func (*UserUpdate) SetNillableCity ¶
func (uu *UserUpdate) SetNillableCity(s *string) *UserUpdate
SetNillableCity sets the "city" field if the given value is not nil.
func (*UserUpdate) SetNillableCountry ¶
func (uu *UserUpdate) SetNillableCountry(s *string) *UserUpdate
SetNillableCountry sets the "country" field if the given value is not nil.
func (*UserUpdate) SetNillablePhone ¶
func (uu *UserUpdate) SetNillablePhone(s *string) *UserUpdate
SetNillablePhone sets the "phone" field if the given value is not nil.
func (*UserUpdate) SetNillableState ¶
func (uu *UserUpdate) SetNillableState(s *string) *UserUpdate
SetNillableState sets the "state" field if the given value is not nil.
func (*UserUpdate) SetNillableZipCode ¶
func (uu *UserUpdate) SetNillableZipCode(i *int) *UserUpdate
SetNillableZipCode sets the "zip_code" field if the given value is not nil.
func (*UserUpdate) SetPassword ¶
func (uu *UserUpdate) SetPassword(s string) *UserUpdate
SetPassword sets the "password" field.
func (*UserUpdate) SetPhone ¶
func (uu *UserUpdate) SetPhone(s string) *UserUpdate
SetPhone sets the "phone" field.
func (*UserUpdate) SetState ¶
func (uu *UserUpdate) SetState(s string) *UserUpdate
SetState sets the "state" field.
func (*UserUpdate) SetUpdatedAt ¶
func (uu *UserUpdate) SetUpdatedAt(t time.Time) *UserUpdate
SetUpdatedAt sets the "updated_at" field.
func (*UserUpdate) SetZipCode ¶
func (uu *UserUpdate) SetZipCode(i int) *UserUpdate
SetZipCode sets the "zip_code" field.
func (*UserUpdate) Where ¶
func (uu *UserUpdate) Where(ps ...predicate.User) *UserUpdate
Where appends a list predicates to the UserUpdate builder.
type UserUpdateOne ¶
type UserUpdateOne struct {
// contains filtered or unexported fields
}
UserUpdateOne is the builder for updating a single User entity.
func (*UserUpdateOne) AddRoleIDs ¶
func (uuo *UserUpdateOne) AddRoleIDs(ids ...int) *UserUpdateOne
AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (*UserUpdateOne) AddRoles ¶
func (uuo *UserUpdateOne) AddRoles(r ...*Role) *UserUpdateOne
AddRoles adds the "roles" edges to the Role entity.
func (*UserUpdateOne) AddZipCode ¶
func (uuo *UserUpdateOne) AddZipCode(i int) *UserUpdateOne
AddZipCode adds i to the "zip_code" field.
func (*UserUpdateOne) ClearAddress ¶
func (uuo *UserUpdateOne) ClearAddress() *UserUpdateOne
ClearAddress clears the value of the "address" field.
func (*UserUpdateOne) ClearAvatar ¶
func (uuo *UserUpdateOne) ClearAvatar() *UserUpdateOne
ClearAvatar clears the value of the "avatar" field.
func (*UserUpdateOne) ClearCity ¶
func (uuo *UserUpdateOne) ClearCity() *UserUpdateOne
ClearCity clears the value of the "city" field.
func (*UserUpdateOne) ClearCountry ¶
func (uuo *UserUpdateOne) ClearCountry() *UserUpdateOne
ClearCountry clears the value of the "country" field.
func (*UserUpdateOne) ClearPhone ¶
func (uuo *UserUpdateOne) ClearPhone() *UserUpdateOne
ClearPhone clears the value of the "phone" field.
func (*UserUpdateOne) ClearRoles ¶
func (uuo *UserUpdateOne) ClearRoles() *UserUpdateOne
ClearRoles clears all "roles" edges to the Role entity.
func (*UserUpdateOne) ClearState ¶
func (uuo *UserUpdateOne) ClearState() *UserUpdateOne
ClearState clears the value of the "state" field.
func (*UserUpdateOne) ClearZipCode ¶
func (uuo *UserUpdateOne) ClearZipCode() *UserUpdateOne
ClearZipCode clears the value of the "zip_code" field.
func (*UserUpdateOne) Exec ¶
func (uuo *UserUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*UserUpdateOne) ExecX ¶
func (uuo *UserUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*UserUpdateOne) Mutation ¶
func (uuo *UserUpdateOne) Mutation() *UserMutation
Mutation returns the UserMutation object of the builder.
func (*UserUpdateOne) RemoveRoleIDs ¶
func (uuo *UserUpdateOne) RemoveRoleIDs(ids ...int) *UserUpdateOne
RemoveRoleIDs removes the "roles" edge to Role entities by IDs.
func (*UserUpdateOne) RemoveRoles ¶
func (uuo *UserUpdateOne) RemoveRoles(r ...*Role) *UserUpdateOne
RemoveRoles removes "roles" edges to Role entities.
func (*UserUpdateOne) Save ¶
func (uuo *UserUpdateOne) Save(ctx context.Context) (*User, error)
Save executes the query and returns the updated User entity.
func (*UserUpdateOne) SaveX ¶
func (uuo *UserUpdateOne) SaveX(ctx context.Context) *User
SaveX is like Save, but panics if an error occurs.
func (*UserUpdateOne) Select ¶
func (uuo *UserUpdateOne) Select(field string, fields ...string) *UserUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*UserUpdateOne) SetAddress ¶
func (uuo *UserUpdateOne) SetAddress(s string) *UserUpdateOne
SetAddress sets the "address" field.
func (*UserUpdateOne) SetAvatar ¶
func (uuo *UserUpdateOne) SetAvatar(s string) *UserUpdateOne
SetAvatar sets the "avatar" field.
func (*UserUpdateOne) SetCity ¶
func (uuo *UserUpdateOne) SetCity(s string) *UserUpdateOne
SetCity sets the "city" field.
func (*UserUpdateOne) SetCountry ¶
func (uuo *UserUpdateOne) SetCountry(s string) *UserUpdateOne
SetCountry sets the "country" field.
func (*UserUpdateOne) SetEmail ¶
func (uuo *UserUpdateOne) SetEmail(s string) *UserUpdateOne
SetEmail sets the "email" field.
func (*UserUpdateOne) SetName ¶
func (uuo *UserUpdateOne) SetName(s string) *UserUpdateOne
SetName sets the "name" field.
func (*UserUpdateOne) SetNillableAddress ¶
func (uuo *UserUpdateOne) SetNillableAddress(s *string) *UserUpdateOne
SetNillableAddress sets the "address" field if the given value is not nil.
func (*UserUpdateOne) SetNillableAvatar ¶
func (uuo *UserUpdateOne) SetNillableAvatar(s *string) *UserUpdateOne
SetNillableAvatar sets the "avatar" field if the given value is not nil.
func (*UserUpdateOne) SetNillableCity ¶
func (uuo *UserUpdateOne) SetNillableCity(s *string) *UserUpdateOne
SetNillableCity sets the "city" field if the given value is not nil.
func (*UserUpdateOne) SetNillableCountry ¶
func (uuo *UserUpdateOne) SetNillableCountry(s *string) *UserUpdateOne
SetNillableCountry sets the "country" field if the given value is not nil.
func (*UserUpdateOne) SetNillablePhone ¶
func (uuo *UserUpdateOne) SetNillablePhone(s *string) *UserUpdateOne
SetNillablePhone sets the "phone" field if the given value is not nil.
func (*UserUpdateOne) SetNillableState ¶
func (uuo *UserUpdateOne) SetNillableState(s *string) *UserUpdateOne
SetNillableState sets the "state" field if the given value is not nil.
func (*UserUpdateOne) SetNillableZipCode ¶
func (uuo *UserUpdateOne) SetNillableZipCode(i *int) *UserUpdateOne
SetNillableZipCode sets the "zip_code" field if the given value is not nil.
func (*UserUpdateOne) SetPassword ¶
func (uuo *UserUpdateOne) SetPassword(s string) *UserUpdateOne
SetPassword sets the "password" field.
func (*UserUpdateOne) SetPhone ¶
func (uuo *UserUpdateOne) SetPhone(s string) *UserUpdateOne
SetPhone sets the "phone" field.
func (*UserUpdateOne) SetState ¶
func (uuo *UserUpdateOne) SetState(s string) *UserUpdateOne
SetState sets the "state" field.
func (*UserUpdateOne) SetUpdatedAt ¶
func (uuo *UserUpdateOne) SetUpdatedAt(t time.Time) *UserUpdateOne
SetUpdatedAt sets the "updated_at" field.
func (*UserUpdateOne) SetZipCode ¶
func (uuo *UserUpdateOne) SetZipCode(i int) *UserUpdateOne
SetZipCode sets the "zip_code" field.
type ValidationError ¶
type ValidationError struct { Name string // Field or edge name. // contains filtered or unexported fields }
ValidationError returns when validating a field or edge fails.
func (*ValidationError) Error ¶
func (e *ValidationError) Error() string
Error implements the error interface.
func (*ValidationError) Unwrap ¶
func (e *ValidationError) Unwrap() error
Unwrap implements the errors.Wrapper interface.